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==Super Battalions== Battalions OF battalions. Adds additional bonuses for an additional point cost. 2.0 slapped these with increased points, making them harder to take in a balanced list. ===<span style="color:#8b0000;">Daemons of Khorne Super Battalions</span>=== Don't expect to take any of these in a normal sized game. The bonuses make them pretty great, but the point cost puts them in a realm beyond any rational point limit. ;Blood Legion (min. 3090pt.): ''1 Blood Host of Khorne, 3-7 other Daemon of Khorne Battalions excluding the Blood Host'' The MEGA battalion of Khorne Daemons should only be considered if you're playing a 5k+ points game, and even then you may want to first consider what life choices you made to be playing such a game. <s>You get two bonuses: first, if any units are wiped out in the combat phase, all units in the super battalion get +1 attack, and second, you gain a Blood Tithe point at the start of each of your hero phases. Hey, there are worst ways to spend an entire weekend...</s> All units with the Decapitating Blow ability trigger it on unmodified hit rolls of 5+ rather than 6...... Woot de doodle dandy for min 3090pt it's not really worth your time or money, unless you realllly love you some khorne demons. ===<span style="color:#8b0000;">Mortal Khorne Super Battalions</span>=== 2 out of 3 of these may be taken in a 2k game, but only 1 has any real potential by itself. ;Bloodbound Warhorde (min. 3770pt.): ''1 Mighty Lord or Juggerlord or Skarr Bloodwrath, Korghos or Valkia, 1 Gorechosen, 1 Bloodbound Warband, 3-7 other battalions'' For this absolutely insane abomination you get one Blood Tithe point<s>anytime your Slaughterpriests or Mighty Lord unbind a spell. Additionally, any unit from the super battalion can unbind spells. To top it all off, you get +1 attack in the combat phase if a unit has been wiped out for everyone in your super battalion. A super battalion for the collector looking to use his entire collection.</s> each of your turns.
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