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===Grim Blackguard=== The only path exclusive to blackguards. ''Grim Blackguard's Action'' is an AP feature that keys itself off of your chosen vice (Domination gives a bonus to hit based on how many allies are nearby, Fury gives Combat Advantage against all foes), ''Vice's Strength'' gives +2 to all saving throws, only doubling when suffering from a fear effect, and ''Dark Blessing'' gives you a random perk whenever you kill someone: either a bonus to attack, a bonus to defense, THP, or a small heal.<br> Blackguards of Domination gives you features that keep the enemy suffering. Proof of Domination is an burst that weakens enemies inside it while also gaining THP. Altar of Fury has you set up a small patch of difficult terrain with an aura that gives you +2 to hit while inside it. Mortal Dread is particularly evil in that when successful, it stacks the enemy with ongoing damage that it can never make a save against while any ally is next to them.<br> Blackguards of Fury gives you opportunities to make more damage if you set your foes up properly. Slave to Fury seems like a trap by making you grant Combat Advantage for the turn, but if nobody hits you your next attack deals 1[W] extra damage, meanwhile doing so provokes a secondary attack that dazes the attacker. Altar of Fury has a small patch of difficult terrain make an aura that gives you a bonus to damage based on how many enemies are inside it, capping at your Cha bonus. Uncontrolled Fury inflicts a save-ends dazed condition on the target, but for every turn the condition persists, it gains a secondary effect that lasts for the turn.
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