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===The Old World (Full Circle)=== On November 15 2019, Warhammer Community revealed the existence of a new game called [[Warhammer: The Old World]]. While nothing has been seen of it beyond a logo, it has been explicitly stated to take place in the World-That-Was. Although it is unlikely to be released anytime soon by their own admission, the fact that Fantasy may be making a comeback is shocking in itself. [https://www.warhammer-community.com/2020/02/06/cartography-in-the-old-worldgw-homepage-post-1fw-homepage-post-1/ The first preview] basically only had a map of [[The Empire (Warhammer Fantasy)|the Empire]], whereas in [https://www.warhammer-community.com/2020/03/23/the-old-world-ice-guard-of-kislevgw-homepage-post-4fw-homepage-post-2/ the second one] Geedubs is making changes for The Old World instead of just bringing back Warhammer Fantasy as it was by bringing back [[Kislev]] with new units, which wasn't an army since 6th edition. We already have a fan [[Skub|debate]] too, as many considered the ONE piece of art that had been released at that point to be "Too AOS-y". Said artwork turned out to be concept art for Total War Warhammer III as well. [https://www.warhammer-community.com/2020/12/28/the-old-world-your-first-look-at-the-map-of-bretonnia/ The third preview] showed off the much needed and well loved return of [[Bretonnia]] and OG fantasy style orcs, both of which are very much needed (and missed). This reveal also lets us roughly figure out the era in which this new game is thanks to the naming of King Louen Orc-slayer of Bretonnia, which places the returning setting ~200 years before the old old-world, in the Three Emperors period in the Empire. This means that the undead, elves, lizards and the dwarfs (but with less gray beard hairs) will have returning named characters, but outside of a few outliers, everyone else has new goobers to name. In April 2023, after a further three years of maps, teasers, concept art, and the occasional real piece of information that slowly built up an image of the project, images the first new models designed for The Old World were displayed at Warhammer Fest. Fittingly, they were a Bretonnian paladin and a Tomb King. More importantly, GW has confirmed that new releases will be a mix of Citadel plastic and Forge World resin, probably following the pattern of the Horus Heresy, and that an unknown number of models will be "resurrected and revitalized." Concept art teasers indicate that current Cities of Sigmar kits would return to being Empire kits rather than simply being replaced and phased out. An X vs Y box might be available on launch, but no starter box (with rules and scenarios and whatnot) will appear. The most important announcement, however, is an '''increase in the standard infantry base size from 20mm to 25mm.''' Larger sizes, for cavalry and whatnot, are also being scaled up. Opinions vary as ever, since you can easily get three-way argument out of two grognards, but the majority seem to regard this as a good idea. Models have gotten significantly larger and more poseable since the 20mm base was introduced, and not just with AOS. Anyone who's tried to rank up fiddly polearm infantry or make later cavalry fit together can see that this was a long time coming. It has the added benefit of making units look more impressive on the table, which will be nice if the rumors are true and GW kills hordes.
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