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=== Uruzataar Khanate === Races: 98% Qoktengel Human, Government: Monarchy Capital: none The Uruzataar Khanate is a massive nomadic empire ruled by the fierce warlord Uruz Khan. The people are composed of nomadic warriors riding across the northern steppes on horseback, thirsty for bloodshed and conquest to favor the Khan. ==== Kara Khan ==== Kara Khan was a Great Khan that lived at the end of the Sixth Era. At the time, the Magna Orde was the greatest power in the known world. When they came of age, Kara made a pilgrimage to the great spire. No one knows what they saw there but when they emerged, they seemed to possess eerie powers of the mind that led them to great victories in battle. Kara's army of "Soulriders" was made up of tribesmen from across the Great Plains and beyond. Goblins, Treant and Humans alike rode in "Great Hunts" that weakened the power of the Magna Orde until its leader, Aeetli Han, came to face Kara in single combat. Kara won the battle and took the pelt of Aetli's Giant Lion as a trophy. With the Magna Orde falling apart, Kara's wife, Pellar, asked them to settle down and organize their horde into a proper empire. Kara was obsessed, however, and embarked on what would be their Final Hunt. Kara assembled an army of Soulriders, Horselord and Tnz'qran both, and declared The Great Hunt. They would ride past the World Scar, trek through the cursed wasteland, and circle the Izill mountains until they could plunder the lost secrets of the ancients. Many thought the Khan mad, but the victories on the battlefield gave the Khan a sense of near divinity. So ten thousand soul riders left from the Crystal Spire and began a long trek west. Half would die by the time they passed through the Wasteland, many begging to be killed out of mercy from the pain and terror the sands brought. Yet that horror was a mere taste of what was to come. The 3000 soulriders who made it into the land of gold were crushed by metal demons since thrown into myth. Blue flame seared meat from bones, ferocious sounds saw men and beast alike claw out their own eyes; their soldiers died like flies and yet Kara pressed ever forward. At the final bend, in the heart of Goldland itself, the remaining 100 soulriders begged Kara to turn back, but a strange look in the eye of the Khan told them there was no answer that led to survival. With tears in their eyes (as they told it) the last hundred turned back, to watch the Kahn travel to their death. Of that hundred, only 12 made it back through the wasteland. Found by scouts and taken back to the Crystal Spire, the report of the Khan's death crushed the people. Pelar declared herself Khan and completed the raids against the Ordes but she was no Kara. Without their divine figurehead, any dream of any empire to match the Magna Orde was dashed. The Final Hunt was the final major interaction between the eastern and western halves of the continent until Vayos the Belarian made their Great Voyage centuries later. The double power gap of the fall of The Second Great Orde and the Kara Khanate lead to a massive vaccum in the East that enabled the Celestial Empire and Treant Empire to rise to the heights they see now. And the legend of the Last Hunt cemented Goldland as a place of fear and terror for generations and religions to come. To this day the name Kara is considered near sacrilegious to be granted in Orde and Khanate cultures, and their death has been cemented in the national myths of both peoples. ====The Tear of Kara Khan ==== When 12 soulriders returned from Kara Khan's ill-fate exposition from Goldland, they returned with a scrap of Mithril, the largest such source of the metal found west of the Cursed Wastelands. It has exchanged hands across the centuries from Khan to Khan and the occasional foreign raider. It was originally used as a symbol of power to connect to the fallen great Khan, until Uruz mages learned how to magically smelt off shards of The Tear that couldn't otherwise be torn. Mithril arrowheads have become a prize product of the Tear, notable for being more durable than steel and being able to conduct magical energy better than gold. Due to the small size of the Tear, most mihtril weaponry is used for vanity weapons by various Khans. Owing to his wariness of anything having to do with the Cursed Wasetlands or ancient power, the Great Khan doesn't use an Mithril weaponry, though he was wise enough to keep the Tear safe in the Kanakar Steppes away from ambitious wizards like Kana