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====Sacrosanct Chamber==== *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Castigators_Stromcast_2018.pdf Castigators]:''' (105pts, Min:3) Cheaper Judicators with Boltstorm Crossbows with a smaller unit size and a rapid-firing Greatbow that hates Death and Daemons. Like the Sequitors, Castigators have an ability that allows you to choose between 2 different upgrades: during the shooting phase, you can choose to add 1s to hit or increase their rend to -2. Notably got a little <strike>worse</strike> better as their Greatbows now fire D3 shots each, and on unmodified 6s, turns into 2 hits against {{AOSKeyword|Malignant}} or {{AOSKeyword|Daemon}} units. Not as cheap as they once were, and not as powerful against Death and Chaos as they used to be, but capable of firing significantly more shots than before- all in all a solidly "ok" unit that can potentially find their home in a Sancrosact list where they pull up behind your Sequitors to Unleash Hell when they get charged, or just provide a decent amount of support fire to a Sacrosanct advance. Also keep in mind that Castigators, being {{AOSKeyword|Sacrosanct}}, can benefit from Empower from Evocators. Toss an All-Out Attack their way, aetherically boost their Rend and suddenly each one is firing D3 shots at 2+/2+/-2/1. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Celestar_Ballista_Stromcast_2018.pdf Celestar Ballista]:''' (140pts, Artillery) Did someone want Quad Heavy Bolters in AOS? Well here you go- The Mustash man now doesn't have to import his guns, and with the advent of a new Battletome, this thing has gone from ok, to terrifying. The Ballista has two firing modes, you have to pick one when you shoot with it. The first is a single 36" shot at 3+/2+/-3/D6 damage. The second is 2d6 shots at 18" at 4+/3+/-2/1 damage. Use the first firing mode to take out heroes, monsters, and chip damage at multiwound infantry, use the latter to lay the pain against hordes. Similarly, don't forget to put this thing close behind your Battleline so it can Unleash Hell on your opponents. An enemy hero getting a surprise Lightning-charged Shot to the face right before combat will not be particularly pleasant for them. Otherwise, consider keeping a spare hero (like one of your wizards, or the Lord-Imperitant) near the ballista, so it can benefit from all-out attack while it puts rapid fire volley after volley into the enemy hordes. Dakka has never tasted so good. *'''[https://www.games-workshop.com/resources/PDF/Downloads//ENG_Evocators_Stormcast_2018.pdf Evocators]:''' (230pts, Min:5) A cabal of Magical "Paladins" (No Paladin Keyword, so no battleline, sorry). Each Evocator model can choose between Tempest Blade and Stormstave or Grandstave - the paired weapons get 4 attacks at 3+/3+/-1/1 with 1" range, the Grandstave gets 3 attacks at 3+/3+/no rend/2/ with 1" range. With Stormcast going back down to just Lore of the STorm, Evocators only know Empower, but they can still unbind a spell just like the good old days- it's just that they don't have the Wizard keyword for Prized Sorcery Grand Strategy. Let's go over Empower first. Pick a friendly {{AOSKeyword|Redeemer}} or {{AOSKeyword|Sancrosanct}} unit within 12", if you cast Empower on them, they get +1 to wound until your next hero phase. This spell turns Liberators into fairly offensive infantry, and Sequitors and Vindictors into efficient infantry when paired with All-Out Attack. Their other ability is Celestial Lightning Arc. After the Evocators fight in combat, pick an enemy unit within 3", and roll 2 dice for each model in that unit- for each 4+, that enemy takes a mortal wound. Not as powerful as they once were, Evocators are still a force to be reckoned with. Specifically, these guys are well at-home on the ground, moving up the battlefield with your infantry, buffing them and aiding them in battle. Just remember to activate these guys first for combat. *'''[https://www.games-workshop.com/resources/PDF/Downloads//aos_warscroll_stormsires_cursebreakers_en.pdf Stormsire's Cursebreakers]:''' Only usable alongside Averon Stormsire. A pair of Evocators with 1 extra attack each. They still have Empower, an Unbind, and Celestial Lightning Arc, meaning that they're not completely useless, only an Evocator unit of 2.
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