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Codex - The Covenant
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==Elites== ===Hunter (Mgalekgolo) Bond=== Power 7, Points per model 40 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Hunter|| 5" || 3+ || 4+ || 5 || 5 || 3 || 3 || 9 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 2 Hunters. It may contain up to two additional Hunters (Power +7) or up to four additional Hunters (Power +14). Each Hunter is armed with a Fuel Rod Cannon and Hunter's Shield. :'''Weapon''': {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- | Hunter Shield|| Melee || Melee || +1 || -2 || 2 || - |} <br style="clear: both; height: 0px;" /> :'''Abilities''': *Assault Cannon: A Hunter unit can only use a single ranged weapon per turn. *Hunter Shield: A Hunter Shield grants a 4++ invulnerable save. :'''Wargear Options''': *Any Hunter may replace its Fuel Rod Cannon with a :-Fuel Rod Beam: Free :-Fuel Rod Storm: Free *Any Hunter may take a: :-Fuel Rod Beam: +10pts :-Fuel Rod Storm: +10pts :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, MEGALEKGOLO, LEKGOLO ===Huragok (Engineer)=== Power 2, Points per model 25 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Engineer|| 8" || 6+ || - || 3 || 4 || 4 || 1 || 4 || 7+ |} <br style="clear: both; height: 0px;" /> :The Engineer is a single model armed with a Guardian Shield. :'''Abilities''': *'''Protection of the Hierachs''': Any allied model within 6" of the Engineer has a 6+ invulnerable save. If the model already has an invulnerable save then it is improved by 1. *'''State of Grace''': At the end of your Movement phase this model can repair a single friendly COVENANT VEHICLE within 3". That model regains D3 lost wounds. A model may not be the target of the State of Grace ability more than once per turn, regardless of the source. :'''Faction Keywords''': COVENANT :'''Keywords''': CHARACTER, ENGINEER, FLY ===Special Operations Grunts=== Power 2, Points per model 5 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | SpecOps Grunt|| 5" || 5+ || 3+ || 2 || 3 || 1 || 1 || 6 || 6+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 SpecOps Grunts armed with Plasma Pistols and Plasma grenades. The unit may contain 5 additional SpecOPs Grunts (Power Rating +1) or 10 additional Grunts (Power Rating +2) :'''Wargear Options''': *For every 5 Grunts, one Grunt may take an item from the Heavy Weapons list. *Any Grunt may replace his Plasma Pistol with a Needler: +2pts :'''Abilities''' - Active Camouflage: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set them up anywhere on the battlefield that is more than 9" from any enemy models. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, UNGGOY, SPECIAL OPERATIONS ===Special Operations Elites=== Power 8, Points per model 19 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | SpecOps Elite|| 6" || 3+ || 3+ || 4 || 3 || 1 || 2 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 SpecOps Elites armed with Plasma Rifles and Plasma Grenades. The unit may contain 5 additional SpecOps Elites (Power Rating +7) :'''Wargear Options''': *Any SpecOps Elite may replace one or more of his Plasma Rifles for an item from the Standard Weapons or Precision Weapons lists. *Any SpecOps Elite may take an additional Plasma Rifle: +3pts :'''Abilities''': *For the Great Journey! *Active Camouflage: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set them up anywhere on the battlefield that is more than 9" from any enemy models. *Assault Harness: Models from this unit have a 5+ invulnerable save. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, SANGHEILI, SPECIAL OPERATIONS ===Brute (Jiralhanae) Captain Pack=== Power 7, Points per model 16 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Captain|| 5" || 3+ || 4+ || 4 || 4 || 1 || 3 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Brute Captains armed with Spikers and Spike Grenades. The unit may contain 5 additional Brute Captains (Power Rating +7). :'''Wargear Options''': *Any Captain may replace his Spiker for an item from the Standard Weapons or Special Weapons list. *Any Captain may take: :-Firebombs: +2pts each :-an additional Spiker: +3pts each :'''Abilities''': For the Great Journey! :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, JIRALHANAE ===Brute (Jiralhanae) Stalker Pack=== Power 5, Points per model 18 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Brute Stalker|| 5" || 3+ || 4+ || 4 || 4 || 1 || 2 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Brute Stalkers armed with Spikers and Spike Grenades. The unit may contain 5 additional Brute Stalkers (Power Rating +6). :'''Wargear Options''': *Any Brute may replace his Spiker for: :-a Plasma Rifle: Free :-a Plasma Repeater: Free :-a Mauler: Free :-a Brute Shot: +5pts each *Any Brute may take: :-an additional Spiker: +3pts each :-Firebombs: +2pts each :'''Abilities''': *For the Great Journey! *Active Camouflage: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set them up anywhere on the battlefield that is more than 12" from any enemy models. *Stealth Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, JIRALHANAE ===Stealth Elite (Sangheili) Squad=== Power 7, Points per model 14 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv |- | Stealth Elite|| 6" || 3+ || 3+ || 4 || 3 || 1 || 1 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :This unit contains 5 Stealth Elites armed with Plasma Rifles and Plasma Grenades. The unit may contain 5 additional Stealth Elites (Power Rating +7) :'''Wargear Options''': *Any Elite may replace his Plasma Rifle for: :-a Plasma Repeater: Free :-a Plasma Pistol: Free :-an Energy Sword: +15pts for the first Energy Sword, +5pts for the second Energy Sword *Any Elite may take an additional Plasma Rifle: +3pts :'''Abilities''': *For the Great Journey! *Active Camouflage: During deployment, you may setup this unit as hidden on the battlefield instead of placing him on the battlefield. At the end of any of your Movement phases, he may reveal himself β set them up anywhere on the battlefield that is more than 12" from any enemy models. *Stealth Fields: Your opponent must subtract 1 from all hit rolls for attacks that target this unit. :'''Faction Keywords''': COVENANT :'''Keywords''': INFANTRY, SANGHEILI
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