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===LORDS OF WAR=== ====CATACOMB COMMAND BARGE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Overlord | 5 | 5 | 5 | | | 3 | 3 | 10 | |- |}<br style="clear: both; height: 0px;" /> {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Catacomb Command Barge | 4 | 11(13) | 11(13) | 11 | 3 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Skimmer, Fast, Chariot)''' '''UNIT COMPOSITION:''' '''1 Catacomb Command Barge'''...''140 pts'' '''WARGEAR:''' *'''Gauss cannon''' *'''Quantum shielding''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Sempiternal Weave:''' All shooting and close combat attacks made against this model are automatically allocated against the Chariot instead of the Rider. *'''Command Barge:''' If the rider is your Warlord they may generate an extra Warlord Trait in addition to their normal trait, this must be from the same Warlord Trait Table as the first one. If a Nemesor is the rider and your Warlord they may choose two warlord traits, they must be from the same Warlord Trait Table. *'''Sweep Attack:''' After moving over an enemy unit in the shooting phase you may select a single unit which was moved over by the Command Barge, the selected unit suffers D6 Strength 6 AP - hits resolved as a shooting attack resolved as coming from where the Command Barge ended its move. If the rider of the Command Barge is armed with a Warscythe the D6 hits are carried out at Strength 7 AP 2 and have the Armourbane and Shieldbreak special rules. *May replace gauss cannon with tesla cannon...''free'' '''OPTIONS:''' *May exchange Staff of Light for one of the following: :: - Warscythe...''15 pts'' :: - Particle caster and voidblade...''free'' :: - Hyperphase sword and dispersion shield...''free'' :: - Gauntlet of fire with built-in flamer...''free'' *May take any of the following: :: - Phylactery...''5 pts'' :: - Mindshackle scarabs...''40 pts'' :: - Tesseract labyrinth...''20 pts'' :: - Tachyon arrow...''25 pts'' :: - Resurrection orb...''25 pts'' ====OVERLORD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Carrier Scarab Overlord | 5 | 5 | 5 | 3 | 3 | 3 | 3 | 10 | 2+ |- | Centipede Overlord | 5 | 5 | 5 | 3 | 4 | 3 | 3 | 10 | 2+ |- | Overlord | 5 | 5 | 5 | 3 | 3 | 3 | 3 | 10 | 2+ |- | Spider Overlord | 5 | 5 | 5 | 3 | 3 | 3 | 3 | 10 | 2+ |- | Wraith Overlord | 5 | 5 | 5 | 3 | 3 | 3 | 3 | 10 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Overlord'''...''70 pts'' '''WARGEAR:''' *'''Staff of light''' '''SPECIAL RULES''' *'''Bulky''' (Carrier Scarab Overlord only) *'''Counter-attack''' (Centipede Overlord only) *'''Fearless''' *'''Feel No Pain''' *'''Independent Character''' *'''It Will Not Die''' *'''Move Through Cover''' (Wraith Overlord only) *'''Very Bulky''' (Centipede Overlord and Spider Overlord only) *'''Carrier Scarab Attacks:''' (Carrier Scarab Overlord only) The model has four additional Weapon Skill 2 Strength 1 attacks at the model's own Initiative. These attacks cannot be made using the model's weapon, these attacks have the Rending special rule. '''OPTIONS:''' *May take one of the following: :: - Carrier scarab swarm...''30 pts'' :: - Spider body...''35 pts'' :: - Centipede body...''35 pts'' :: - Wraith Body...''60 pts'' *May exchange Staff of Light for one of the following: :: - Warscythe...''15 pts'' :: - Particle caster and voidblade...''free'' :: - Hyperphase sword and dispersion shield...''free'' :: - Gauntlet of fire with built-in flamer...''free'' *May take any of the following: :: - Phylactery...''45 pts'' :: - Mindshackle scarabs...''40 pts'' :: - Tesseract labyrinth...''20 pts'' :: - Tachyon arrow...''25 pts'' :: - Resurrection orb...''25 pts'' ====ANRAKYR THE TRAVELLER==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Anrakyr | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''160 pts'' '''WARGEAR:''' *'''Tachyon arrow''' *'''Warscythe''' '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Counter-attack''' *'''Furious Charge''' *'''Mind in the Machine''' At the start