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Warhammer 40,000/9th Edition Tactics/Grey Knights
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====Inquisitors==== As an Imperium army, you can throw in {{W40kKeyword|Agent of the Imperium}} units (Of which the Inquisitor is) in one of their detachments without breaking "pure army" rules, like our Tides, and they can also hitch a ride in your vehicles. They have access to a unique [[Warhammer_40,000/Tactics/Imperium(8E)#Telesthesia_Discipline|psyker discipline]], that includes '''Terrify''', which ''turns off overwatch''. They're kinda squishy to be used as a warlord, especially when stuck in with a front-line melee unit, however, they have a nifty 1CP (!) [[Warhammer_40,000/Tactics/Imperium(8E)#Stratagems_3|stratagem]] that allows them to take ''both'' a warlord trait ''and'' (as long as they are not named characters) a [[Warhammer_40,000/Tactics/Imperium(8E)#Relics|relic]]. The '''Blackshroud''' might be a good choice, as its -1 to wound makes this character pretty much immune to sniper mortal wounds. Selecting the [[Warhammer_40,000/Tactics/Imperium(9E)#Special_Rules_4|'''Ordo Hereticus''']] makes the '''No Escape''' [[Warhammer_40,000/Tactics/Imperium(9E)#Warlord_Traits|Warlord Trait]] available, a 6" heroic intervention and ''enemy units can't fall back'' on a 4+. Alternatively, the [[Warhammer_40,000/Tactics/Imperium(9E)#Special_Rules_4|'''Ordo Xenos''']]' [[Warhammer_40,000/Tactics/Imperium(9E)#Warlord_Traits|Warlord Trait]] Esoteric Lore generates a CP on a 5+ whenever your ''opponent'' uses a stratagem. Best of all, they're super-cheap, starting at a mere 60pts (cheaper than a Techmarine). Unfortunately, there are only two deepstrike options: Hector Rex and the expensive [[Warhammer_40,000/Tactics/Imperium(9E)#Special_Rules_4|'''Ordo Malleus''']] terminator. The top options: *Basic Inquisitor - CP farming - Esoteric Lore warlord trait, the stratagems: Arbiter of the Emperor's Will (''maybe'' Alpha-Class Psyker and Strategic Excruciation), the psychic power Terrify; switch the Bolt pistol for a Storm Bolter and take the Blackshroud Relic. Cheap too: 60 points and 1CP, with plenty of opportunities to earn back that CP and then some. You could toy with Mental Interrogation and Psychic Veil for a different build, but this is supposed to be a bare-bones Inquisitor. **Basic Inquisitor - Melee Monster - Esoteric Lore warlord trait; stratagems: Arbiter of the Emperor's Will (''maybe'' Alpha-Class Psyker and Strategic Excruciation); the psychic power Psychic Veil; switch the Bolt pistol for a Plasma Gun, get a Force Sword and take the Universal Anathema Relic. They demolish anything that isn't a vehicle in close combat, and do even better vs Xenos. Then they can make a 6" bubble of no-targeting unless closest for Xenos units, and yes that protects them from snipers. *Hector Rex - Powers should be: '''Terrify''' to bypass overwatch and '''Mental Interrogation''' (for CP generation) or '''Castigation''' (to cause a bit more damage). Tanky (2+/3++), can deep strike, and he is BRUTAL vs daemons. A bargain at 100 points and 1CP, and as the cherry on top he is thematically appropriate for Grey Knights.
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