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==Info on Banished Infantry== ===Light Infantry=== '''Unggoy Cannon Fodders:''' Small, mean and all teeth, the Unggoy Cannon Fodders are perhaps at the lowest of the totem pole in the Banished hierarchy (Unggoy Suicide Squads debated). Whilst they may lack any actual firearms or weapons, Unggoy Cannon Fodders are still not to be underestimated as they swarm unsuspecting enemy units in a wave of five-foot methane breathers. Cheap and easily disposable, a large number of Unggoy Cannon Fodders are noted to even tarpit and take down a Carnifex through the sacred martial arts of knee-biting. '''Unggoy Mob:''' Unlike conventional Unggoy Lances, the Banished has trained and utilized their Unggoy as effective swarm units, these Unggoy Mobs are only kept together by the ruthlessness of the Jiralhanae. These Grunts are armed with the common and standard issue Plasma Pistols which have a special ability called "Overcharged" which allows for a more powerful and accurate shot once per game. Can be upgraded with a Needler which allows for better accuracy due to its homing function and more power through rending. Instead of the more common Plasma Grenades, Unggoy Mobs are armed with Shrapnel Mines that can maim and hinder the movement speed of enemy infantry and Dynamo Grenades to impair and disrupt vehicles, however the lack of Deacons within the more secular Banished means that the regular Unggoy are less likely to be riled up and used as suicide fodder. *'''Grunt Mules:''' Sometimes, a certain Unggoy has proven himself to be an excellent weapons vendor on legs. The Banished have found a use for these burlier Unggoys; turning them into a living supply depot. Thanks to extra ammuntion being far more available, a squad containing a Grunt Mule may re-roll To Hit rolls of 1 with ranged weapons. '''Unggoy Suicide Squad:''' Due to the lack of Deacons to persuade the regular Unggoy to go on a suicide charge, the Banished has instead decided to use a form of Social Darwinism. Unlike the more common breed of Unggoy most seen by enemy forces, the Banished has instead chose come select breeds of Unggoy they deemed as even more expendable, thus these different looking Grunts are forced to be equipped with a specialized methane back pack set to explode violently when close to enemy infantry or vehicles. To compensate for this, Unggoy Suicide Squads number at a dozen each and are relatively cheap to boot. Unlike the special ability "Zeal" found with the benefit of Deacons, these Suicide Squads instead have their own unique rule called "A Birthday Surprise" which sends the entire squad on a suicide run, increasing their movement speed and granting them Fearless special rules. '''Kig-Yar Lance:''' Like their Covenant counterpart, the Banished is known to employ Jackals to do their scouting duties and to assist their superiors. These Jackals bear the same role and duty as those from the Covenant, sporting shield gauntlets and coming equipped with standard weapons like Plasma Pistols and Needlers. However, they are also known to pick up the Stalker Rifle for sniping duties if needed. *'''T'vaoan Squad:''' Also known as Skirmishers. T'vaoans are the more brutish cousins of the Kig-Yar. Stronger, faster and more agile, Skirmishers have found a role within the Banished as excellent scout units and assassins; often assisting their Sangheili superiors in the Tactical Ranger teams for support. They are armed with Pulse Carbines, Needlers and Stalker Rifles. '''Thanolekgolo Swarm:''' The weakest form of Lekgolo is the Lekgolo themselves, these meter long worms, while individually weak on their own, makes up their disadvantages by overwhelming the enemy with numbers and voracity, these forms are called Thanolekgolo. What's more, their unstoppable appetite of metal, plastic and technology makes them a threat to the machinery and vehicles of their opponents by not only consuming the vulnerable wires or components, but also causing it to malfunction or even take complete control over their unfortunate targets, causing chaos and mayhem within the enemy's ranks. These swarms have a special ability called "Technological Consumption" which grants them either the ability to cause significant damage to a targeted machine, however they are vulnerable towards flame and melta-based weaponry and are completely useless against air units. '''Sangheili Squad:''' Cocky, arrogant and naive. These youngbloods are sent into the thick of battle to hone their skills at warmaking. But don't let their age fool you. A single Sangheili Minor is still a worthy adversary. Akin to an Eldar Guardian, the Sangheili are slower than the Guardians, but stronger in melee range. Can be armed with a wide variety of weapons such as Plasma Pistols, Plasma Rifles, Needlers, Needle Rifles, Concussion Rifles, Fuel Rod Cannons and many more. '''Jiralhanae Pack:''' As the Banished are predominantly made of Brutes, it is of no surprise that their most common front line infantry