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====Special==== * '''Naginata Sohei''' Sohei Infantry, equipped with Medium Armor and a Naginata. Unit size 5-15. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 1 || 5 || 4 || 4 || 31 |} </center> ** Battle Cry: Action Ability, used as a Countermand or reaction to being Charged. Make a Ki roll against the Charging Unit, if you succeed you may reduce the Charge distance by d10. ** 'Till The End: For one turn per game, automatically pass all Honor checks. Naginata Sohei give you an effective [[Tarpit]] as between their increased durability, ability to possibly end a Charge against them, their unlikelihood of fleeing, and the Defense reduction their weapons afford them you end up with a master tactician's wet dream. * '''Ama Kihei''' Sohei Harasser Cavalry, equipped with Light Armor and a Naginata. Unit size 3-10. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 6 || 4 || 2 || 5 || 4 || 4 || 39 |} </center> ** Overwhelming Beauty: Combat Ability, increase the Attack of enemy Units attacking them by 1 point, and each must succeed a Ki roll or they cannot make any Actions for a turn. ** Death Chant: Action Ability, for one Action Point every enemy Unit within 20 centimeters must make a Ki roll against this Unit. If they fail, their Honor and Initiative are reduced by 1 point. Ama Kihei take the Harasser role far more literally than the others in the category. While they aren't bad for their cost, shutting down a Unit for a turn and continually weakening every enemy in a large bubble around them is beyond useful. No strategy is not improved by these ladies' effects. Be warned, they're going to be the focus of shooting right off the bat. * '''Mitsu Dogu Sohei''' Sohei Infantry, equipped with Mitsu Dogu and Light Armor. Unit size 5-15. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 1 || 5 || 4 || 4 || 29 |} </center> ** Combined Attack: Action Ability, grants 2 Combat Dice for every four models involved in the combat. Note that this is yours and those of your enemy. ** Martial Arts: Combat Ability, gain the Martial Arts Trait for a turn. To get the most out of these models, you obviously want as many as possible in the Unit. Due to the Initiative penalty their weapon gives their opponent they will be less effective against things that are slow already. You'll want to use Martial Arts along with their bonus Combat Dice to get in as many crits as possible. Not an amazing option overall, but they are conditionally amazing against horde armies and small elite armies alike. * '''Yumi Sohei''' Sohei Projectiles Infantry, equipped with Medium Armor, a Yumi, and a Wakizashi. Unit size 5-15. <center> {|border=1 cellpadding=5 cellspacing=0 |- align=left ! Attack ! Defense ! Wounds ! Ki ! Honor ! Initiative ! Koku Cost |- | 5 || 4 || 1 || 5 || 4 || 4 || 34 |} </center> ** Incendiary Arrows: Action Ability, attacks can be made against Constructions and deal a Crit on 8-10. ** Soya War Arrows: Action Ability, cause -2 Armor to hit enemies. Very powerful Archers. Not much more to be said except that they're worth their cost.
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