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==Games Supplements== ===Cities of Death=== The Tau have a lot of good stuff for Cities of Death such as Fast Skimmers, short ranged high RoF weapons, lots of ignore cover, and other fun stuff. Take a Razorshark with Disruption Pod and Flechette Dischargers to take out those tough targets and a Skyray to deal with anything else. Darkstrider and a ton of Pathfinders with Rail rifles. They will hide in the buildings and snipe whilst Darkstrider lowers their Toughness down to Instant Death levels, to fuck up those Paladins. Fighting retreat is a good rule here as well. Whilst their Assault marines charge they can blast them to pieces. Drone sentry turrets (FW) come into play here as well. Give them Deep strike and put them in strategic locations around the board. They serve as blockades if the enemies get to close and if the squad of infiltrators is just out of reach. Use against scouts, Lootas, Eldar rangers, Obliterators and other Tau. Stealth suits and Commander Shadowsun get a special mention. Infiltrating and stealth + large buildings = models that just don't want to die. Pulse Carbines are very good for the cramped areas, and 24 18" S5 AP5 pinning shots can wipe out some squads in a single volley. SMSs are great here, and Vespids can actually do something in cities of death (12" movement, move through cover and stealth in ruins). Do not rely on pathfinders for markerlights - with LoS breaking buildings everywhere you'd be better with more mobile drones and Tetras. ===Escalation=== The Tau have access to the Manta Super-heavy Dropship (kind of ridiculous considering it costs as much as an entire army), the Orca Dropship (cheap, but not very useful in most games) , the Tiger Shark Fighter Bomber (not particularly amazing), and the Tiger Shark AX-1-0 (pretty much mandatory against super-heavies) in games of escalation. ===Stronghold Assault=== More stuff to hide behind. Amazing. I'm so excited. ===Kill-Team=== Tau may have a hard time in Kill-Team, especially if your strategy revolves around Markerlights, however you can take a basic team of 6 Fire-warriors, 3 Stealth Suits, and 4 Pathfinders, with 12 points left, or take a Team of 6 Fire-warriors, 4 Pathfinders, and 2 Piranha's with 22 points left for upgrades, and seeing as even the Tau's most basic troop weapon has a 1 in 3 chance of scoring a glancing hit against AV 10 and a 1 in 6 against AV 11, your greatest enemy will be your generally small Squad size, although Over-watch may be fun, especially with "Supporting Fire" It is also possible to make a kill team out of Kroot and Stealth suits. The advantage here is that the whole kill team can infiltrate. 10 sniper rifles performs well regardless of what your opponent brings, krootox give great supporting fire, and the stealth team brings the leadership 'vre and a fusion blaster to take care of those people who can't resist bringing a vehicle. Your opponent's face when you infiltrate your whole team directly into be best cover is priceless. The unofficial version allows you access to a single Broadside at 50 points and makes Pathfinders a Special choice, so Markerlights become more scarce but it's possible to make a more interesting, if smaller, team. For a more in-depth look, this page may help, [[Warhammer_40,000/Tactics/Tau/Killteam|Kill-Team]]
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