save the Unggoy are the Jiralhanae themselves. Due to their viciousness and love of violence, they have earned a place in some Ork societies, often used as Mercenaries and Bodyguards among famous Ork Warbosses. Armed with a Brute Spiker, Ravager, Skewer, Spike Grenades, Dynamo Grenades or a Brute Shot. ===Heavy Infantry=== '''Mgalekgolo Pack:''' These heavily armoured walking behemoths are the Banished answers to a Spacemarine Terminator and Eldar Wraith-Guard. Standing at 13 feet tall and weighing 5 tons, they easily dwarf any enemy short of a tank. Ridiculously fast and agile for their size, armed and with an Assault Cannon which is a heavily modified Fuel Rod Cannon. This Assault Cannon can be switched in three modes, a single shot blast, a beam to destroy armor and a machine gun mode. Furthermore it comes with a special ability called "Bond-Brothers" which once a single Hunter dies the other Hunter RAGES getting the Furious Charge, Rage, and Feel No Pain special rules. '''Goliath:''' A Goliath is the result of a Mgalekgolo colony not spliting up into two separate and independent bodies. This usually does not happen as refusing to do so usually causes the colony to suffer serious mental scars but Colony has been forcing its subordinates to stay together. These hulking brutes forego all forms of range combat in favor of ripping, crushing and maiming whatever poor soul who is forced to face them. Unlike normal Hunters Goliaths are quadrupedal, resembling a giant ancient Terran ape known as the Gorilla. Inside the Goliath’s armored shell most of the Lekgolo in the gestalt adapt to function as corded pseudo-muscle and thick-skinned protective bands, with a minimum of sensory and cognitive function. Due to their ravenous hunger for nutrients and minerals, Goliaths are typically unstable. However, those under Colony's leadership has managed to take form indefinitely under unknown circumstances. Goliaths are only armed with two Starship-plated fists that can shatter Plasteel like splintered wood and crush even a noble Space Marine with a simple grapple. Goliaths are more heavily armed and resilient then the normal Hunter pair and automatically gets the Furious Charge, Rage, Fearless and Feel No Pain special rules. '''Augmented Heavy Unggoys:''' Seen as a major improvement of the regular Unggoy Heavy Weapons Team from the Covenant, the Augmented Heavy Unggoy use strange machinery found on the Ark, hence making them part Grunt, part machine, all awesome. Even without their new battle armor the Augmented Heavy Unggoy are bad to the bone, and their chainmail undervests, mirrorshade lenses, and bad attitude proves it. Augmented Heavy Unggoy are armed with a EMP-enhanced Fuel Rod Cannons that has a special ability which immobilizes a vehicle for one turn. Augmented Heavy Unggoy do not falter in close combat unlike their kin, if anything they are known to hold their own as they are taught the ancient martial arts of Balaho and a number of useful rope knot tricks. '''Jiralhanae Grenadiers:''' A elite heavy unit crafted from Voridus himself. These Brute Grenadiers duel-wields Banished Grenade Launchers that is packed with Infusion Gel that showers enemy units in a pool of toxic chemicals. Units targeted must pass a roll of 4+ to avoid loosing a wound for two turns. The Grenadiers are protected with a specially modified iatrochemically-enhanced armor which grants the Grenadiers a unique ability called Gep Siphon, which by passing a roll of 5+, temporarily boosts AP +1, toughness +1 and regains any lost wounds by +1. '''Brute Berserkers:''' Brute Berserkers are a specialist infantry unit employed by the Banished. They are formed from Brutes that have become mentally unstable, most commonly due to brain damage suffered in combat or when undergoing one of Voridus's fusion gel based "modifications". Brute Berserkers wield no guns and fight entirely with either their bare fists or plasma gloves. They also carry Dynamo Grenades to improve their effectiveness against vehicles. However, Brute Berserkers can often be unreliable troops, they must test leadership to avoid attempting to charge the closest enemy within range, regardless of hazards in the way or better targets being available. *'''Brute Rider:''' Another unit spawned from the megalomaniacal ideas of Yapyap THE DESTROYER. As its name implies, it is a Brute with a Grunt Jockey riding upon it. Of course the oddity of a Grunt and Brute pairing is not a perfect match with frequent 'accidents' at the fists of the Brutes if they get too bossy. Among other quirks, some Brute Riders have a tendency to develop an obsession with biofuels, power management, and gladiatorial fights, still this odd pairing does have its benefits as the Unggoy's superior senses goes well with the Jiralhanae's strength and resilience. The Grunt rider handles throwing grenades so that his mount can focus on combat but more importantly, Brute Riders do not have to test leadership to avoid attempting to charge the closest enemy within range, reducing