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===Terminator Squads - 105pts=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''"Target in sight, permission to engage granted, deactivate cloaking and eliminate the target"'' <div class="mw-collapsible-content">''The Chaos Dreadnought-Class Warship rocked again under the deluge of fire from the Knights Inductor lance batteries. A hateful cry of a Daemon-engine roared and then petered out as the Void Shields surrounding the twisted ship flickered and then died out.'' ''"Damn these accursed lackeys of the Corpse Emperor!" growled Chaos Lord Kezra as he crushed the command platform's railing gripped in his Terminator-armored gloves. "How could they have possibly followed us when the Warp currents favored us?"'' ''"My Lord! Incoming teleport beams have been detected! They plan to board the command bridge! We cannot block them without the Void Shields!"'' ''"Then let them come! If they so desire to let their blood for Khorne so much then let us prepare for their kind sacrifice! BLOOD FOR THE BLOOD GOD!" ordered Kezra as his Daemon-infested Lightning Claws formed from the recesses of his armored gloves.'' ''"SKULLS FOR THE SKULL THRONE!" answered his bloodthirsty crew with a savage roar. They gathered next to and around their Lord at the perimeter of the bridge, the center of which was the designated target of the teleport beams.'' ''A sound like the air tearing into a thunder-clap of displaced air boomed in the bridge, signalling the arrival of... nothing at the epicenter. The surrounding Chaos Marines and assorted sycophants milled in confusion as they searched the room for signs of Terminators, which would supposedly be obvious to the naked eye, but they found nothing.'' ''A Chaos Terminator noticed a blur and began to shout a warning when his head was blown off by a few dozen Assault Cannon AP rounds. "WHAT?!" shouted Kezra in further confusion as bolts materialized from thin air and his crew struck down by invisible hammers in a rapidly deteriorating fire fight as the Khornates fired wildly and swung their weapons at nothing.'' ''Silencer Jezzel parried the furious blows of the Chaos Lord before activating the Electro-Shackles which bound Kezra, felling him to the floor of the bridge in an ungraceful armored heap. The Chaos Lord's lackeys laid slain all around him as he screamed Warp-tainted curses and struggled against the restraints which were reinforced by the application of more Shackles. His Lightning Claws moved with a will of their own, severely injuring the legs of one Assault Terminator before the Silencer smashed them with his Null Stave, obliterating both the Claws as well as the essence of the Daemon within them.'' ''"Primary has been captured, Kaiser Team has confirmed the placement of the Vortex bombs at the approximate location of the Reactors of this accursed vessel... yes, we are ready for extraction... yes, the teleport beacon has been attached to the Primary, confirmed." the Silencer gestured to his men to get into position around the still-struggling Chaos Lord, "mark teleport in three, two, one, mark!"'' Like in most other Chapters, Terminator squads are veterans of the Chapter that don the treasured Tactical Dreadnought Armor and undertake the most dangerous of missions and tasks that no others could. In particular within the Knights Inductor, they are highly valued for filling the niche of close quarters combat shock troops that other elements of the Knights Inductor have trouble filling. However they also often perform high-risk duties that other Chapters would most likely consider mundane, such as hostage rescue and diplomat esorting. The preferred method of entry for Terminator squads is through complete and utter stealth when teleportation is dangerous or too conspicious. Specially silenced Terminator armor along with advanced light-bending cloaking allows Knights Inductor Terminators to appear a little less than a smudge in the air, even when moving. Though the massive power consumption of the cloaking disallows extensive use, it is more than enough to get Terminator squads right where they need to be, much to the unpleasant surprise of the enemy</div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Terminator|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 2+/5++ |- | Sergeant|| 4 || 4 || 4 || 4 || 1 || 4 || 2 || 8 || 2+/5++ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 2 KI Terminators, 1 Terminator Sergeant<br> :'''Unit Type''': Infantry (Inductor Sergeant is Character)<br> :'''Wargear''': Powerfists, Storm bolters, Terminator armor :'''Special Rules''': Deep Strike, Fire Teams, Indomitable Spirit, Suppression Tactics :'''Options''': *May include to 6 additional Terminators for 35pts per model. *The entire squad may take Specialized Bolt Ammunition: +3pts per model *Any model may exchange his Power fist for a Chainfist: +5pts per model *All models may choose to exchange all their current weapons for: :-Dual Lightning Claws: Free! :-Thunderhammer & Storm Shield: +10pts per model *For every 3 models, one model may take one of the following if they have not taken Lightning Claws or a Thunder Hammer: :-Heavy Flamer: +10pts :-Assault Cannon: +20pts :-Cyclone Missile Launcher: +25pts *The Sergeant may take an Aceso: +25pts *If they have not taken close combat weapons, the unit may purchase '''Active Camouflage''' for +25pts **'''Active Camouflage''' - Terminator squads with this lose their Invulnerable save. When deep striking, do they not scatter and until the beginning of their next turn, enemy units can only hit them at WS1 and BS1. This takes up an Experimental Wargear slot. :'''Dedicated Transports''' *May take a Land Raider as a dedicated transport
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