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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#471F5F;">Stratagems</span>==== *'''The Endless Dance (1 CP):''' When a {{w40kKeyword|Daemonettes}} unit fights, they can pile in or consolidate an additional 3" for extra coverage when hitting the enemy. *'''Exquisite Gifts (1 CP):''' Another generic "extra relics" strat. *'''Impossible Elegance (1 CP):''' When a non-{{w40kKeyword|Vehicle Character}} fights, they cannot be hit by anything higher than a 4+. Way to piss off all the elite swordsmen and monsters of the world, you just tanked their accuracy. *'''Melodic Delirium (1 CP):''' Use at the start of the Psychic phase. One unit of Fiends gains a new aura that makes psykers within 12" take -2 to their casting checks. *'''Race through the Warp (1 CP):''' During the Command phase, one {{W40kKeyword|Slaanesh Vehicle}} that isn't a soul grinder can immediately fly back into reserves to be thrown elsewhere. This is especially useful since your chariots have zero shooting to rely upon. *'''Rapturous Standard (1CP):''' Pick one {{W40kKeyword|Slaanesh Icon}} unit during the fight phase. This entire unit can now re-roll to hit, which is incredibly cool to get and is now usable more than once! *'''Razor-sharp Caress (1 CP):''' When a {{w40kKeyword|Daemonettes}} unit fights, a natural hit roll of 6 improves the AP of their weapons by 1. *'''Thirst for Souls (1 CP):''' Ancient Doom for the other side. When one of your units fight an {{W40kKeyword|Aeldari}} unit, you can reroll hit and wound rolls against your favorite snacks.
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