of your shooting phase, choose an enemy vehicle within 12" of Anrakyr the Traveller and take a roll 2d6. On a roll of 10 or less, randomly select one of that vehicle's weapons (do not include Bombs, weapons with the One Use Only/One Shot Only special rule that have already fired, and weapons that are destroyed). You may then shoot with the selected weapon at another enemy unit. The weapon fires using Anrakyrs Ballistic Skill even if the vehicle is Crew Stunned or Shaken. *'''Pyrrhian Eternals:''' Before rolling for Warlord Traits, choose an Immortal Phalanx. That unit gains Counter-attack and Furious Charge special rules. ====TRAZYN THE INFINITE==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Trazyn | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 10 | 3+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''140 pts'' '''WARGEAR:''' *'''Empathic Obliterator''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 2 | Melee, Concussive, Psionic Shockwave |- |}<br style="clear: both; height: 0px;" /> ::''' Psionic Shockwave''' If Trazyn slays one or more models in close combat inflict a single S 3 AP - hit on every enemy model in combat with Trazyn that has the same Initiative as the models slain. The Shockwave is conducted at Iniative 3 after Trazyn has made all his attacks. If Trazyn slays models with multiple different Initiative values during a round of combat, all models which share Initiative value with one or more of the slain models take a single S 3 AP - hit. *'''Two tesseract labyrinths''' '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Objective Secured:''' Trazyn can claim objectives even if an enemy model is within 3" of the objective, unless the model(s) also has Objective Secured. *'''Surrogate Hosts''' If Trazyn would be removed as a casualty, roll a D6. On a 2+, choose another friendly Necron character (excluding Unique models). Remove the model as a casualty and place Trazyn in it's place with as many wounds remaining as the removed model had remaining. If the character was locked in combat, Trazyn is now locked in combat with the same unit. If no such characters remains, or a 1 was rolled, remove Trazyn as a casualty. ====IMOTEKH THE STORMLORD==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Imotekh the Stormlord | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 10 | 2+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''150 pts'' '''WARGEAR:''' *'''Gauntlet of flame''' *'''Staff of the Destroyer''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 1 | 6 | 2 | Assault 1, Ray, One Use Only |- |}<br style="clear: both; height: 0px;" /> ::''' Ray:''' Weapons with this type cannot be fired as snap shots. When firing a weapon with this rule pick a point within the weapons firing arc and within it's range, next pick a new point within the firing arc of the weapon and within 6" of the first point, draw 1 mm thick line between the two points, any model under the line takes a single hit with the profile of the weapon. '''Warlord Trait:''' *'''Megalomaniac:''' Your army gains 1 Victory/Kill Point for each enemy character slain by your Warlord in a challenge. '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Fear''' *'''Bloodswarm Nanoscarabs''' Flayed Ones do not scatter when Deep Striking within 6" of an enemy non-vehicle unit. *'''Stormlord''' Night Fighting is always in effect during the first game turn if your army includes Imotekh, no need to roll. During the second turn you may roll a dice, which may be re-rolled with a chronometron, on a 3+ Night Fighting stays in effect on the second game turn. On the third game turn you may try to keep Night Fighting in effect on a 4+. Next turn it is a 5+, lastly a 6+. All friendly units have the Fear special rule while Night Fighting is in effect. Units which already have the Fear special rule gain the Terror special rule. Succesful Fear tests taken against a unit with the Terror special rule must be re-rolled. *'''Thunderstrike:''' Once per turn at the start of your shooting