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Warhammer 40,000/7th Edition Tactics/Chaos Daemons
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=====Heralds of Tzeentch===== *'''Herald of Tzeentch''' - A lot of dakka in a small package. Upgrade to Mastery 2/3 and if you roll on Change, hope for Infernal Gateway or take the primaris and roll all others on divination; a lot of dakka with great div buffs zipping around on a disk is very effective. Alternatively, go ALL Malefic and you got yourself a cutrate Daemon generator. A solid choice. The chariot he can take has weaker armor than a rhino (10 on all sides) meaning that bolters can glance it to death with sixes, but hang on - your Herald counts as stationary while inside it AND he can move 12" ahead, cast spells and then flat-out in the shooting phase. This guy is the linchpin of the "screamer-star" unit. put him on a disk with the grimoire of true names and have him zip around the battlefield with your screamers. This guy is amazing if you roll an 11 on your warpstorm, since the new Herald has to be BASIC and Tzeentch Heralds happen to be Psykers as basic, so you gain a nice Divination bonus for free, whereas the other Heralds are only really usable with upgrades. **'''Exalted Flamer''' - The new 7E Errata now allows a single unit of Exalted Flamers to be taken outside of their chariot for half the points cost. Though it gained independent character, it is now jump infantry thanks to the FAQ! Join a unit of flamers and jump around with S5 Ap3 Torrents(just remmeber they're heavy!)! Counts toward your Herald allowance. **'''The Changeling''' - Now works similarly to the fantasy Changeling, with the caveat that you only alter your own profile. You can replace any or all of your WS, Strength, Initiative, toughness, and/or attacks with that of a single model in base contact. Might be useful to tie up a generic close combat character, but will quickly get outclassed by anything with special snowflake gear. Statistics will never be in the Changeling's favour. The best you can hope for is 50%, given the target has no wargear at all. One fun trick is against characters that have an 'X' or '*' for their characteristic. **'''The Blue Scribes''' - Cheap multi-purpose character who should be kept out of melee at all costs. They lost "Watch This!" and now have a Hellforged Artefact "Scrolls of Sorcery" for which each turn you choose a discipline, roll d6 (no primaris swap) and auto-manifest the power with no tests needed and no charges expended (as they aren't actually psykers) and a spell siphon ability that recycles used charge points by enemy psykers on a 6. Makes decent support with horrors around as you can cycle those warp charges onto them and then use their flicker fires to dump that extra spell charge into even more mind bullets. Or you can be that Tzeentch guy, and keep rolling on demonology to summon a greater demon of anything you want right in the middle of them, and laugh as they focus on an 81 points greater demon as the rest of your army wails on them. ***A very important note, though they're in the herald part of the book, they're not actually listed as a herald, so they take up a full HQ slot by themselves, not the 1/4 a normal herald takes up, a MAJOR detriment. ***Note that the Scribes are '''NOT''' an Independent Character, so they cannot hide in a unit and are fragile if your opponent can target them. If you do take them, you need to abuse their Jetbike profile to the max. Move 12, Manifest a power, Turbo back to safety. Rinse and repeat, and beware of Deep Strike/Outflank. That said, his cheapness is one of his major advantages. ***The Blue Scribes are the only one of two options, the other being the Demon Prince, to get Telekinesis, and are the only way to get Pyromancy and, most interestingly, Sanctic Daemonology, since they are Rulebook disciplines. While at first glance self-defeating, Sanctic could be interesting since only one of its powers directly harms demons outside of the Primaris, though the self-buffs are questionable on a squishy unit like the Blue Scribes.
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