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===Rare Units=== * Chaos SpaaajghjsaglOHGODNOTHEMEMEHASCOMEFORME - two of these take up one Rare slot and they are cheap as bloomin' chips. Unbreakable and sporting T5, their only real drawback as flank defenders is their unreliable 2d6" move. It's possible to dedicate them to a God for 15 points, which isn't the same thing as a Mark so you should be able to do it no matter who leads your army. The standout option here is Slaanesh, which accelerates them to a frightening 3d6" and should ensure they get to where you want them to go... eventually. * Dragon Ogres * Dragon Ogre Shaggoths - Regular Shaggoth takes up special and rare slot which is pretty bad and honestly he isn't that amazing unit to take up special and rare slot. If you want hard hitting cavalry like unit then Dragon Ogres are better, if you want terror causing monster then Giant is cheaper, takes up 1 slot and isn't as expensive, meaning that you can take 1 giant and 1 chariot for price of 1 Shaggoth. Additionally you can't take Shaggoth if your general is a daemon. Pass which is a shame, since he has great model. * Chaos Giant * Hellcannon * Dogs of War - only an option to Beast and Mortal armies, because no mercenary with two brain cells to rub together is going to work for a Bloodthirster and the Bloodthirster won't carry pocket change. Standouts are of course any of the ones that add shooting to the army (Ruglud's Armoured Orcs and Mengil's Manflayers are probably a better pick than human crossbowmen, unless you have a beard the size of a small country), but spare a thought for the Bearmen of Urslo who have a similar set of combat stats to Chaos Marauders but come on a more compact base.
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