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====Heir of Siberys==== [[Dragonmark]]s are the building blocks from which the [[demihuman]] peoples of [[Eberron]] have risen to their present glory. But not all Dragonmarks are created equal. Some souls are chosen by destiny to bear the Dragonmarks of Siberys; the greatest and most powerful versions of all Dragonmarks. Often, these individuals were not originally marked, but found the mark coming to them when they became the individual that destiny required them to be. No wonder then that these individuals are considered the '''Heirs of Siberys''', for their very existence is intertwined with the [[Draconic Prophecy]]. And perhaps this life shall not be their last... This Epic Destiny appeared in ''Dragon #388''. To qualify for it, you need to be ''21st level''. Your 21st level features are '''Blessing of Siberys''', which grants you +2 to two ability scores of your choice, and '''Will of Siberys''', which grants you a cumulative +2 bonus to saving throws each time that you fail a saving throw against an effect with the "save ends" trait. This bonus is lost when you do end that effect. Your 24th level feature is '''Lifeblood of Siberys''', which lets you spend 2 healing surges once per day when you are either reduced to 0 hit points or fail a death saving throw. Your 26th level Utility Power is '''Siberys Mark''', which grants you a single Siberys [[Dragonmark]] of your choice. All Siberys Dragonmarks are Daily Utility powers. * '''Siberys Mark of Detection:''' Grant yourself Blindsight 10 until the encounter's end as a minor action. * '''Siberys Mark of Finding:''' Target one creature within 20 squares as a minor action. Until the end of the encounter, the target grants combat advantage to you. Your attacks against the target deal 1d6 extra damage. The target does not benefit from cover or concealment against you as long as you can see the target, and you know the target’s precise location. If the target is more than 3 squares away from you at the start of your turn, you can teleport to any square within 5 squares of the target as a move action. * '''Siberys Mark of Handling:''' Invoke this power as a standard action to grant yourself a bonus standard action for each turn until the encounter's end, which can only be used to use an at-will beast power, command a summoned creature, or grant your mount an attack. * '''Siberys Mark of Healing:''' Invoke this power as a minor action to let yourself and each ally within a close burst 10 regain hit points as if you'd spent 2 healing surges (3 healing surges if bloodied). * '''Siberys Mark of Hospitality:''' Invoke this power as a standard action to create a zone in a close burst 2, which lasts until encounter's end or until you move. You and all allies within this zone gain +2 to all defenses and regain +20 HP when spending a healing surge. Allies can use a move action to teleport 10 squares to any square within the zone. * '''Siberys Mark of Making:''' Invoke this power as a minor action to automatically sustain all "minor action sustains" powers that you cast until encounter's end. After using this power, your powers will sustain themselves even if you are stunned or unconscious. * '''Siberys Mark of Passage:''' As a move action, you can teleport 20 squares to any destination that you like; all allies adjacent to your starting position can choose to teleport to a square adjacent to your new location. * '''Siberys Mark of Scribing:''' Invoke this power as a Standard Action to create a zone with an area of burst 1 within 10 squares. All enemies within this zone gain Vulnerable 10 against all damage and your allies can score critical hits against them on a natural attack roll of 19-20. The zone lasts until the end of the encounter. * '''Siberys Mark of Sentinel:''' Invoke this power as a Minor Action to grant yourself +5 to your Will defense and automatically succeed on saves against charm effects, both traits lasting until the encounter's end. * '''Siberys Mark of Shadow:''' Invoke this power as a minor action to become invisible to any creature that you have cover or concealment from until the end of the encounter. * '''Siberys Mark of Storm:''' Invoke this power as a Standard action to create a Zone in a close burst 3 that lasts until the end of the encounter. The zone is difficult terrain for creatures on the ground. When a creature flies to a square within the zone, you can slide that creature a number of squares equal to its fly speed as an opportunity action, and then its movement ends. You can fly your speed and hover while within the zone. In addition, thunder and lightning attacks deal 1d10 extra damage against targets within the zone. * '''Siberys Mark of Warding:''' Invoke this power as a Standard action to create a Zone in a close burst 3 that lasts until the end of your next turn (sustain minor). Enemies cannot enter this zone, and allies gain a +2 bonus to all defenses while within the zone, but the zone ends if a creature inside of it attacks a creature outside of it. Your 30th level feature is '''Speaker of Prophecy''', which means that when you use an encounter attack power and miss all targets, that power is not expended.
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