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===2018=== ====January==== '''Three Subclasses:''' Just like the title says, three new subclasses for the [[Druid]], [[Fighter]] and [[Wizard]]. In hindsight, ''very '''very''''' obviously a playtest for the Guildmaster's Guide to [[Ravnica]]. The ''<s>[[Golgari Swarm]]</s> Circle of Rot Druid'' is a creepy [[swamp]] or [[Underdark]] favoring druid who worships fungi as one the great powers of nature, embracing them in their role as entities that break down dead matter and turn it into the stuff from which new life can prosper. As such, their vision of the cycle of life doesn't entirely exclude the [[undead]], although they will still come down hard on undead creatures that seek to break the cycle. Their Circle Spells thusly dip into the [[wizard]] and [[cleric]] pool, drawing forth a combination of [[necromancer]] spells (Chill Touch, Gentle Repose, Ray of Enfeeblement, Animate Dead, Contagion) and spells that fit the "fungal" theme (Gaseous Form, Blight, Confusion, Cloudkill). At level 2, they gain '''Halo of Spores''' (as a reaction, inflict 3 Poison damage on 1 creature within 10 feet, which upgrades to 6 damage at 6th level, 9 damage at 10th leve, and 12 damage at 14th level) and '''Symbiotic Entity''', where they can spend a use of Wild Shape to gain 3 temp HP per Druid level, double their Halo of Spores damage, and inflict +1d6 Poison damage with their melee attacks for 10 mins or until they use Wild Shape again. At level 6, they gain '''Fungal Infestation''', where any creature slain by their Halo of Spores rises as a 1 hit point zombie that obeys the druid for 1 hour and then decays into nothing. 10th level gives them '''Spreading Spores''', where they can sacrifice the ability to use Halo of Spores temporarily to create a 10ft cube up to 30 feet away where everyone that enters it is affected by Halo of Spores; this lasts 1 minute or until they use another action to relocate the spores. Finally, 14th level gives them '''Fungal Body''', making them immune to blindness, deafness, fear, poison and critical hits. All in all, its a weird class, but flavorful and decently strong. The ''<s>[[Gruul Clans|Gruul Brute]]</s> Brute Martial Archetype'' is for Fighters who want to dabble in [[Barbarian]], or for those who think that the Champion is too complicated, depending on who you ask. Their 3rd level ability is '''Brute Force''', which increases their weapon damage by a bonus amount based on their level (+1d4/3rd level, +1d6/10th level, +1d8/16th level, +1d10/20th level). 7th level gives them '''Brutish Durability''', which adds +1d6 to their death saving throws and boosts their chance of having rolled a 20. They pick up an '''Additional Fighting Style''' at level 10. Level 15 grants them '''Devastating Criticals''', where they add bonus damage equal to their Fighter level to all critical hits. Finally, level 18 gives them the '''Survivor''' trait, where they automatically regenerate 5 + Constitution modifier (minimum of 1) hit points per round so long as they have 1 hit point left. It's not a flashy subclass, but it is a bloody solid one. The ''<s>[[Izzet League|Izzet Researcher]]</s> School of Invention'', on the other hand, doesn't seem to know what it wants to be. Fluff-wise, it's an attempt to play the [[Artificer]] as a full-caster by making a [[wizard]] into someone who is constantly experimenting with new ways of performing magic. It gets three level 2 features; '''Tools of the Inventor''' (2 free tool proficiencies), '''Arcanomechanical Armor''', and '''Reckless Casting'''. The former feature grants the wizard proficiency with light armor and lets them turn a suit of studded leather armor into a magical version that A: only functions for them, B: grants Resistance to Force damage, and C: has an AC of 12 + Dexterity modifier. The latter feature lets a wizard choose to try and manipulate raw magic to their will instead of casting one of their prepared spells. For cantrips, this a simple roll on a D10 table. For spells, the wizard expends a spell slot of 1st through 5th level and rolls 2D10 on the table for that spell slot's level (6th+ level spell slots still work as rolls on the level 5 table); they can pick which of the two results to use, but rolling a 10 does give them the option to try and cast two spells from that list at the same time. These Reckless Magic spell lists include spells from other casting styles. At level 6, they gain the '''Alchemical Casting''' feature; when