Khan. ==== Pre-Conquest States within the borders of the Khanate ==== [[File:Pre-Conquest States.png|thumb|Pre-Conquest States]] Just gonna propose some lands conquered by the Khanate, their general former location, possible date they've been conquered, and some extra notes. I'll allow other people to add on to this, whether it be lore or more regions. >Kanakar Steppes People (~25 years before present) First to be taken by the Uruzataar, forming the Khanate. Culture very similar to Uruzataar people. >Temengel People (~24 years before present) Culture similar to early Qoktengel humans and Uruzataar people. >Kazai Tribes (~20 years before present) Culture maybe similar to some human tribes occupied by Treant Empire. >Daizhun Kingdom (~17 years before present) Culture a combination of early Qoktengel and early Qi-fu humans. >Ni-Jeong Dynasty (~13 years before present) Culture very similar to modern Qi-Fu. >Inengu (~12 years before present) Elvish-inhabited region. >Aizhaw (~10 years before present) Elvish-inhabited region culturally closest to the First Elves. >Oktaw (~8 years before present) Elvish-inhabited region. >West Qi-Fu (~5 years before present) Land east of river remains disputed territory. >Mokuit (~3 years before present) Elvish-inhabited region culturally closest to the Nananuit snow elves. >Vargen, Grendarrym (~2 years before present) >South Ruskata (~1 year before present) Currently disputed territory. ====Khans of the Uruzataar Khanate==== As Uruz Khan conquered various local tribes and smaller Khans, he imported the Uruz Khanate system to the underholdings. Each major section of the empire is under a Khan who has risen to the title with a mix of skill cunning and loyalty. =====Kana Khan===== Born as Jimu-Da, Kana Khan are the younger fraternal twin sisters of the Great Khan. Under Uruz culture, twins are legally seen as a single person and Jimu and Da were chosen by Uruz to take advantage of this. Pre-conquest, Uruzataar and the Kanakar Steppes were invoked in a tangled web of tribal politics and clan conflicts. Uruz eased this tension with massive violence but the remaining system is still rife for sedition. Kana Khan's mastery of intrigue, politics and fierce loyalty to their brother made them the ideal candidates to run the holdings closest to the homeland and well time assassinations and sold off marriages have glued the formerly wild Steppes into a hotbed of diplomatic culture. =====Teme Khan===== The Temengal people were the most respected of the Great Khans conquests. They held the ways of the ancient ancestors, hunting Oozestadon on horseback and worshipping ancient Dragon spirits. The mighty Qok RIver served as a natural barrier and Temegal horsemanship was matched nowhere else. They fell only by Treachery. On Dragonfall Day, peak of the ancient Qoktengal FEstival where bloodshed was forbidden, a bribed Temegal chieftain massacred all the priests and chiefs of the Temegal tribes while they were inebriated from the Qoiag ritual. The traitors name was stricken from record in shame and they are no known as Teme Khan. Seen as a savage even amongst the Khanate, Teme is the Great Khans axe-man for when the unspeakable needs to be done. =====Kaza Khan===== The Kazai tribes were the longest of the Great Khan's conquests. The countless polities were hard to take down and the influx of Treant magic made the usual illusion magic tactics of Uruz ineffective. The tribes were finally delivered by an alliance with the spellcaster Mah-Leek. A master Druid, they trained a sorcery Corps within the Khanate soul riders that specialized in offensive magic. The Khanate burned down trees and fields alike, and as a reward, Mah-Leek became Kaza Khan, ruler of the ashes. They now are the Khanate's chief sorcerer, to the irritation of Uruz illusion mages and their Kazai subjects both. Kaza Khan cares not, and is assembling spells and spellcasters from across the Khanate to collect the greatest compendium of arcane knowledge in the world. =====Daizha Khan===== Mesha Rhuk was seen by many as the fiercest warrior in Uruz forces. Serving on the frontlines since the Kanakar wars, she time and time again was frustrated by political issues rewarding allies over true warriors. She demanded a territory from Uruz and the Great Khan offered her the mighty Daizhun Kingdom, whose fortress had held off the Khan’s horseback armies for decades. … if she could take it in a month. Should she fail, her head would be forfeit. For 20 days Daizha and her soulriders laid siege to the Daizhun walls, the