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====[[Dal'yth]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |rowspan=3|[[File:Dal'yth Sept Symbol.png|150x150px]] | In the grim darkness of the far future, there is no victory without unity. |- |Thematically, Dal'yth is the idealized version of the T'au'va's creed. A world once infested with predators, through hardship, has been transformed into a world of plenty, where aliens of all kinds interact and trade, creating a boon of prosperity. Even in the light of the devastating Damocles Gulf Crusade they gave only inches, and have turned their hardship into reason to push harder and higher. |- |On the tabletop, they play as a slightly beefier gunline, resisting light arms fire better with their armor saves and wiping out enemy opposition with their sudden surges, that while exposing them, also allow them to shock, surprise, and ambush their opponents. <br> |} <div class="mw-collapsible-content"> ;Tenet - Trading Partners: Each time a ranged attack is made against an {{W40Kkeyword|INFANTRY}} unit with this tenet, if the attacker is not engaged with it, that unit gains the benefits of light cover. {{W40Kkeyword|T'AU AUXILIARY}} units in the same detachment as {{W40Kkeyword|DAL'YTH}} units gain the benefits of your Tactical Philosophy. ;Warlord Trait - Unifying Influence: The warlord gains the following two auras: models in friendly non-{{W40Kkeyword|character}} {{W40Kkeyword|DAL'YTH}} and {{W40Kkeyword|T'AU AUXILIARY}} units within 6" gain +1 Ld, and friendly {{W40Kkeyword|T'AU AUXILIARY}} units within 6" are treated as not being {{W40Kkeyword|T'AU AUXILIARY}} units for the purposes of markerlights. ::Now, Kroot aren't really the most reliant on their guns with exception of the Krootox, but you know who'd make better use of them? Vespids. ;Relic - Dynamic Mirror Field: The bearer cannot be targeted by ranged attacks unless it is the closest eligible model or within 12". Gain a 5++ save. The way to go for a long-range commander or if you need your Ethereal safe from harm. ;Stratagem - Outflank (1CP, Strategic Ploy): Use at the end of your movement phase. Pick a {{W40Kkeyword|DAL'YTH CORE}} or {{W40Kkeyword|T'AU AUXILIARY}} unit that is within 9" of a battlefield edge and place it into strategic reserves. </div> </div>
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