the likelihood of unfavorable matchups, ignoring better targets for closer ones or charging an enemy with some hazard between them and the brutes. '''Shade:''' A stationary gun that can either be equipped with a Heavy Plasma Cannon, Fuel Rod Cannon or an Anti-Air Plasma Charge. Cannot move but is tough and has heavy suppressive firepower. '''Spike Turrets:''' Spike Turrets are the Banished analogues to the Covenant Plasma Turret but is cheaper to offset a decrease in toughness, they are a stationary gun that can be equipped with a Heavy Shrapnel Cannon, Fuel Rod Cannon or an Anti-Air Plasma Charge. Cannot move but is tough and has heavy suppressive firepower. ===Specialized Infantry=== '''Bloodfuel Unggoys:''' Certain Unggoys are given privileged access to Siphon Weapons, becoming a potent anti-infantry team dedicated to draining the life force of the enemy whilst healing wounded allies at the same time. Bloodfuel Unggoys come in a group of three and have the "Siphon" special ability. '''Jiralhanae Snipers:''' Most Jiralhanae prefer melee combat, their weapons being close ranged and often meant for firing at an opponent while moving into melee range. This is not so for the Jiralhanae Snipers who prefer to slay enemies from as far as possible. Jiralhanae Snipers always carry a Disrupter Pistol as a secondary weapon and wield a Shock Rifle or Skewer as a primary weapon. In addition, they carry a backpack with an antenna that's linked to a helmet mounted sensor system so that they can better detect and shoot enemies. '''Huragok Squad:''' A very useful support unit, dubbed as Engineers in Low Gothic, these Xenos are an anomaly among the Universe, studied by Xenologists they are regarded as "Living Computers" and are noted to be created entirely artificially, despite their appearance. Although weak and fragile, these units are vital in the Banished army as it gives them two unique abilities called "Flatuence Harmony" which allows them to repair vehicles, and "Protection of the Hierarchs" which gives ALL units a powerful energy shield, granting or improving their invulnerable save. *'''Infused Huragok:''' Under constant experiments by Voridus, these new type of Engineers have adapted and incorporated Infusion Gel within its own bodies. Whilst they still act as regular Huragoks, these Infused Engineers have replaced their "Flatuence Harmony" and "Protection of the Hierarchs" with a weapon called "Infusion Spit" which works on a similar level with the Jiralhanae Grenadiers. '''Skimmers:''' The Banished have no Drones present in their forces and Atriox even gave up the opportunity to change that when he decided to smash a device that would allow him to mind control an army of Drones, declaring that he will only accept willing followers. However, the Banished have very recently gotten a species with a similar tactical niche that they call Gasgira or Skimmers as humans call them. Skimmers are a xenos species with two tridactyl (three-fingered) hands and four legs ending with feet bent backwards in a hyperextended position that hinders terrestrial locomotion. Their bodies share many features with The Harbringer. Skimmers rely on a thruster packs for locomotion but unlike Drones who surround armies in swarms to pepper them with weak shots, Skimmers are fewer in number and tend to fly closer to the ground, but carry heavier and/or longer ranged weapons such a as autoguns, shock rifles or even missile launchers in addition to Dynamo grenades for flushing out enemies. Skimmers are an enigma to the Imperium, they have no presence in the Covenant that the Banished split off from and have no other records of a previous existence, seemingly having materialized out of nothing to fight alongside the Banished. To even say they are part of the Banished is a misnomer as intercepted communications and interrogations of prisoners have revealed that the Banished know as much about the Skimmers as the Imperium and that Skimmers are actually under the command of their reluctant ally, The Harbringer. The presence of Skimmers is only tolerated by the other species, with most members disparagingly refering to them as "it", "bugs" or "the creature". ===Elite Infantry=== [[File:Ironclad Hunters.jpg|200px|left|thumb|Ironclad Mgalekgolo defending his allies from Cadian Infantrymen.]] '''Jiralhanae Veterans:''' These Veteran Jiralhanae show skill and brutal cunningness that can impress Ork Kommandos. Glimmering in brightly coloured armor, these brutes show authority to their lesser brethren through combat prowess. Jiralhanae Veterans come in a massive variety. Some wear more ornate helmets, which marks them as having a leadership quality while the veterans who have the same combat skills but lack leadership ability wear helmets identical to Brute Warriors but painted to match their armor. Brute Veterans have access to almost the whole Banished armoury. While Veterans might simply be more capable Brute Warriors, they have also been known to wear jump packs or energy shields, giving