wearing their Arcanomechanical Armor, they can give up an extra 1st level or 2nd level spell slot whenever they cast a wizard spell; giving up a 1st level slot lets them change a spell that does Acid/Cold/Fire/Lightning/Thunder damage to dealing a different damage type from that list, whilst giving up a 2nd level spell bumps up a damage spell by letting them inflict +2d10 Force damage against one target of the spell's. Level 10 grants them '''Prodigious Inspiration''', which lets them swap out a memorized spell for one in their spellbook once per short rest. Finally, their 14th level feature is '''Controlled Chaos''', where they can choose to roll on the table 1 level higher for expended spell slots when using Reckless Casting (so, you can give up a 1st level spell slot and Reckless Cast a 2nd level spell). All in all, it's a real mess of a class thematically; the features are okay, and Reckless Casting is a hell of a lot more interesting for a [[Wild Mage]] than the actual Wild Magic table is, but they just don't mesh together. It's been argued that the School of Invention is an attempt to remake the controversial Lore Master, but others don't see it, given the Lore Master's fluff was a combination of "generalist wizard" and "arcane scholar", whilst the Inventor-Mage is an Artificer-Wild Mage hybrid in both fluff and crunch. ====Febuary==== '''Into the Wild:''' An expansion upon the existing rules for wilderness travel and exploration in the PHB and DMG, this was shot to ''pieces'' almost as soon as it hit /tg/, and may claim the crown as one of the laziest and least-liked UAs ever from the previous incumbent, the much-despised Greyhawk Initiative System UA. ====March==== '''Nothing:''' Instead, a less-than-a-single-page preview of Mordekainen's Tome of Foes was provided at the last minute with the explanation that the developer's involvement in GaryCon and Mordekainen's Tome of Foes precluded the completion of any Unearthed Arcana article. ====April==== '''Order Domain:''' April saw UA finally release something decently crunchy, in the form of a new [[Cleric Domain]] analogous to the "Law" [[alignment]] domain in 3e. Actually garnered a mixed reaction; whilst definitely superior to what had been provided for the last two months, the Order Domain is one of several things that Mearls came up with and revealed on his streams, including an [[Acrobat]] subclass for [[Rogue]]s, a [[Kraken]] patron for [[Warlock]]s, a [[Giant]]-based origin for [[Sorcerer (Dungeons & Dragons)|Sorcerers]], and a draft of a 5e [[Warlord]] - Mearls could have released all of those in one mega UA to make up for the absolute garbage of the last two months. The domain itself? Not so bad; free proficiency with Heavy Armor, a bundle of [[Enchanter]] based buffs and debuffs for its bonus spells, and the features Voice of Authority (cast a 1st+ level spell on an ally, that ally can melee attack as a reaction), Order's Dominion (recover a spell-slot of 5th level or less whenever you cast a 2nd level or higher Enchantment spell), Divine Strike (bonus Force damage on your weapon attacks once per turn), and Order's Wrath (an enemy you hit with Divine Strike also takes further Divine Strikes whenever your allies hit it until the end of your next turn). Its unique Channel Divinity option is Order's Demand, which is basically a free Charm Person effect. ====May==== '''Centaurs & Minotaurs:''' Another strong crunchy UA that surprised /tg/, the May 2018 UA provided a new version of the [[Minotaur]] PC race, which had first appeared way back in May 2015's article, as well as the first ever 5th edition PC writeup of the [[Centaur]]. Both races featured new concept; whilst racial type-based spell-restrictions aren't as prevalent in 5e as they were in 3e, they do still exist. To counter the buffing effect that having a non-Humanoid racial type would normally bring, PC centaurs and minotaurs count as ''both'' Humanoids and Monstrosities, making them ''more'' vulnerable to race-targeting effects instead of less. ====June==== '''Giant Soul Sorcerous Origin:''' As the name says, this was a new subclass for [[Sorcerer (Dungeons & Dragons)|Sorcerers]], and earned some immediate negative attention because, like the Order Domain before it, it's one of Mearls' Stream-invented subclasses and it was released all on its own. And then there's the mechanics itself, which are contentious; people are still fighting over if, RAW, bonus spells granted from non-Sorcerer lists do or don't cast