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Setting:Tabula Gloria
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===Civilized Areas=== ====Aerian Stinger==== The Aerian Stingers are a rare, playful beast. Through his aspect it's scary, this creature feed only carrion, cereals and fruits. Has a long live (some of the reported have been in existence for some centuries),a carapace more strong than steel and the ability to expel his "stings" from the back to the air, hooking and trapping any thing most big than a swallow in 50 meters up. But the most intriguing and renowned features it's the kindness who display to the humans kids, protecting them from any predator and peril, and playing with an incredible patience with them. So if any of these beast is in sight, the people try to catch and adopt one. Some people say, though, than when these beast are protecting the children some girls disappear, never seen again, but how the rest of kids can grew healthy, the matter it's forgotten and buried. ====Doppelganger==== The source of many ill-themed myths, such as the doppelganger, these creatures are the origin of an ambient field that causes varying psychological effects to those unfortunate enough to experience them. They seem capable of influencing the specific effects, to the point that one can easily fool a person into thinking they are talking with their mother, who has been dead for a decade. Despite this obvious flaw in their preference for picking an assumed form, the field they project also causes the victim to lose the ability the recollect more specific events surrounding that person. As an example, a man might encounter a creature posing as his father who died in a tragic accident fifteen years prior, but not remember the event. As a result, he converses with the creature as if his father had never died. Interestingly, the creature is objectively unable to communicate, yet victims recall that they were definitely able to engage the hallucinogenic phantom of their loved one in conversation. Whether the Doppelganger is capable of communicating via this method, or if it is simply a side-effect of the field, remains unknown. The most sinister aspect of these creatures, however, is their ultimate purpose behind these deceptive encounters. After settling into the life of the victim, moving into their house and freely using it as a new hideaway, they will slowly drain the victim of their will to live, gradually wearing them down until they finally commit suicide, whether of conscious choice or not. One person might hurl themselves from a bridge, another might 'stumble' into the path of an oncoming vehicle. Once dead, the Doppelganger resides in the home until the stroke of midnight on that day, before departing to find a new victim. *'''Glutmouth''' *'''Gods' Ink''' ====Monch S'rrtep==== The Monch-S'rrtep are a race of simple, swamp-dwelling creatures that use a form of echolocation and radio signals to communicate. They are very docile and quite playful at times. They are androgynous, and they do not have a caste system. They always work as a group, as they do not have a sense of individuality. Monch-S'rrtep that have been separated from their pack will sometimes follow humans around and bond with them, however, they often will misinterpret commands. Monch-S'rrtep hierarchies are simple. Whoever has red coloration is the leader. Red Monch-S'rrtep are no different from the standard blue, but the rest of the group seems to believe that they are trustworthy. *'''Red Tumor''' ====Rot Thief==== The Rot Thief is a six-limbed terror only vaguely related to the vampire. Like its undead cousin it cannot stand light, and takes refuge underground. It feeds off the brain-fluids of living creatures. The body of the Rot Thief is mutable, able to split its main limbs into smaller, more flexible extensions, usually by splitting at the elbow or knee. This gives the creature greater mobility in confined spaces, as well as making it a fearsome grappler, able to pin two or more man-sized beings at once. Rot Thieves take up residence below old houses, often haunting the basements or root cellars, emerging when the occupants are at their weakest. During the dark hours it injects them with a paralyzing poison that leaves them awake and cognizant, before spinning them in a cocoon from the ceiling; the Rot Thief then waits for the blood to rush to the victim's head before feasting. The target is left alive long enough to feel the pain as their skull is cracked open and their precious grey matter is sucked out from their skulls. With careful feedings a victim can live for days like this before their death. *'''Vile Slime'''
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