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====Weapons and Staves==== Weapon of Flames: Weapon upgrade for +8 pts. Weapon deals Flame damage and has Shred. May be upgraded again to a weapon of Incineration for +12 pts, granting it Multiple Wounds(d3). Weapon of Sparks: Weapon upgrade for +8 pts. Weapon deals Shock damage and has Magicka Drain(1) on striking. May be upgraded again to a weapon of Lightning for +12 pts, causing it to resolve a S3AP0 shock hit with Magicka Drain(1) against the enemy unit for each unsaved wound it inflicts(whose wounds generate further similar hits until no wounds are dealt). Weapon of Frost: Weapon upgrade for +8 pts. Weapon deals Frost damage, and models hit are Chilled until the end of next turn. May be upgraded again to a weapon of Blizzards for +12 pts, causing it to ignore armor saves. Weapon of Wounds: Weapon upgrade for +8 pts. Enchanted weapon has Critical Strike. Honor Blade: Melee weapons only, upgrade. +8 pts. Strikes with Preferred Enemy(Undead and Daedra). Weapon of Striking: Melee weapons only, upgrade. +10 pts. Attacks with this weapon get +1 to hit. Thornblade: Weapon upgrade for +10 pts. This weapon gets +3 AP. Weapon of Feeding: Weapon upgrade for +10 pts. This weapon has Absorb Health(6+) Weapon of Transmogrify: Weapon upgrade for +10 pts. For each successful wound dealt with weapon, bearer gains a bonus Power Die when his power dice are replenished next turn. Weapon of Dispel: Weapon upgrade for +10 pts. Units hit must immediately make a single d6 Mg test on their highest value. If it fails, all magical effects on that unit are removed. Weapon of Might: Melee weapons only, upgrade. +10 pts. Strikes at +1 Strength. Weapon of Light: Ranged weapons only, upgrade. +2 pts. Models hit by weapon whilst Night Fighting is active lose their Night Fighting cover save bonus for the remainder of the phase. Weapon of Quietus: Ranged weapons only, upgrade. +5 pts. Models hit by weapon must take a Mg test on 3d6. If they fail, they are Silenced until the end of next turn. Light Staff: Staff. Night Fighting never grants a cover save better than +1 against bearers unit's shots. +2 pts. Battle Staff: Staff. Wielder gets +2 to casting rolls for Destruction Spells. +10 pts. Summoning Staff. Staff. Wielder gets +2 to casting rolls for Conjuration Spells. +10 pts. Shield Staff. Staff. Wielder gets +2 to casting rolls for Alteration Spells. +10 pts. Guild Staff: Staff. Wielder gets +2 to casting rolls for Illusion Spells. +10 pts. Astral Staff: Staff. Wielder gets +2 to casting rolls for Mysticism Spells. +10 pts. Balm Staff: Staff. Wielder gets +2 to casting rolls for Restoration Spells. +10 pts. Staff of the Mundane: Staff. Enemies get -2 to their casting rolls when targeting wielder's spells, cannot Surge against wielder's spells, and if an enemy targets one of wielder's spells, he suffers Magicka Drain(total) immediately afterwards. +12 pts. Calliben's Grim Retort: Artifact. Deals Frost damage. Also grants the bearer +2 S, except against models that have an enchanted helmet or an unmodified 4+ armor save (Discounting shields and other possible bonuses). +10 pts. Magebane: Artifact, Glass Greatsword. Spells targeting or immediately effecting bearer or his unit are countered on a 6+. This weapon causes Magicka Drain(2) on striking. +25 pts. Light of Day: Artifact, hand weapon. Grants the bearer the Preferred Enemy (Vampires) special rule, and does fire damage. When attacking vampires the bearer strikes with +1 S. +25 pts. Chillrend: Artifact, hand weapon. Weapon strikes at +1S, ignores armor, and deals Frost damage. Wounded models are Paralyzed until the end of next turn. +25 pts. Captain Kordan's Sabre: Artifact, Hand Weapon. This weapon strikes at +1 AP and strikes with +1 WS for each enemy model in base contact with him(and each enemy in base contact with one of those models). Each enemy model in base contact with him gets -1 WS. +30 pts. Soul Drinker: Artifact, Daedric Dagger. This weapon has Soul Trap. +30 pts. Akavari Sunderblade: Artifact, Katana. Bearer strikes at +2 S, +2 AP. Whenever an enemy model is wounded by this weapon, that model has -1S until the end of next turn. This effect may stack multiple times. +40 pts. Skull Crusher: Artifact, War Hammer. It strikes with +1 Strength, +1 AP, +1 to hit, and wielder is not encumbered by his armor. +40 pts. Apotheosis: Artifact, Staff. This staff may be fired as a shooting weapon in addition to spells cast with it. S6, ignores armor saves, Move and Fire 3, Range 48", spell damage. Nominate one of the shots as dealing Flame damage(Shred), one as Frost damage(d3 models in hit unit are Chilled), and one as Shock damage(Magicka Drain(1) on hit). +40 pts.
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