with Cha. Its first level features are ''Jotun Resilience'' (+1 max HP, and a further +1 max HP each time you level up) and ''Mark of the Ordning'', where you select which type of [[Giant]] you descend from and gain 3 bonus spells, two at first level and one at third level, based on that particular giant: * Cloud Giant: Fog Cloud, Minor Illusion, Invisibility * Fire Giant: Burning Hands, Fire Bolt, Flaming Sphere * Frost Giant: Armor of Agathys, Ray of Frost, Hold Person * Hill Giant: Heroism, Shillelagh, Enlarge/Reduce * Stone Giant: Entangle, Resistance, Spike Growth * Storm Giant: Shocking Grasp, Thunderwave, Gust of Wind. At level 6, you gain the feature ''Soul of Lost Ostoria'', where you gain another benefit based on your specific giant ancestry: * Cloud Giant: After casting a Mark of the Ordning spell, you can teleport 10 + Con modifier feet as a bonus action. * Fire Giant: Your Mark of the Ordning spells inflict bonus damage equal to your Con modifier. * Frost Giant: You gain Temporary Hitpoints when you use your Mark of the Ordning spells When you cast Ray of Frost or Hold Person, you gain Temporary HP equal to your Con Modifier (minimum 1). When you cast Armor of Agathys, increase the Temporary HP it bestows by your Con modifier (minimum 1). * Hill Giant: After casting a Mark of the Ordning spell, pick up to 2 creatures within 5 feet; they must pass a Strength save with the same DC as the spell you cast, or be pushed 5 + your Con modifier (minimum +1) feet away. * Stone Giant: After casting a Mark of the Ordning spell, gain an AC bonus equal to your Con modifier (minimum +1) until the end of your next turn. * Storm Giant: After casting a Mark of the Ordning spell, you can inflict Lightning damage equal to your Con modifier on up to 3 visible creatures of your choice within 30 feet. Level 14 grants you the ''Rage of Lost Ostoria'' feat. Once per short rest, by expending a spell slot, you can increase your size category by one step: when so enlarged, you gain +1 HP (current and max) per sorcerer level, +5 feet of reach, +5 feet walking speed, Advantage on Strength checks & saving throws, and bonus damage on melee weapon attacks equal to your Con modifier (minimum of +1). This enlarged state lasts for 1 minute or until you die or are incapacitated. The capstone 18th level feature is ''Blessing of the All Father''; you gain +2 Constitution, your Constitution maximum increases to 22, and you can use Rage of Lost Ostoria twice per short rest. You can even use it whilst already using it, in which case you grow to a second size category from your original and double the bonuses you gained. ====July==== '''Eberron Races Revisited:''' A new go at [[Eberron]] PC races - the [[Changeling]], [[Kalashtar]], [[Shifter]] and [[Warforged]]. This is actually a free preview; the statblocks in this UA are reprinted from Keith Baker's new Wayfinder's Guide to Eberron quasi-official campaign setting update [[splatbook]] on [[DM's Guild]]. ====August==== '''Races of Ravnica:''' In the same vein as the last month's UA, the 2018 August UA was a final playtest of four of the races planned for release in the Guildmaster's Guide to [[Ravnica]]: the [[Loxodon]], the [[Simic Combine]] Hybrid, the [[Vedalken]], and the [[Viashino]]. ====September==== '''[[Dragonmark]]s:''' Following in the footsteps of the July issue, this month's UA is a free preview of content from Keith Baker's new Wayfinder's Guide to Eberron quasi-official campaign setting update [[splatbook]] on [[DM's Guild]]. As the title suggests, it's Baker's current draft of mechanics for 5th edition [[Dragonmark]]s. ====October==== '''Magic Items of [[Eberron]]:''' The third of its ilk, this article provides a preview of the Wayfinder's Guide to Eberron content, specifically listing some new arcane focuses and new [[warforged]] components. ====November==== '''Of Ships and the Sea:''' A retread of one of the earliest Unearthed Arcanas, this month's issue presents whole new rules subsystems for naval campaigns, including ship stat blocks, crew, sea travel and seafaring hazards. ====December==== '''Sidekicks:''' A simple expansion on the rules for hirelings from the [[Dungeon Master's Guide]], allowing the player to recruit NPC combatants who will fight alongside them when out adventuring. * Goes official in the Essentials Kit released in September 2019, that includes the sidekick mechanic so the adventure can be played in duo (DM and one player).
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