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Codex - The Banished
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===Heavy Infantry=== '''Mgalekgolo Pack:''' These heavily armoured walking behemoths are the Banished answers to a Spacemarine Terminator and Eldar Wraith-Guard. Standing at 13 feet tall and weighing 5 tons, they easily dwarf any enemy short of a tank. Ridiculously fast and agile for their size, armed and with an Assault Cannon which is a heavily modified Fuel Rod Cannon. This Assault Cannon can be switched in three modes, a single shot blast, a beam to destroy armor and a machine gun mode. Furthermore it comes with a special ability called "Bond-Brothers" which once a single Hunter dies the other Hunter RAGES getting the Furious Charge, Rage, and Feel No Pain special rules. '''Goliath:''' A Goliath is the result of a Mgalekgolo colony not spliting up into two separate and independent bodies. This usually does not happen as refusing to do so usually causes the colony to suffer serious mental scars but Colony has been forcing its subordinates to stay together. These hulking brutes forego all forms of range combat in favor of ripping, crushing and maiming whatever poor soul who is forced to face them. Unlike normal Hunters Goliaths are quadrupedal, resembling a giant ancient Terran ape known as the Gorilla. Inside the Goliath’s armored shell most of the Lekgolo in the gestalt adapt to function as corded pseudo-muscle and thick-skinned protective bands, with a minimum of sensory and cognitive function. Due to their ravenous hunger for nutrients and minerals, Goliaths are typically unstable. However, those under Colony's leadership has managed to take form indefinitely under unknown circumstances. Goliaths are only armed with two Starship-plated fists that can shatter Plasteel like splintered wood and crush even a noble Space Marine with a simple grapple. Goliaths are more heavily armed and resilient then the normal Hunter pair and automatically gets the Furious Charge, Rage, Fearless and Feel No Pain special rules. '''Augmented Heavy Unggoys:''' Seen as a major improvement of the regular Unggoy Heavy Weapons Team from the Covenant, the Augmented Heavy Unggoy use strange machinery found on the Ark, hence making them part Grunt, part machine, all awesome. Even without their new battle armor the Augmented Heavy Unggoy are bad to the bone, and their chainmail undervests, mirrorshade lenses, and bad attitude proves it. Augmented Heavy Unggoy are armed with a EMP-enhanced Fuel Rod Cannons that has a special ability which immobilizes a vehicle for one turn. Augmented Heavy Unggoy do not falter in close combat unlike their kin, if anything they are known to hold their own as they are taught the ancient martial arts of Balaho and a number of useful rope knot tricks. '''Jiralhanae Grenadiers:''' A elite heavy unit crafted from Voridus himself. These Brute Grenadiers duel-wields Banished Grenade Launchers that is packed with Infusion Gel that showers enemy units in a pool of toxic chemicals. Units targeted must pass a roll of 4+ to avoid loosing a wound for two turns. The Grenadiers are protected with a specially modified iatrochemically-enhanced armor which grants the Grenadiers a unique ability called Gep Siphon, which by passing a roll of 5+, temporarily boosts AP +1, toughness +1 and regains any lost wounds by +1. '''Brute Berserkers:''' Brute Berserkers are a specialist infantry unit employed by the Banished. They are formed from Brutes that have become mentally unstable, most commonly due to brain damage suffered in combat or when undergoing one of Voridus's fusion gel based "modifications". Brute Berserkers wield no guns and fight entirely with either their bare fists or plasma gloves. They also carry Dynamo Grenades to improve their effectiveness against vehicles. However, Brute Berserkers can often be unreliable troops, they must test leadership to avoid attempting to charge the closest enemy within range, regardless of hazards in the way or better targets being available. *'''Brute Rider:''' Another unit spawned from the megalomaniacal ideas of Yapyap THE DESTROYER. As its name implies, it is a Brute with a Grunt Jockey riding upon it. Of course the oddity of a Grunt and Brute pairing is not a perfect match with frequent 'accidents' at the fists of the Brutes if they get too bossy. Among other quirks, some Brute Riders have a tendency to develop an obsession with biofuels, power management, and gladiatorial fights, still this odd pairing does have its benefits as the Unggoy's superior senses goes well with the Jiralhanae's strength and resilience. The Grunt rider handles throwing grenades so that his mount can focus on combat but more importantly, Brute Riders do not have to test leadership to avoid attempting to charge the closest enemy within range, reducing the likelihood of unfavorable matchups, ignoring better targets for closer ones or charging an enemy with some hazard between them and the brutes. '''Shade:''' A stationary gun that can either be equipped with a Heavy Plasma Cannon, Fuel Rod Cannon or an Anti-Air Plasma Charge. Cannot move but is tough and has heavy suppressive firepower. '''Spike Turrets:''' Spike Turrets are the Banished analogues to the Covenant Plasma Turret but is cheaper to offset a decrease in toughness, they are a stationary gun that can be equipped with a Heavy Shrapnel Cannon, Fuel Rod Cannon or an Anti-Air Plasma Charge. Cannot move but is tough and has heavy suppressive firepower.
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