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===Orders Minoris=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, heroes can emerge from even the humblest of origins.<br/> It's an edition overdue, but now there's a way for custom convictions. Like space marines and dark eldar, you pick and mix between two different, smaller convictions. <br> <div class="mw-collapsible-content"> *'''In the Footsteps of Saints:''' You can't take another conviction, but you imitate one of the Orders Militant with their convictions and can use their stratagem and WT. Can't grab their relics though. *'''Conviction of Faith:''' So long as all your {{W40kKeyword|<Order>}} units have this conviction, you can re-roll any miracle dice that show a 1. *'''Devout Fanaticism:''' Any time a unit charges, gets charged, or performs a heroic intervention, you add +1 to hit. Incompatible with Holy Wrath. **The trait of choice for a repentia-heavy army. *'''Guided by the Emperor's Will:''' Your units can re-roll one hit or wound roll when fighting or shooting. At least you don't need the Canoness's Rod of Office as much. *'''Hallowed Martyrs:''' Units below half strength get to add +1 to hit. *'''Holy Wrath:''' Any time a unit charges, gets charged, or performs a heroic intervention, you add -1 to AP. Incompatible with Devout Fanaticism. *'''Perfervid Belief:''' When using an act of faith, you can spend another miracle die to guarantee a 6 on your next one. *'''Purifying Recitations:''' +3 to any rolls when using Shield of Faith to deny the witch, though it won't work with anything else that influences these rolls like the Pure of Faith stratagem. Still an incredibly useful trait to have for reliable anti-psyker power. *'''Raging Fervour:''' When firing a melta weapon, pistols and assault weapons always count as being in half range, as do heavy weapons when targeting enemies within 18". Incompatible with Rites of Fire or Unshakeable Vengeance. **While useful for those units that do use meltas, wasting a conviction on it is kinda iffy, as e.g. your bolter bitches won't benefit at all. *'''Righteous Suffering:''' Any wound rolls against you of 2 auto-fail. For your mostly T3 army, this means you're at -1 to be wounded against S6+. *'''Rites of Fire:''' All flamer weapons add +4" to their range. Incompatible with Raging Fervour or Unshakeable Vengeance. **So, remember how Retributors lost range on their heavy flamers? Well, now you have that back and then some, made to incinerate whatever you see from safer away. *'''Shield of Aversion:''' Incoming attacks with AP-1 now count as AP0, decent standby to shut off choppas and small arms. *'''Slayers of Heretics:''' Attacks against enemy {{W40Kkeyword|character}}s add +1 to hit. *'''Unbridled Valour:''' +1 to all combat attrition checks. Is this really worth it? *'''Unshakeable Vengeance:''' All bolt weapons ignore modifiers to hit. Incompatible with Raging Fervour or Rites of Fire. **Probably the most usable because of how many boltguns you're packing between combis and normal bolters. That said, the primary benefit here is far and away the effect on combi-flamers, where it radically outperforms Rites of Fire. *'''Witch Hunters:''' Re-roll hit rolls of 1 against {{W40Kkeyword|psyker}}s while also re-rolling wound rolls of 1 against {{W40Kkeyword|psyker characters}}. **The number of armies where this would see this much use are few: Craftworlders, Grey Knights, and Thousand Sons. Against anyone else, this isn't worth it. </div></div>
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