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===Dark Sun=== ====Avangion==== Such is your dedication to the art of preserving that you have managed to find a place amongst the [[Primal Spirits]] themselves, who welcome you as true kin. Through their power, you ascend into a form of goodly magic and life incarnate, a champion of the preserver's call dedicated to undoing the destructive touch of defiling magic and a symbol of hope that Athas can be restored. This Epic Destiny appeared in the ''Dark Sun Campaign Setting''. To qualify for it, you need to be ''21st level'' and belong to an ''Arcane Class''. Your 21st level features are '''Avatar of Preservation''', which means you can no longer use the Arcane Defiling ability but you cease aging and gain a bonus to death saving throws equal to half your highest ability score modifier, and '''Perfection of Mind''', which means that any two of your Mental Stats that you select (Int, Wis, Cha) increases by +2 each. Your 24th level feature is '''Avangion Transformation''', which grants you low-light vision, a fly speed equal to your speed, and the abilities to speak Supernal and to understand all spoken and written languages. Furthermore, as a free action, you can illuminate all squares within 5 squares of you with bright light; whilst you are glowing in this fashion, all of your attacks count as Radiant damage in addition to their normal damage type(s). Your 26th level Utility Power is '''Wings of Gold''', a Daily Utility which lets you create a zone within a close burst 5 that lasts until the end of the encounter and moves with you. Within this zone, all enemies with Vulnerability (Radiant) have Vulnerability (All) instead. Additionally, all allies that start their turn within this zone can make a save to end an effect on them, even if it is not a "save ends" effect, and if they are bloodied or dying they regain 10 hit points. Your 30th level feature is '''Avangion Rising''', which lets you spend a healing surge as a free action whenever an ally that you can see drops to 0 hit points in order to heal that character an amount equal to your healing surge value plus your highest ability modifier. ====Dragon King==== Embracing the power of defiling magic, you take it to its ultimate conclusion and begin the process of ascending into an [[Athasian Dragon]]. Should you survive long enough to complete your metamorphosis, the world will tremble at your will, for it shall become your plaything - let the petty Sorcerer-Kings beware. This Epic Destiny appeared in the ''Dark Sun Campaign Setting''. To qualify for it, you need to be ''21st level'' Your 21st level feature are '''Skin of the Dragon''', which grants you low-light vision, +2 to Intimidate checks, +5 max HP and increases your healing surge value by your Constitution modifier, and '''Draconian Defilement''', which means Arcane Defiling now grants a +2 bonus when used to reroll attack rolls and a +6 bonus when used to reroll damage rolls. Your 24th level feature is '''Draconic Transformation''', which grants you a Fly Speed of 8, the ability to speak Draconic, and a +2 to two ability scores of your choice chosen from Intelligence, Strength and Constititon. Your 26th level Utility Power is '''Draconic Rampage''', a Daily Utility that lets you assume the form of a rampaging Athasian Dragon until the encounter ends. In this form, your size increases to Large, you gain 10 temporary HP whenever a non-minion creature within 10 squares of you drops to 0 HP, and you can make a melee 1 attack (primary ability score vs. reflex) as an immediate reaction whenever an enemy willingly enters a square adjacent to you; on a hit, that enemy takes 2d8 + ability modifier damage and is knocked prone. Your 30th level feature is '''Draconic Terror''', which grants you access to the Scathing Breath encounter attack power (Standard, Arcane/Fire/Implement, targets all creatures in a close blast 5, attacks with primary ability score vs. Reflex, on a hit does 4d8 + ability modifier fire damage and blinds the target until the end of its next turn) and also lets you use Draconic Rampage as an encounter power without expending its daily usage. When used as an encounter power, though, Draconic Rampage lasts until the end of your next turn. ====Hordemaster==== Rejecting the lies and corruption of civilization, you become the ultimate champion of freedom; brutal and ruthless perhaps, but certainly cleaner and purer than the taint fostered by the Sorcerer-Kings. Assuming that you do not fall in battle, your actions shall reshape the Tablelands - for good, or for ill... This Epic Destiny appeared in the ''Dark Sun Campaign Setting''. To qualify for it, you need to be ''21st level''. Your 21st level features are '''Horde Champion''', which grants you +2 to two ability scores of your choice, and '''Swarming Followers''', which