them either more protection or more mobility. '''Spec-Ops Team:''' A group of highly trained "Special Operation" Sangheili. These squads are employed on high-risk mission with low survival rates, and employ a wide range of weaponry to execute their job in the most efficient way possible. Outside of combat, they are easily identified by their black armour. Spec-Ops Sangheili are skilled enough to give Astartes a challenge, but more important is their use of both shields and active camoflage in combination. The Banished have solved the power issues that cause Stealth Sangheili to have to abandon shields for their camouflage, so Special Operation Sangheili will use Active Camo in battle instead of just to get into position, making them even more dangerous than the Covenant equivalent. '''Ironclad Mgalekgolos:''' The Banished has saw the wasted potential of the Covenant and has decided that there should no longer be any weak points to the mighty Hunters. Sacrificing flexibility with the fabled Ironclad Armor that covers all exposed points. Ironclad Hunters are a juggernaut to be reckoned with. Boasting to be a rival to Terminators, its armor means that there will be a chance that all ranged weapons being fired upon these beasts will be reflected back to the attacker. Ironclad Hunters share the same equipment and rules as regular hunters, the only downside is that they are significantly slower and less agile then their other brethren as they are meant to act as a mobile defensive wall for allied infantry. ===HQ Infantry=== [[File:Atriox's Chosen.jpg|250px|right|thumb|Atriox's Chosen firing upon an Ork stronghold.]] '''Elite Warlords:''' Fallen Sangheili veterans who have found new purpose serving under Atriox and Let 'Volir, these Warlords have found a new purpose in defending the Banished after their disillusionment from the Covenant's religion and has instead repurposed their skills and combat prowess to fight foes whom they deemed as worthy of a challenge. Some Warlords still bear the uniform of the Honor Guards, but it is more scarred and worn down from countless fighting due to lack of maintenance. Despite this, they still inspire fear and awe within the Banished. Warlords are the Banished equivalents of Covenant Councillors and Zealots, wielding the full variety of weapons available and often equipping active camouflage to appear where they would be the most dangerous. '''Jiralhane Chieftains:''' These are the Alpha males of the pecking order in Jiralhanae society. These lumbering brutes carry authority and might over others, and carry skill and cunning that would make even an Astartes think twice about their situation. Strong and immensely powerful in both close and range combat, it is quite common for these monsters to rip apart vehicles with their bare hands and powerful enough to challenge Nobz and Bosses. These Patriarchs have access to the full arsenal of Jiralhanae weapons, including the heaviest weapons like the mighty Gravity Hammer or Plasma Cannons. '''Mgalekgolo Captain:''' Mgalekgolo Captains are Mgalekgolo 'officers' deployed by Colony to locations where some element of its plan or Banished operations requires direct intervention from overwhelming force. In a sense, Mgalekgolo Captains hold the line against innumerable odds. Captains make sure Banished Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to "Colony" and its distant bond-brother over a specially modified battlenet relay, often going into battle without its Bond-Brother. Thus, Mgalekgolo Captains share the privilege of acting independently and not flying into a uncontrollable rage if its Bond-Brother dies. Additionally, Captains are armed with a modified Siphon Assault Cannon which is a Assault Cannon with the Siphon ability healing nearby allies in the process. '''Grunt Ultra:''' The Banished have a less discriminatory and more meritocratic mindset than the Covenant, something that has been inherited from Atriox's philosophy though the extent to which this gets inherited can vary from individual to individual. This means that Elites and Brutes work far better together in The Banished, The Banished is more capable of forming alliances with other species and lastly, that a Grunt who proves capable can actually gain some authority over other species in The Banished. The Grunt Ultra is the closest that the secular Banished has to the Deacons from the theocratic covenant. A Grunt that develops the combat prowess to become an Ultra will usually become a pilot to a Locust, Goblin or other heavy vehicle but sometimes a Grunt will stay on foot due to the belief that they have leadership capabilities or even rarely due to personal request. Grunt Ultras have similar appearance to Deacons but instead of driving other grunts into a suicidal zeal, they instead are able to bolster the ability to withstand combat stress of other units since no one of another species will want to be witnessed displaying less valour than a Grunt!
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