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Warhammer 40,000/8th Edition Tactics/Tau
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=====Relics===== It is a good thing that GW released Prototype Weapons and that the Enclaves are no longer restricted from taking Tau Empire Signature Systems (back in the day...), because these relics are...underwhelming, to say the least. * '''Fusion Blades''': They give a character with at least two fusion blasters TWO (and only two) melee attacks at S8 AP-4 D1d6, the remaining attacks will be S5 AP0 punches. Not melta in melee so if you roll a 1 for damage, that's what you get. **Where marines get Thunder Hammers, you have to use a relic to get two S8 armour-ignoring attacks. They are '''obsolete reminders of a previous age''', when meltas could one-shot tanks by causing an Explode result and S8 meant Instant Death; a high risk - high reward gamble. They are cool, but <u>they shouldn't be the sole reason why you paint your suits red</u>. **<u>Do not also take the Onager Gauntlet</u>. That thing is only one attack, this one is two. You should NOT be spending a CP for 3A with power weapons. * '''The Mirrorcodex''': The wielder re-rolls all hits (not just failed ones) against enemies within 18". Should have been an aura because that's kinda how it worked last edition, but no. It <s>does work</s> pretty much ''only works'' in melee, since your Commanders are BS2+ and get +1 markerlight when within 12". And you're not giving it to a single-gun Fireblade. Pass. * '''Talisman of Arthas Moloch''': Gives the user a 5++, and allows one DTW against enemy psykers within 24" per opponent's psychic phase. Use it to deny psychic powers that boost enemy units or debuff your own; you have sacrificial drones to eat Smites. * '''Seismic Fibrillation Node''': Once per battle, you can activate this relic at the start of your opponent's turn. For the rest of the turn, if an enemy model starts or ends their move within 6" of the relic bearer, roll a d6, on a roll of a 1 that enemy model's unit suffers 1 mortal wound. Has been nerfed with the 03/12/20 Errata to ignore Pile-Ins or Consolidation movement, so it can't be used to support other combats. ''The enemy will totally end their move at 6.1" away, HARD PASS''.
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