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====HQ==== <tabs> <tab name="Haemonculus"> *A nasty little support character for your {{WH40Kkeyword|<haemonculus coven>}} army. On the one hand, he's a buff vector that flat increases your {{WH40Kkeyword|<haemonculus coven> Core}} unit's Toughness by 1 within 6". This makes Grotesques all but immune to small arms fire and is generally nice, plus you can also heal your grotesques and other monster units for d3 wounds per turn, with the usual restrictions. However, the Haemonculus is also an okay combat character. Like all {{WH40Kkeyword|<haemonculus coven>}} units he comes stock with a 5+++, so combined with his 6 Wounds and the PFP invuln save he can survive quite a bit. But he also has 4 attacks and access to all the nasty poisoned weapons you could want. His tools wound on a 2+, though with no AP it means you'll struggle to actually kill anything with a decent save. Conversely, the scissorhand doubles the amount of attacks you can make and gives a decent -2 AP, though it needs a 4 to wound. His ichor injector allows you to deal a mortal wound if it hits, not a whole lot but it's still practically guaranteed with his 2+ WS. Just don't send him after Vehicles. </tab> <tab name="Master Haemonculus (Upgrade)"> *Haemonculus Ancients are back too! That said, they're more costly than their (dubiously) more sane kin at 20 points. **'''Alchemical Maestro:''' Haemonculi can now cheat death! Once per game when the haemy dies, you can roll a d6 and resurrect them with d3 wounds on a 2+. **'''Relic - Poisoner's Ampule:''' Once per battle, your haemonculus can pour this stuff. One enemy unit within 9" takes d3 MW on a 2+ and loses all auras for the turn, as well as being unable to benefit from any. This is pretty evil, but has limited use on armies less dependent on auras (not to mention being useless against the Death Guard's contagions). **'''Warlord Trait - Twisted Animator:''' You ever wonder why your Fleshcraft ability does nothing for your wracks? Those guys who will almost always be the first to get cut down? This allows your haemonculus to raise d3 models in a {{W40kKeyword|<Coven> Wrack}} unit within 3" during the command phase, allowing them to last a bit longer. *'''Haemoxytes:''' Indeed, to keep all bosses on level, the Haemonculus Ancient (or Urien) can now elevate a pack of Wracks. These guys now add +1 to their Sv, Invuln, and Leadership on top of being to nullify the damage of their first failed save once per phase. YMMV whether this means that you can just stonewall the entire fucking attack (since some attacks don't rely on damage to screw you), because that could make these guys far and away the most broken retinue of the game. Bear in mind a canny opponent will shoot you with bad guns first to use up the nullification, ''then'' bring the big bad guns to bear. </tab> </tabs>
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