Editing
Warhammer 40,000/8th Edition Tactics/Dark Eldar
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Troops=== ====Kabal==== *'''Kabalite Warriors:''' You know them, you love them. They're cheap, they hold objectives, they can handle anti-infantry or anti-tank roles, and they can take Raiders and Venoms as dedicated transports. The big question is whether to take them in 5-man Venom or 10-man Raider squads. Now with everything being able to split their shots, there is no reason not to stick that one Blaster in a Venom squad and there's no reason not to add a Splinter Cannon to a Raider squad, to increase their firepower further. Remember, never enough [[dakka]]. ** Your weapon choices boil down to if you need more horde killing [[dakka]] (Shredders and Splinter Cannons), or you want more tank killing [[dakka]] (Blasters and Dark Lances). Just keep in mind the needs for your army when picking weapons. Also be wary of the different weapon ranges and types you are mixing into your squads. Don't forget that you get -1 To Hit on the Dark Lance if you close in to fire the Blaster, or the different Rapid Fire ranges of Splinter Cannon and Rifles. ** Probably worth noting: At 30 points per 5-Elf Squad, spamming multiple small units of Kabalite Warriors is the cheapest and most efficient way of getting a lot of Venoms onto the field, and filling out the Troops tax for a Brigade Detachment. ** These guys rock: They are so cheap and so effective at what they do that when writing a list, you have to seriously ask yourself, why AREN'T I taking Warriors? They're cheap enough to throw away as screens, are killy enough against infantry and monsters, and can take Blasters (and even Dark Lances). They just rock. ** One thing most people have missed, the Wargear options state FOR EVERY 5 MODELS you can replace a Splinter Rifle for a Shredder or Blaster, then there's a separate listing for every 10 models for a Splinter Cannon or Dark Lance. This means a 10 man unit can actually take 2 Shredders and/or Blasters, as well as a Splinter Cannon or Dark Lance! If you want more [[dakka]] then 10 man in a Raider is where you want to go! ====Cult==== *'''Wyches:''' These ladies and guys are now finally awesome again. They can still do fuck all about tanks (unless you give the Hekatrix a Blast Pistol, which you absolutely should do!), but they're now a perfectly fine melee unit for your Troops slot, especially with Adrenalight. Take ten, give them as many Hydra Gauntlets as you can, give them Adrenalight and stuff them in a Raider. Then bury something in an unholy number of attacks. (UPDATE: With the new Codex, the other Wych weapons are now just as viable as the Gauntlets, but for different reasons. Flails give you +D3 attacks and still let you reroll hits, while the Shardnet and Impaler combo forces your opponent to roll on a D3 when you utilize the No Escape rule. Choose your weapons wisely, and don't get stuck thinking that Hydra Gauntlets are the only way to fly anymore. Tying up a big, scary unit in melee indefinitely is just as valuable in the right situations as being a lawnmower.) The other option is to go Painbringer to exploit T4 along with your new Codex-granted 6++ invulnerable save (which is upped to a 4++ in melee combat) and the ability to shrug off unsaved wounds on a 6 from Power from Pain to make a resilient tarpit. These ladies do also have rules that make them dedicated to keeping enemies stuck in combat. With their 4++ save, they can be quite a trouble, specially tanks since if they Fall Back they can't shoot their guns for a turn. Also remember that you have Grenades! If you are charging from within 6" then always toss a grenade before charging. In the codex they received a +1A base while having their points reduced, oh boy! This sadly makes Bloodbrides completely obsolete, but on the upside, combined with the awesome Cult options like +1S, +1A, or charging after an Advance ON TOP OF combat drugs these killers are finally going to wreak some real havoc! For alternative models, look at Blood Vestals from Raging Heroes. **Adrenalight (+1A) is the MathHammer king and should be your default choice if no other unit needs the bonus attacks. Against MEQ a unit of (non-Cursed Blade) 10 Wyches with 3 Hydra Gauntlets and Agoniser Mathhammers out as 1.32 Wounds in the Shooting Phase (factoring in the Plasma Grenade and Phantasm Grenade Launcher), and 6.64 in the ensuing Fight Phase, totaling 7.96 dead MEQs, and the two survivors of a 10-man Squad stuck in close combat (and more than likely fleeing anyway unless your opponent wants to waste CP on keeping your Wyches in close combat for some reason). **'''An Alternate Take:''' Where taking 10 might be tempting for the 3 Wych Weapons, consider that an Agoniser is the same cost as a Hydra Gauntlet. Two 5-elf units will run you 96 points for 6 Agoniser attacks (AP-2 Poisoned) and 6 Hydra attacks (AP-1 S3/Re-roll failed wounds), as opposed to 1 10-elf unit for the same cost, with 3 Agoniser attacks and 9 Hydra attacks, but the latter will be more susceptible to Morale up until Turn 4, on top of the other downsides of bulkier units, like vulnerability to overwatch. As an added bonus, they can both be placed in the same Raider you were planning to put them in anyway. Small 5-Elf groups are a nice and cheap way of paying Drugs taxes in pure Wych Cult lists too! ** Cult of the Cursed Blade, with its minimization of morale losses, can take full squads of 20 with none of the usual drawbacks to doing so while being able to threaten anything up to T7. That said, remember, from 11-20 additional elves you're not adding any special weapons. ***'''Quick Mathhammer:''' Both Strife and Cursed Blade are level against MEQ if you are going with Grave Lotus (3 Hydra Gauntlets and a Power Sword for Weapons choices). The main advantage of the Cursed Blade is they can also threaten up to T7 reliably and have a built-in pre-nerf Commissar, while Strife is ridiculously good against any sort of T3 horde play ([[Imperial Guard|and punishing players who Daisy Chain to buff units]]) while still threatening T4 Boy/Necron Warrior blobs from the sheer volume of attacks. Red Grief are better off sticking to Reavers and Hellions instead. **'''Protip:''' After disembarking, charge their Raider or Venom into combat first! Drukhari vehicles are actually not too bad in melee unlike lumbering Imperial vehicles, and your Wyches will thank you when the enemy's Overwatch fire harmlessly riccochets off of their transport and allows them to get into combat without being shot up on the way in. ====Coven==== *'''Wracks:''' Now unconditionally Troops. The basic Wrack comes stock with two poisoned attacks and 1 in 5 can take either a Liquifier or an Ossefactor. The squad leader, the Acothyst, has access to all the same shiny tools as the Haemonculus sans the Crucible, and with his lower Attack count you might want to consider a Scissorhand; this also means you can field 2 Liquifiers in a 5-elf unit, or 1 Ossefactor and 1 Stinger Pistol. For best use, stuff into Venoms, crap the Wracks out of the Venom, charge with the Venom and soak up Overwatch, then charge with the Wracks. ** Don't touch the Hexrifle. You want these guys as your shock troops. If you want Snipers, just take a squad of Rangers and Deep Strike them into some cover, or grab some Scourges if you want a Pure Drukhari list, or use a Dark Creed Talos for your sniping needs. *** Alternate take: a few Hexrifles sprinkled in amongst your Haemonculi and Acothysts can ping the last wound off a character that survives your Esoteric Kill. Since you'd still hit on a 4+, and Heavy weapons don't prevent charging anymore, it can be a useful option in a Dark Creed detachment. **Wracks from the {{WH40Kkeyword|Prophets of Flesh}} coven are the toughest objective secured troop unit in a pure Drukhari list. Combine with a nearby Haemonculus and you have both a decent anchor for controlling an objective and a simple patrol detachment. **If you dislike the ''Wrack'' models, female Skinners from Ragingheroes.com make an excellent alternative.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information