Editing
Warhammer 40,000/Tactics/Kill Team(8E) Imperium
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===GK Units=== *'''Grey Knight (Leader [Justicar only], Heavy [Gunner only], Combat, Comms, Demolitions, Veteran, Zealot):''' [[The Emperor|HOLY]] SHIT, these guys are expensive. While outnumbered, they can deal with several units at once. They're good all-rounders, but you have to decide what you want them to do. This is where you pick your ''Zealot'' and ''Combat'' specialists. Being models that work best at 12" (Rapid Fire + Psybolt), a ''Veteran'' using an '''Adaptive Tactics''' move can be a valuable asset. **'''Grey Knight Gunners (2):''' They give up their melee weapons to use their exclusive guns, so keep them at a safe distance. This is where you pick the ''Heavy'', ''Comms'' or ''Demolitions'' specialists. Their strategy depends on what weapon you pick or rather, you're able to afford. **'''Justicar (1):''' The obligatory leader model of this Kill Team if you aren't running Elites. Give him a warding staff if you want to keep him alive, and either a falchion pair or the Daemonhammer if you want to put his extra attack to use. *'''Terminator (Leader (Justicar only), Heavy (Gunner only), Combat, Comms, Demolitions, Veteran, Zealot):''' A tankier version of Grey Knights, in 125 points game they are a nice substitution for a melee specialist, due to the extra attack, wound and better save. Teleport strike also increase possibilities to charge on turn 2 (a 5" charge if you win the initiative, is a bit of a gamble but is worth it, it's still difficult to remove it) **'''Terminator Gunner:''' Remember how much is difficult to place a Grey Knights Gunner with an Incinerator where you want it? It's time for teleport strike! It is also a cheap weapon (just one point + gunner tax) compared to other heavy weapon. Recommended a Demolition specialism, obviously, but against GEQ (that you already wound on 2+) you could also give the melee weapon you prefer, use a combat specialism and invest all your point on it (maybe not competitive, but a good distraction for the rest of the army) **'''Terminator Justicar:'''The tankier Leader, a Justicar with a Force Stave is good against GEQ and has a 4++ (which should make him more resilient against tougher opponent, giving you time to blast it with Psybolt) *'''Paladin (Leader (Paragon only), Heavy (Gunner only), Combat, Comms, Demolitions, Veteran, Zealot):'''Honestly they aren't a great choice, they cost too much for what they offer (a Terminator with one extra wound and attack), but if you are lucky enough to have people in your area that likes Commander games, a Librarian, a Paragon and a Paladin cost around 200 points, and with the power '''Gate of Infinity''' are even a little maneuverable. Is it a strong list? Probably not, but it sounds funny against Custodes, doesn't it? **'''Paladin Gunner:''' Same as above, it costs too much for 125 point, skip it unless playing at 200 points. **'''Paragon:''' Pay 3 extra points for the luxury of bumping Ld8 to Ld9 and nothing else? On a 50pt models that probably has only 2 or 3 teammates and has ATSKNF? Skip it unless you need a Paladin Leader. ====GK Commanders==== *'''Brotherhood Champion (Fortitude, Leadership, Melee, Psyker, Shooting, Strength):''' A souped-up Grey Knight with access to Hammerhand and the stances from his 40k counterpart. It's a shame he can't swap out his force sword for another melee weapon, but the Melee and Strength specialisms can fill in as an approximation of the falchions and the Daemonhammer, respectively. As an added bonus, he can fight an extra time in melee if he dies in the fight phase. Granted, that shouldn't be too much of a risk but it's always nice to have an extra "screw you" available just in case. *'''Librarian (Fortitude, Melee, Shooting, Psyker, Strength):'''<span style='color:red>'''[ADD YOUR OPINION HERE]'''</span> *'''Brother-Captain:'''<span style='color:red>'''[ADD YOUR OPINION HERE]'''</span>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information