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====Kill-a-Tors==== When a member of the Adepta Sororitas first sees a Kill-a-Tor, she usually assumes that the Angry Marines are performing (illegal) arco-flagellation without the consent of the Ecclesiarchy or the Inquisition. However, before the Battle Sisters gets a chance to declare them heretical and attempt to set them on fire, a nearby Inquisitor or an Angry Commissar will kindly inform them that Kill-a-tors are the unfortunate failed Angry Marines aspirants. These aspirants do not fail due to any kind of ''lack'' of angry, however; instead, they are ''SO FUCKING ANGRY'' that their implants explode out of sheer rage. Rather than waste such a potent source of anger, the Angry Marines turn their failed aspirants into Kill-a-Tors, so even the failures may massacre xenos until death takes them. This is not entirely correct. Kill-a-Tors are massive combat servitors, armed with massive, blunt weapons, including (but not limited to) chain flails, oversized power fists, giant mallets, and (in at least one recorded instance) an adamantium 2x4 with a ridiculously large iron nail. The servitors have been genetically engineered to massive size, plus they all have such a look of indescribable rage on their face that their angry marine masters are quite proud. AND THEY DON'T GIVE A SHIT ABOUT THE FAGGY MOTHERFUKIN' RULES THE REST OF THESE PANSYASSES ARE FORCED TO FOLLOW! {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv !! Unit Type !! Composition !! Points |- | Kill-a-Tors || 4 || 0 || 4 || 4 || 2 || 4 || D6+1 || 5 || 4+ || Infantry (40mm base) || 3 Kill-a-tors || 40 |} <br style="clear: both; height: 0px;" /><br> Wargear: *Two power Swords<br> *Carapace Armour<br> Options: *May take up to 7 additional kill-a-tors for 40 pts/per model. *Any Kill-a-Tor may replace both of his two power swords for: :*Two Power bats, Power Lances or power wrenches: free :*Two Lightning Claws: +5 pts/per model. :*Two Power Fists: +10 pts/per model. :*Two Chainfists: +15 pts/per model. :*Two hunder Hammers: 15 pts/per model. Special Rules: *Bulky *Fearless *Rage *Counter-Attack *Furious Charge *Feel No Pain *COVER IS FOR PUSSIES *Random Attacks: :*At the start of each Fight Subphase roll D6+1 for each model in the unit. This is the total number of attacks the unit may make in this round of melee. Allocate these attacks to each model individually, starting with models in base-to-base contact. No model may be allocated more than 7 attacks (9 attacks when charging; base maximum of 7, +2 from Rage). The extra attack for the second weapon is already accounted for. *Broken Minds: If there is no Techmarine (including Master of the Armoury Ragman) in the unit of Kill-a-Tors, they: :*Must move towards the closest enemy unit, Run towards the closest enemy unit, and charge the nearest enemy unit (if they are within 12" of the unit). Note that Kill-a-tors may charge even if they Run. :*Cannot enter transport or start the game in transport. *The Fuckers Need Fucking Supervision: You may take one unit of Kill-a-Tors for each Techmarine you have (including Master of the Armoury Ragman) as a form of retinue for the angry techmarine. These Kill-a-Tor units don't take up Elite slots on the Force Organization Table.
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