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JAEVA: Giant Robot RPG system
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=== Kaiju Creation === A kaiju is, mechanically, a mix between a character and a bot. they act on their own, and thus need a full set of attributes and at least some skills to work with. because of this they get both character and requisition points, the amount completely depending on their level. for killing a kaiju you receive a reward of requisition listed on their level amounts. causing collateral damage lowers the amount of requisition you receive for killing them. you may get extra requisition for killing them, but leaving their bodies mostly intact. The compisition of a kaiju sheet: 9 attributes: Mental: Intelligence, Wits, Resolve. Physical: Strength, Dexterity, Stamina. Social: Presence, Manipulation, Composure. all attributes begin at 1 automatically and can be upgraded to a max of 10, 10 skills (no mental ones due to the lack of capacity, social skills are usually limited to intimidation and communicating with their own kind): Physical: Athletics, Brawl, Firearms, Larceny, Stealth, Survival, Weaponry. Social: Empathy, Expression, Intimidation. Health begins the same as a bot, except a seventh hit location is added (for those that have it): tail. tails begin at 20 damage and can be maxed out at 30, and provide a single weapon slot. armor begins at 0. Initiative modifiers may be bought/sold as well at the same price of -2/+2 character points. a kaiju may be any size, thought it is recommended that you begin at whatever the average size the average size of the group's bots are, this effects requisition prices the same as always. Kaiju can buy willpower just like a regular character can, for the same price. Creating a kaiju is almost identical to creating an EVA or Jaeger, all the weapons are the same, the only difference is that all of them are automatically considered "built-in" for the purposes of being organically part of the monster. also, instead of just making up requisition values and levels, each kaiju has a number of requisition points to buy it's pieces dependent on it's level. when buying health for a kaiju, always spend requisition, not character points. when buying attributes, always spend character points. Players who kill kaiju, earn EXP equal to twice the Kaiju's level. Kaiju Level/character points/requisiton/reward (for each level, add 30 character and requisition points, and 10 requisition to the reward): *1/225cp/300req/10rew *2/255cp/330req/20rew *3/285cp/360req/30rew *4/315cp/390req/40rew *5/345cp/420req/50rew *6/360cp/450req/60rew *7/390cp/480req/70rew *8/420cp/510req/80rew *9/450cp/540req/90rew *10/480cp/540req/100rew Each kaiju gets a special trait to make it unique, it gets an additional one every 4 levels. Traits: lumbering on after death, head and arms must be max damage to be defeated and the kaiju gets one last turn. Flight, the kaiju(or robot or person) is capable of flight, it comes naturally to them and either can fly at 1 range an action or 2 range an action for 10 Cha points or 10 Req points. The flight trait adds an extra range table to play, the height range, you use this and the regular range during play, its the same mechanically except for every range past short you get +1 to hit the enemy, and if you stop flight and fall you take 1d10 damage for every range increment above short(ignoring armour), or if you land on an enemy you get +5 damage if you hit per every range increment above short instead of the damage. you can carry something up to your own size but you have to make a strength check, for every size lower you get +1 die. (under construction)
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