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Quest:Blatant Fetish Quest
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===The Tower=== The tower is where Max Liz Lin Dad Selena and the Meals Live. Petrove and Dad first enchanted it to serve as their sanctum when they were in the 5th circle together befor Petrove betrayed Dad. It's a truly ancient-looking clocktower - it looks vaguely middle-eastern, and it's crumbling. It's made from blocks of white marble, gilded in brass, with a tarnished onion dome on top. It is Square, and about 5-7 meters wide depending on which floor you're on. One of the walls has partially fallen apart at the top, and it has studs and rings of metal going up and down the sides. It’s visible in the distance from a path well off he main track far enough from the path that you can't jump to it, you would have to free run across a series of roof tops in order to actually get to it, then climb up the collapsed section or at the base through the huge brass doors. The entire tower is warded against intrusion by anyone without a key and only the top three stories are visible over the various rooftops from the path. The tower keys are large, decorative-looking brass key on a leather cord. The handle flares at the end and is covered in extremely intricate magical patterns and circles. You can get through the wards fine with the key in your hand or even in your pocket and a key is necessary to use ether of the teleportation circles. Access between the original levels is by a ladder in a single shaft going the entire length of the tower down to the top of the ramp in the second sub basement level, the ladder itself being brass rungs blending seamlessly into the wall. The top room of the tower is mostly filled with gears and other machinery once used to run the clock and giant bell. The wall is partially collapsed, but would be relatively easy to fix by restacking the bricks and a small application of Alchemy. The floor is wooden, there's a trap door in it that leads further down into the body of the marble brick tower. The first floor down is just an empty, dark, marble-walled room with brass grilles for windows. The next level, which has simple furniture and rugs. The next has inlaid into the walls intricate patterns of brass, with a simple metal circle inlaid into the floor. There are no furnishings. The circle is the basis for the towers warding system that Blocks scrying, teleportation and conjuring except to specific locations. It requires a power source. The circle is to trap a spiritual being - like an elemental or a demon - and use them as a power supply. When active the circle itself blazes into incandescent light. The patterns on the walls glow bright enough that you could probably see by them without the circle, but not bright enough to be called bright. Down the next ladder there is a room much like the last one. The circle in here, though, has strange lines and symbols in it. It is an outbound circle. It allows teleportation of things away from here to wherever the caster desires if they have one of the tower keys The next room looks much like the previous one, but with the lines and circles in the center inverted. This is an incoming circle. For summoning and teleportation in through the wards. It only works if you have one of the tower keys The next level is dimly lit by the patterns on the walls and full of cardboard boxes and is general storage. Going down. The next floor is the pantry. The next level is the kitchen. It has a magic circle on the counter that heats anything metal pressed against it. The sink has running water from who-knows-where. There's a small table off to one side as well as an elemental powered cold box. The next level is the master bedroom. There are two doors, one of which leads to a simple bedroom with a bathroom and other to a closet. You keep going down. The next room is another sitting room, like the one upstairs. After that, is the armory. It has A few swords, some pistols, some assault rifles, a sniper rifle, a few shields, a suit of non-magical chainmail fitted for a grown man, a suit of ballistic armor in Max’s size, some ammunition and a place for Max's strength 7 Bow. Heading down another level there is a tasteful entryway of white marble, mosaic floors, and brass gilding. At the far end of the room from the ladder is a large pair of solid brass doors, engraved with all kinds of arcane marks and insignias. They open to a dark and twisting path this is the ground level. When the wards are active you can only leave through the doors if you have a tower key. The ladder continues down even lower. The ladder continues down through the floor. When you get down, you see a long hallway made of the same marble brick, with alcoves all the way down the hallway. One of which has metal bars for a jail cell, made of brass. All of the rest are open and have soil on the floor and sunlamps on the ceiling so that this floor may be used as a garden. The ladder shaft stops at the top of the subbasements ramp. The subbasements ramp is a wide spiraling ramp/staircase with garden space all along it and rooms, a total of twelve, branching out into the walls as it goes deeper. The spiral is about three meters wide going around a two meter column, forming a cylinder about eight meters across with rooms branching off of it. It has plenty of space to expand, it has arches going all the way down the ramp, holding up the ceiling, which is the floor of the layer above - the large pillar around which it wraps, and so on. All of the subbasement rooms are, for the most part, identical save for where they are located on the ramp. Each room is about five meters by five meters in floor space with ceilings about three meters high. Currently one is the Meals bedroom an has a large nest shaped bed with a hard mattress and many soft pillows it is also where they store there outfits. Another is full of cages containing rats for use in living alchemy and other experiments. Another Max's biology/Living alchemy Lab, another is Liz's second spirit forge. ====Summery==== 13th Machinery bell partially collapsed wall <br> 12th Workout/meditation room <br> 11th Sitting room <br> 10th Power room <br> 9th Outbound teleportation <br> 8th Inbound teleportation <br> 7th General storage <br> 6th Pantry <br> 5th Kitchen <br> 4th Master bedroom <br> 3rd Selena’s room <br> 2nd Armory <br> 1st Entryway <br> B1 Basement garden has 1 jail cell <br> Subbasement spiral has 12 rooms all are warded <br> ''Planed rooms in spiral''<br> B2 Play room for our daughters <br> B3 Library <br> B4 Apocithary cabinets room <br> B5 Workshop <br> B6 Lab <br> B7 Rats <br> B8 Shared bedroom for all of the Meals <br> B9 Storage <br> B10 Spirit forge <br> B11 Parkour room <br> The ramp appears to end here but through a camouflaged door it continues down to <br> B12 possible sex dungeon & tentacle room<br> B13 Jail cells <br>
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