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====Troops==== *'''Wracks:''' The thick melee option, only by virtue of a lack of competition. T4 with a 6+/6++/5+++ isn't gonna make them pull off miracles but it's a lot better than what Kabalites/Wyches can provide, making them your go-to objective sitters. Luckily the new Codex buffed their offensive power up a notch, so now their melee weapons are AP-1 and 4+ Poisoned with Blade Artists added in. While Wyches are still gonna have them beat in terms of raw damage output due to their sheer number of attacks and special weapon options, Wracks can now at least expect to kill stuff in melee. The squad leader, the Acothyst, has access to a variety of melee weapons. This also means you can field 2 Liquifiers in a 5-elf unit, or 1 Ossefactor and 1 Liquifier or Hexrifle. **For the Acothyst's melee weapon, most of the choices you're offered are a waste of time: either stick with the base Wrack Blade to keep the unit cheap or buy an Electrocorrosive Whip - the other melee weapon choices are either strictly worse than the whip or better than it in cases so rare they can be safely ignored. **The Stinger Pistol is a waste of your time. The Acothyst should either take a Liquifier (if your gun-elf took a Liquifier), a Hexrifle (if you plan on staying far away and want to take pot-shots), or nothing (if you want to keep the unit cheap). *** Hexrifle is an interesting choice combined with Dark Technomancers for 3 damage and +1 to wound. Makes it an actual threat against T8 models since you won't be wounding on 5+. ** They can get one Ossefactor or one Liquifier per 5 Wracks. The Ossefactors are one-shot assault weapons meant to give the wracks a chance to kill one Space Marine per shot, but they're bad at it - an Ossefactor deals fewer wounds to MEQ than a Liquifier. It does more wounds per point if you only look at the cost of the wielder, but if you think of it as wielded by 5 elves at once, it goes back down to fewer wounds per point. Skip the Ossefactor - take a Liquifier or nothing (if you plan on spending all your time in melee or far away) on the gun elf. ** Note that if you take Experimental Creations, while Wracks will benefit from the part of the trait granting the +1 Strength, it has little effect given that a good number of the weapon options available are Poisoned weapons. Only Grotesques and Taloi really benefit from this. ** Wracks from the {{WH40Kkeyword|Prophets of Flesh}} Coven are the toughest objective secured troop unit in a pure Drukhari list. Combine with a nearby Haemonculus and you have both a decent anchor for controlling an objective and a simple patrol detachment. **'''Haemoxytes:''' If you grab Urien or a Master Haemonculus, you can upgrade a pack of up to 10 Wracks. These guys improve their save and invulnerable save by +1 (invuln to a max of 4+) and add +1 to Leadership. In addition, they can negate their first failed save once per phase, which might potentially be giga-cheese unless they're focus-fired to death.
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