phase, while Night Fighting is in effect, the Stormlord may fire a Thunderstrike, at an enemy unit within 48", instead of firing a ranged weapon. The target suffers D6 Strength 8 AP - hits with no cover saves allowed, vehicles are hit on their side armour. ====ZAHNDREKH==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Zahndrekh | 5 | 5 | 5 | 5 | 3 | 3 | 3 | 10 | 3+ |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 (Unique)'''...''140 pts'' '''WARGEAR:''' *'''Staff of light''' *'''Resurrection orb''' '''Warlord Trait: *'''Insanity:''' The Warlord and any unit he joins has the Zealot and Rage special rules and lose the Godless Killing Machine special rule. '''SPECIAL RULES''' *'''Independent Character''' *'''Feel No Pain''' *'''It Will Not Die''' *'''Fearless''' *'''Adaptive Tactics:''' Whenever one of your opponents units arrives from reserve you may immediately bring one of your units out of reserve. This is treated exactly as if the unit arrived from reserves in your turn, however it may '''not''' fire weapons, including bombs. *'''Legendary Tactician''' Whilst Nemesor Zahndrekh is within 24" of any enemy unit(s) with any of the following special rules: Counter-attack, Furious Charge, Hit & Run, Split Fire, Stealth, Tank Hunters - then Zahndrekh and his unit also have the same special rule(s). *'''Mad Nemesor of Sautekh:''' If Nemesor Zahndrekh is your Warlord he starts the game with the Insanity Necron Warlord trait. At the start of each following Turn you must replace his warlord trait with any trait from ''Warhammer 40,000: The Rules'' that he did generate earlier in the battle. *'''Honour of the Necrontyr:''' You may not include Deathmarks in a formation with Nemesor Zahndrekh. ====OBELISK==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Necron Obelisk | 4 | 14 | 14 | 14 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Superheavy, Flyer)''' '''UNIT COMPOSITION:''' '''1 Obelisk'''...''300 pts'' '''WARGEAR:''' *'''Four tesla spheres''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Deep Strike''' *'''Behemoth's Descent:''' If a unit with this special rule scatters on top of a model or a piece of impassable terrain while deep striking, reduce the amount it scatters until it is at least 1β from enemy models and it is no longer on top of impassable terrain or models. *'''Gravitational Destabilization Matrix:''' All enemy flyers, skimmers, jetbikes, jump- and jet units of all kinds within 24β treat all terrain as well as open ground as dangerous terrain, even flyers that normally ignore terrain. *'''Ponderous:''' A model with this rule :: - May start on the table at the start of the game even though it is a flyer :: - Can only move 6β each movement phase and cannot move flat out. :: - Does not force any unit without '''Skyfire''' firing at it to fire Snap Shots. :: - Can be targeted and hit by Blast and Template weaponry like a Skimmer. *'''Sleeping Sentry:''' A model with this rule gains a 3+ invulnerable save until the start of your next shooting phase if it did not fire any weapons during your shooting phase. Until your first shooting phase this model has a 3+ invulnerable save. ====TRANSCENDENT C'TAN==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv |- | Transcendent C'tan | 5 | 5 | 10 | 8 | 6 | 4 | 3 | 10 | 3+ |- | Cryptek Controller | 4 | 4 | 8 | 8 | 1 | 2 | 1 | 10 | 4+ |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' ''Transcendent C'tan'' '''Jump Gargantuan Monstrous Creature (Character)''' ''Cryptek Controller'' '''Infantry (Character)''' '''UNIT COMPOSITION:''' '''1 Transcendent C'tan'''...''400 pts'' '''WARGEAR:''' ''Transcendent C'tan'' *'''Two powers of the C'tan''' ''Cryptek Controller'' *'''Staff Of light''' '''SPECIAL RULES''' *'''Fearless''' *'''Deep Strike''' *'''Transcendent Necrodermis:''' Before removing the C'tan resolve an explosion which works exactly like vehicle explosion, except that the explosion's radius is changed to D6+3", the Strength is increased to 5, and the AP is changed to 2. *'''Shattered