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===Dedicated Transport=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> <div style="font-weight:bold;line-height:1.6;">Tyrannocyte</div> [[Image:Tyrancocyte.jpeg|thumb|left|It's a spongy floating ball of marshmallow... Full of buddies... Covered in guns]] Fleshy Drop Pods that you can stick either a Monster of your choice (but only if it has 14 max wounds or less- no shoving a Hierodule in there; Sporocysts and '''other Tyrannocytes can't be put inside a Tyrannocyte either''') or up to 20 Infantry models into. Disembarking models must be placed 9" away from the enemy, but with all your great guns, that shouldn't pose a problem. And after the Tyrannocyte has released its cargo it isn't a helpless kill point waiting to happen, as it floats across the battlefield shooting its 5 guns into the enemy. The main problem with the Tyrannocyte is its BS of 5+, which means you pay out of your nose for its guns, knowing full well that two third of its shots won't do a thing. The Barbed Stranglers are twice as expensive as the Deathspitters, but they also increase accuracy when firing upon larger units. With the crappy base-BS, this makes a huge difference. Just make sure you are actually able to fire at a large unit, either by dropping the Tyrannocyte right next to one or by providing synapse support... possibly from inside the Tyrannocyte itself. <div class="mw-collapsible-content"> *Being so versatile means lots of odd combos exist beyond just podding the Swarmlord. Any infantry/critter can be housed. Venomthropes, Zoanthropes, Shrikes, Tervigons and many others can be re-positioned. You can save 40 points, drop a Tervigon and have 10 gaunts insta-charge tanks. You can also have a small variety of toolbox units and choose which one goes in pods during deployment. Another element could be to pod in a Swarmlord and a Harpy or flying hive tyrant to give vast agility in re-positioning your army. *(Note: This unit had its points changed in Chapter Approved 2018) </div></div>
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