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==The World That Was== In [[Age of Sigmar]], the age of Warhammer Fantasy is referred to as "The World-That-Was". Despite what you may think, it's actually kind of common knowledge in-universe that there was another existence before the Realms of Age of Sigmar, sort of in the same way that most know that [[Lizardmen|dinos]] ruled the Earth before mammals took over. Remnants of Warhammer Fantasy exists here and there, either like forgotten scraps of roast beef between the teeth of the Chaos Gods or just as reformed ruins of what existed once, with the largest and most noticeable fragment in the form of Mallus, one of the most recognizable astral bodies in the Mortal Realms and the place where Sigmar and Grungni mine the sigmarite needed for the creation of the Stormcast Eternals. There may also be hints that the reason why Age of Sigmar doesn't deviate too much design-wise from Warhammer Fantasy is because the World-That-Was isn't a forgotten world by many of the gods and creatures that exists now (it's not because we just reuse the old models for AoS, we swear). To be fair there are many from Warhammer Fantasy who made it to AoS and would definitely remember those days, also, given Mallus' size and its position atop Azyrheim is kinda hard for people to forget there was a previous universe when you can look out of your windows and see its remains above the sky. Recently the World-That-Was is being referenced more and more, becoming more relevant for the overall plot of Age of Sigmar. The Malign Portents plot pretty much directly references Nagash's way of dealing with all problems way back when; with huge-ass black pyramids that get fucked over by oversized vermin. The [[Warhammer Community]] team also uses the World-That-Was whenever they reference Warhammer Fantasy. Maybe they fear that Warhammer Fantasy will appear if someone were to speak its name or something. Like a tabletop [[Meme|Candlejack, Bettlejuice, or Bloody Mary]]. ===The Old World (Full Circle)=== On November 15 2019, Warhammer Community revealed the existence of a new game called [[Warhammer: The Old World]]. While nothing has been seen of it beyond a logo, it has been explicitly stated to take place in the World-That-Was. Although it is unlikely to be released anytime soon by their own admission, the fact that Fantasy may be making a comeback is shocking in itself. [https://www.warhammer-community.com/2020/02/06/cartography-in-the-old-worldgw-homepage-post-1fw-homepage-post-1/ The first preview] basically only had a map of [[The Empire (Warhammer Fantasy)|the Empire]], whereas in [https://www.warhammer-community.com/2020/03/23/the-old-world-ice-guard-of-kislevgw-homepage-post-4fw-homepage-post-2/ the second one] Geedubs is making changes for The Old World instead of just bringing back Warhammer Fantasy as it was by bringing back [[Kislev]] with new units, which wasn't an army since 6th edition. We already have a fan [[Skub|debate]] too, as many considered the ONE piece of art that had been released at that point to be "Too AOS-y". Said artwork turned out to be concept art for Total War Warhammer III as well. [https://www.warhammer-community.com/2020/12/28/the-old-world-your-first-look-at-the-map-of-bretonnia/ The third preview] showed off the much needed and well loved return of [[Bretonnia]] and OG fantasy style orcs, both of which are very much needed (and missed). This reveal also lets us roughly figure out the era in which this new game is thanks to the naming of King Louen Orc-slayer of Bretonnia, which places the returning setting ~200 years before the old old-world, in the Three Emperors period in the Empire. This means that the undead, elves, lizards and the dwarfs (but with less gray beard hairs) will have returning named characters, but outside of a few outliers, everyone else has new goobers to name. In April 2023, after a further three years of maps, teasers, concept art, and the occasional real piece of information that slowly built up an image of the project, images the first new models designed for The Old World were displayed at Warhammer Fest. Fittingly, they were a Bretonnian paladin and a Tomb King. More importantly, GW has confirmed that new releases will be a mix of Citadel plastic and Forge World resin, probably following the pattern of the Horus Heresy, and that an unknown number of models will be "resurrected and revitalized." Concept art teasers indicate that current Cities of Sigmar kits would return to being Empire kits rather than simply being replaced and phased out. An X vs Y box might be available on launch, but no starter box (with rules and scenarios and whatnot) will appear. The most important announcement, however, is an '''increase in the standard infantry base size from 20mm to 25mm.''' Larger sizes, for cavalry and whatnot, are also being scaled up. Opinions vary as ever, since you can easily get three-way argument out of two grognards, but the majority seem to regard this as a good idea. Models have gotten significantly larger and more poseable since the 20mm base was introduced, and not just with AOS. Anyone who's tried to rank up fiddly polearm infantry or make later cavalry fit together can see that this was a long time coming. It has the added benefit of making units look more impressive on the table, which will be nice if the rumors are true and GW kills hordes.
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