Shackles:''' Before removing a model with this special rule your opponent may immediately resolve a shooting phase for the C'tan, unless the C'tan was killed in close combat. *'''Gods of Realspace (C'tan only):''' Any shooting or close combat attack done by a psyker (or a member of a brotherhood of psykers) uses the preferred enemy rule while shooting at/attacking a Transcendent C'tan. All psykers have the hatred (Transcendent C'tan). *'''Knight Stomp:''' Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2. *'''Rampaging God:''' During each of your opponents shooting phases roll 1 D6, if the result is higher than this unit's current number of wounds your opponent controls this unit for the remainder of the shooting phase. '''OPTIONS:''' *May add two Cryptek Controllers...''100 pts'' *May exchange one of its powers of the C'tan with one of the following: :: - Aspect of the Mag'ladroth...''20 pts'' The Aspect of Mag'ladroth has BS 10. Each shooting phase the Aspect of Mag'ladroth may choose any two vehicles within 24" and randomly select a weapon from each of those vehicles. The Aspect of Mag'ladroth counts as being armed with those weapons for the remainder of this shooting phase. If your opponent is controlling the Aspect of Mag'ladroth he may choose the vehicles for this special rule. :: - Aspect of Nyadra'zatha...''25 pts'' Weapons have '''Gets Hot''' while shooting at the Aspect of Nyadra'zatha, no saves may be taken against wounds caused by Gets Hot while an Aspect of Nyadra'Zatha is alive. The Aspect of Nyadra'zatha carries two Flamestorm Cannons. ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | Template | 6 | 3 | Heavy 1 |- |}<br style="clear: both; height: 0px;" /> ====TESSERACT VAULT==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Tesseract Vault | 4 | 14 | 14 | 14 | 6 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' ''Tesseract Vault'' '''Vehicle (Superheavy, Flyer)''' '''UNIT COMPOSITION:''' '''1 1 Tesseract Vault and 1 Transcendent C'tan'''...''650 pts'' '''WARGEAR:''' *'''Four tesla spheres''' '''SPECIAL RULES''' *'''It Will Not Die''' *'''Deep Strike''' *'''Behemoth's Descent:''' If a unit with this special rule scatters on top of a model or a piece of impassable terrain while deep striking, reduce the amount it scatters until it is at least 1β from enemy models and it is no longer on top of impassable terrain or models. *'''Caged God:''' Inside the Tesseract Vault is a Transcendent C'tan. This C'tan can use ranged attacks, and can be targeted and destroyed independently of the Tesseract Vault. Likewise the Tesseract Vault may be targeted and destroyed independently. While the Tesseract Vault is still operational, ignore the Transcendent C'tan's Rampaging God special rule. If the Tesseract Vault is destroyed prior to the destruction of the C`tan, ignore the Somewhat Under Control special rule. *'''Rage Against the Machine:''' At the start of every Enemy Shooting phase, while the Transcendent C'tan is alive, the Tesseract Vault (not the C'tan) takes a single S 10 AP - hit. *'''Siphon Energy:''' This model cannot suffer Catastrophic Damage while its captive C'tan is alive, once the Captive C'tan is reduced to 0 wounds while the Tesseract Vault has 0 Hull Points or when the Tesseract Vault is reduced to 0 Hull Points while the Captive C'tan has 0 Wounds remaining, resolve the Catastrophic Damage. Even after the Tesseract Vault loses it's final Hull Point it may still roll for '''It Will Not Die''' as long as the Transcendent C'tan is alive, this does not allow the Transcendent C'tan to make It Will Not Die rolls after it has been reduced to 0 Wounds. *'''Ponderous:''' A model with this rule :: - May start on the table at the start of the game even though it is a flyer :: - Can only move 6β each movement phase and cannot move flat out. :: - Does not force any unit without '''Skyfire''' firing at it to fire Snap Shots. :: - Can be targeted and hit by Blast and Template weaponry like a Skimmer.
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