fields outside the barriers becoming a marsh of blood. On the 21st, she made a request to sue for peace, unheard of from the Khanate. The Daizhun KIng celebrated in generational victory and during the negotiation, demanded many concessions from the Khanate...until messengers told him the entire west coast of the Kingdom had fallen. The 20-day siege had been a mere distraction. Mesha used the time to build enough ships to take an army of 6000 soldiers from the inner Khanate straight across the Daizhun sea and into the kingdom’s heartland. Half the souriders died on the journey, but the survivors took total control of the innards of a Kingdom that amassed all its forces to the frontlines. Mesha offered a trade, the Kingdom’s head, and throne, and she would only massacre HALF of his citizens. Mesha arrived on the last day of the month with the king’s rotting head, waiting until the last minute on purpose in mockery of the challenge. She was named Daizha Khan and became the admiral of the first true Uruzatarr Navy. =====Nizha Khan===== The Ni-Jeong Dynasty was utterly destroyed by the combined forces of the Khanate’s various holdings. The ethnic Qi-Fu were almost exterminated and the land of the Dynasty was called "Spring's Graveyard." Nizha Khan is a 15-year-old youth, a scholar assigned a near-barren territory as an appeasement to politics out west. Nizha Khan has a gentle heart and has tried to give some measure of dignity to the survivors of the genocide but is still hated by the Qifu populace as an invader. =====Ahkta Khan===== Despite traces of elven heritage, the Uruz Khan cared little about the differences among various cultures and so all Elvish claims in the Khanate were bundled into one. Ahkta Khan, born Nanu-Nanalenin, was a Mokuit Elf enslaved by Uruz Khan's brother. As the elf of highest standing in the Khanate they were given rule of Inengu, Aizhaw, and Oktaw elves by default. Ahkta was raised a scholar of shamanic magic but their skills make it hard to control a territory of so many different peoples. Most of the time they are dealing with age-old tribal disputes and trying to keep Kaza Khan from taking elves for experiments. =====Vargen Khan===== Marza was the Councilor of the Grendarryn territory of Vargen at a time when Grendarryn was under internal strife brought on by the economic disaster of the Dragon Heat. As the Great Khan decimated three regions, she saw the writing on the wall. Realizing serving under the Khan could be a benefit, she willingly submitted to Uruz and was named Vargen Khan for her efforts. Vargen is now a unique blend of Westrasi and Uruz culture as the natives have been allowed to keep there culture and traditions under the Tarrow Yoke. Vargen Khan seeks to use the resources of the wider empire to take down the other Grendarryn Councilors and become Khan of all of Northedge. =====Ukzi Khan===== As the Khanate grew larger and more stable and Uruz Khan grew older, younger and more viscous upstarts often tried to take power, either through military might or political gains. Red Zhan was a beloved military hero who was amassing enough prestige to challenge the Great Khan himself. After an inspiring checkers match the Great Khan “rewarded” Red Zhan with the Ukzi Khanate, a mostly worthless strip of desert with no chance for fame or glory. Ukzi took this maneuver in stride and used the closeness of the region to the Tnz’qran Lands to secure an alliance with the breakaway Ete’Orde. Trading his daughter to the new Eta Han, Ukzi Khan now plans to become lord of the entire Central Plains ==== Crystal Spire ==== The lost elven mothership. This ship is the size of a small city on the inside and is powered almost entirely by magic. For a reason lost to time, it crashed into this backwards land, and the surviving elves scattered to the corners of this new land to avoid the magical fallout that came from the crash. Those that didn’t were changed. The magic warped them in many ways, and gave them powers. The sanest ones left used their new magic power to seal the ship in crystal, making the spire that now stands today. But nature always finds a way, and deep in the mountain the fey still live. The Great Kara Khan made a pilgrimage to the spire in the late sixth age and was seemingly granted great wisdom in battle from it, as well as an obsession with venturing west to the cursed lands. Many horselords have tried to recreate this pilgrimage, but few survived and none have been blessed as Kara was.
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