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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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====<span style="color:#387439;">Stratagems</span>==== *'''Plague Banner (1CP):''' Upgrade to a single Daemonic Icon carried by a {{W40kKeyword|Nurgle}} model. Once per battle, all the Plagueswords in the unit with the Plague Banner become D2 instead of D1. **NOTE: the upgrade happens before the game starts so remember to keep your banner bearer safe since your opponent will know its coming. **combo with Locus of Virulence and Virulent Blessing for a Plaguebearer to deal 6 damage on unmodified 6s to wound. Still need ways to circumvent Armour saves but can quickly kill monsters. *'''Revolting Regeneration (2CP):''' use at the end of your movement phase. A {{W40kKeyword|Nurgle}} {{W40kKeyword|Daemon}} unit regains d3 wounds or regains 1 slain model if none are wounded. regained models are at 1 wound but can be healed by powers and other effects. *'''Locus of Fecundity (2CP):''' Pick a {{W40kKeyword|Nurgle}} character at the beginning of any phase; reroll all Disgustingly Resilient rolls of 1 for daemons within 6". This increases your 33.33% chance of shrugging off a wound to 38%. For 2 CP, it's not much effect for a big cost. *'''Exalted Great Unclean One <sup>Engine War</sup>(1CP):''' Makes Greater daemons worth playing and Adaptable. Before battle A {{W40kKeyword|Greater Unclean One}} becomes {{W40kKeyword|Exalted}} and can pick one of 6 additional abilities or randomly gain 2. Unfortunately multiple Exalted daemons can only gain the same ability if rolled for. *#'''Bloated with Corruption:''' become T8. The common Bolters now only wound on 6+. *#'''Revoltingly Resilient:''' +1 to Disgustingly Resilient rolls. Going to FNP 4++. Extra resilient. *#'''Avalanche of Rotten Flesh:''' +1 to charge rolls and Crushing Bulk inflicts D3 MW on a 2+. Get blob to move faster, combos with a feculent gnarlmaw. *#'''Living Plague:''' when attacking with a melee weapon while your Strength is least double targets toughness, you score double the hits. Going melee? You're going to kill most infantry. *#'''Gift of Bountiful Vomit:''' has a 12" shooting phase ability to inflict an MW for each roll of 3+ for each model (max of 7) in one unit. *#'''Hideous Visage:''' -1 LD for enemies within 12", and -2 if within 6". If you can speed in, chase away those terminators. *'''Rust And Decay <sup>Engine War</sup>(1 CP):''' Use in the fight phase. Select a {{W40kKeyword|Plaguebearer Infantry}} unit. They auto hit and wound on an unmodified hit of 6. *'''Putrid Demise <sup>Engine War</sup>(1 CP):''' When a {{W40kKeyword|Plaguebearer Cavalry}} model dies, roll for each unit (except Nurgle) within 6". On 2+, they suffer 1 MW. *'''Acidic Slobber <sup>Engine War</sup>(1 CP):''' Until the end of the fight phase, a {{W40kKeyword|Beast of Nurgle}} unit inflicts an additional MW on a wound roll of 6. *'''Nurgling Infestation <sup>Engine War</sup>(1 CP):''' Use this Stratagem at the end of any phase except the Morale phase. Select one {{W40kKeyword|NURGLING}} unit from your army. Roll one D6 for each model in that unit that was destroyed that phase. For each roll of 5+, return one destroyed model to that unit with all of its wounds remaining, placing them in unit coherency. If they cannot be placed, they are not returned.
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