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====[[Bork'an]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |rowspan=3|[[File:Bork'an Sept Symbol.webp|150x150px]] | In the grim darkness of the far future, the technology of T'au makes us strong. |- | Thematically, Bork'an is the brains of the Empire. Few of the many great battlesuits in the hunter cadres would be as advanced as they are today without the innovations of this sept. Enlightened and hardworking, they ever aspire to create more technology to better serve both the armies and the citizens of the Greater Good. |- | On the tabletop, they play similar to any gunline, only they get bonuses to the range of all their weapons, and their battlesuits and vehicles get better at dealing with incoming ranged firepower. |} <div class="mw-collapsible-content"> ;Tenet – Superior Craftsmanship: Add 4” to the range characteristic of all ranged weapons. Each time a ranged attack with S7 or less is made against a {{W40Kkeyword|VEHICLE}} or {{W40Kkeyword|BATTLESUIT}} unit, subtract 1 from its strength. :*GW has managed to repeat their fuck-up from 8E of forgetting that weapons don't have range characteristics, weapon ''profiles'' do, so we're back to the old days of trying to guess their intent for multiple-profile weapons, like Breacher Team Pulse Blasters. Last edition, everyone assumed this meant add the modifier to all range characteristics of the weapon, until it was finally FAQed - to apply to every profile on a weapon sharing the greatest range of any profile on the weapon (i.e. a weapon with 2 profiles with the same range, like a Pathfinder grenade launcher, will increase both profiles, but a Pulse Blaster will only increase the long-range profile). There's no longer a relevant FAQ, so we're back to [[skub|discussing with our opponents before the game]]. :*The durability buff is better the lower the model's T - see the custom Sept rules for a more in-depth analysis, as this half is available down there. :*The range buff is, as you'd expect, ideal for fusion spam, as going from 18" to 22" means you get the +2 damage for being within half range at 11", which is enough to deep strike and shoot. ;Warlord Trait - Seeker of Perfection: The warlord’s ranged attacks have -1AP and unmodified 6s to wound deal 1 mortal (maximum 3 mortals per phase). :*Tailor made for Burst-star Commander with prototype burst, high-output burst and couple of flamers (make sure you can reliably get the 18 wound rolls that statistically give you the maximum mortals). :*The mortals cap exists per phase, so putting this on a melee commander with the prototype flamer can help extend this trait's value. Although this then compete's with Precision of the Hunter for the role of melee commander's trait. ;Relic - Overdrive Power Systems: {{W40Kkeyword|COMMANDER}} model only. Select up to two ranged weapons this model is equipped with. Each time a ranged attack is made with these weapons against an enemy within half range, that attack has +1 to wound. ;Stratagem - Experimental Weaponry (2CP, Epic Deed): Use in your shooting phase, when selecting a {{W40Kkeyword|BORK’AN}} unit to shoot. Select one model in that unit and one weapon it is equipped with. Each time that model makes an attack with that weapon this phase, it ignores invulnerable saves. </div> </div>
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