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Age of Sigmar/Tactics/Old/2e/Destruction/Orruk Warclans
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==Tactics== '''Gordrak and Warchanters''' Take Big Waagh allegiance. Field Gordrak and two to three Warchanters. You will now get a guaranteed 10-12 Waaagh points per turn. Fill the rest up as you see fit with Ardboys/Gruntas/Brutes. Enjoy you 2+/2+ on all units, with the additional damage from Warchanter (and for instance healing beats on Gordrak). Waaagh every 2 turns at the very least, while if you get a double turn, you hardly even have repercussions from yelling your favorite word, even when you lose every waaagh point. 3 Warchanters even without Gordrakk garantie 6 points a turn, plus d6 (about 3) gets you around 9 points per turn, so Big waaagh with warchanters, ardboyz, Brutes and Moarboys will wash over your enemy like a green tide should. Big Waaagh with Gordrak and just 2 warchanters is also great. If you field units of 10 or more models (10-20 ardboy blocks for battleline is what I've had great success with) you'll start with 10 per turn and get enough extra Waaagh points from charging and being in combat that you're fully amped for a Big Waaagh on turn 2, and if you let your opponent go first in round 1, you might even be taking a double turn when you unleash the Big Waaagh (and if not you might be heading into a double turn after your Big Waaagh, either way consider letting your opponent go first in round 1) '''Fun with Megabosses and Brutes''' You gotta try Da Boss Fist battalion. Brutes and megabosses on foot are less efficient than ardboys, but giving them all an extra atk all the time really helps! Ironsuns isn't too much of a downside either since the battalion gives you kind of a second command trait (4+ gain CP in your herophase). You don't really miss the free mighty destroyers from ironfist or brutish cunning since you have a "free waaagh" all the time, and some extra CP generation to do mighty destroyers anyway. And speaking of Ironsuns: Have you ever wanted your mawkrusha to fight 3 times by the end of your first turn? Well you can! My opponent went first, hit some brutes with mortal wounds so I got to move that squad forward d6". My opponent then flew some plague drones over and charged my forward brutes. I used the ironsuns command ability to charge my mawkrusha in to the plague drones. We fought in my opponents turn, and all my stuff was -1 to hit because of the ironsuns trait. Things went poorly for my opponent, and then it was my turn. Mighty destroyers on mawkrusha, fight and kill the last plague drones in my hero phase. Move, charge, fight with mawkrusha for the 3rd time that game, in my first combat phase, still -1 to hit.
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