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====Status Effects==== The following is a short list of example status effects that can be inflicted over the course of a game. Most of these are applicable within the scope of combat and usually wear off after the end of a fight. You have the option of having these effects apply in the overworld as well. In combat, when using an attack that applies a status effect, the number of net hits the attacker succeeds with is the number of turns the victim is afflicted with the status effect. Items, unless stated otherwise, have a default duration of 3 turns. Some status effects are more common than others, and some characters -- player and NPC alike -- may be immune to certain status effects. You can create a special attack that inflicts a status effect, similar to creating any other special attack, but status effect powers usually carry a cost of 2-3 FP, depending on the severity of the status effect. Most status effects can be healed with a restorative item like an Able Juice or Refreshing Herb, or any other method of restoring vitality, such as a good night's sleep. * [[Lamenters|Blind]] - The character is blinded and cannot see. Apart from any overworld effects, on any attack test, the range on scoring a success is 5-6 instead of 4-6. * [[Dwarf Fortress|Burn]] - The character is on fire and takes 1 damage every turn for its duration. * [[Tzeentch|Confusion]] - The character has a 50% chance of targetting a friend with an attack. * [[Skaven|Dodgy]] - The character's reflexes and reactions are sharper; they may double their Speed further when dodging attacks. * [[Adeptus Mechanicus|Electrified]] - The character is surrounded by an electric aura of power. If the character is struck, the attacker will take 1 damage. * [[Chaos|Fear]] - The character is quaking in their boots as their Power and Toughness are halved. * [[Valhallan Ice Warriors|Frozen]] - Turning into a life-sized popsicle, the character cannot move, attack, or defend. * [[Dreadnought|Heavy]] - The character's Speed drops to 1, but their Power increases by 2. * [[Khaine|Huge]] - Become huge! Power is doubled, but Speed is halved. * [[Grey Knights|Light]] - The character's speed increases by 1, but their Power drops to 2. * [[Squats|Mini]] - Become tiny! Toughness is halved, but Speed is doubled. * [[Nurgle|Mushroom]] - The character is turned into a mushroom! They regain 1 HP per turn, but cannot move or attack. * [[Derp|No Skills]] - The character is unable to utilize any FP-consuming moves, whether from a mental block or some other inhibiting effect. * [[Blood Ravens|Payback]] - The character reflects half of all damage they take back at the attacker. * [[Venenum|Poison]] - The character is suffering from debilitating poison, taking 1 damage every turn for the duration. * [[Empire|S'crow]] - The chracter is transformed into a scarecrow! They cannot move or attack, and they can only use FP to attack or defend. * [[Dark Angels|Stat DOWN]] - Decreases one of your stats by 1. * [[Sisters of Battle|Stat UP]] - Increases one of your stats by 1. * [[Squats|Stun]] - The character is unable to act, whether knocked loopy, paralyzed, or similar.
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