means that when you are adjacent to an enemy, any ally that starts their turn adjacent to that enemy can shift 1 square as a minor action during that turn. Your 24th level feature is '''The Legend Lives On''', which means that if you die and are not revived within 12 hours, one of your followers takes your place - this follower is identical to you in all mechanical details, and can be played as if they were you until and unless you are resurrected. Your 26th level Utility Power is '''Persisting Command''', a Daily Utility that lets you create a zone in a close burst 5 that moves with you and lasts until the end of the encounter as a minor action. In this zone, all allies gain +2 to saving throws and double their healing surge value when they spend healing surges to regain health. Your 30th level feature is '''Horde Attack''', which means that once per encounter, when you or an ally within 5 squares of you is bloodied, you and all allies within 5 squares of you can use an at-will attack as a free action. ====Mind Lord of the Order==== Through your mastery of psionic powers, you have caught the attention of the Order; a mysterious cabal of master psionicists who strive to guard the powers of the mind and keep them from being abused, lest they become as much a tool of evil as arcane magic ever was. For the sake of knowledge, if nothing else, you at least pay lip service to this cabal and allow yourself to be counted as one of its members. Whether you will stay loyal to their passive preservation of the status quo, or strike out to attain a greater goal, such as the toppling of the Sorcerer-Kings and the scourging of arcane magic entirely, well, that's up to you. This Epic Destiny appeared in the ''Dark Sun Campaign Setting''. To qualify for it, you need to be ''21st level'' and belong to a ''Psionic Class that uses Power Points ([[Ardent]], [[Battlemind]], [[Psion]])''. Your 21st level features are '''Ordered Enlightenment''', which grants you +2 Intelligence and +2 Wisdom, and '''Mind Lord's Armor''', which grants you Resistance (Psychic) 15. Your 24th level feature is '''Mind Lord's Projection''', which lets you project your mind into the body of a willing ally within 10 squares of you whenever you drop to 0 HP or fewer. Whilst you are riding in a host's body, you ignore any effects that you were under when in your own body, but are subject to any effects that your host is under (except for damage). If your host body dies, you can project yourself into another willing host within 10 squares of the dying host. Whilst possessing another, you occupy their space but can continue to fight as yourself; you even retain the benefit of your magic items, but you cannot trigger their powers. However, you are still tethered to your original body, which is still taking damage and making death save throws as normal whilst you possess another; if it dies, you die, and if it is healed, you return to your own body. Your 26th level Utility Power is '''Synchronous Minds''', which lets you spend a minor action to affect all allies within a close burst 10; these allies can immediately use an opportunity action to take a standard action, although you decide the order in which they act, and you and the targets gain telepathy 10 until the encounter's end, which can only be used to communicate with each other. Your 30th level feature is '''Psionic Reservoir''', which causes you to regain 6 power points the first time that you start your turn without any power points during an encounter. ====Pyreen==== Kin to the [[Primal Spirits]] in some distant way, the [[Pyreen]] are the guardians of life and the preservers of nature, seeking to topple the Sorcerer-Kings and breathe life back into a world ravaged by black magic and war. Such is your affinity for the primal magics that the Spirits have rewarded you by transforming you into one of these eternal custodians. Perhaps you will find a place to claim as your own and slowly guide it back to true life again - or maybe you shall accomplish what others only dream of and throw down the Sorcerer-Kings, topple their corrupt cities, and guide the birth of new civilizations that will shed the dark lineage of the past. This Epic Destiny appeared in the ''Dark Sun Campaign Setting''. To qualify for it, you need to be ''21st level'' and belong to a ''Primal Class or a Primal Theme''. Your 21st level features are '''Child of All Races''', which lets you speak and understand all languages and roll twice & choose your preferred result when you make a Diplomacy or Insight check, as well as causing you to cease to age, and '''Strong in Mind and Spirit''', which lets you boost any two of your Mental Ability Scores (Int, Wis, Cha) by +2. Your 24th level feature is '''Resurgent Spirit''', which lets you react to dropping to 0 hit points by regaining HP equal to your bloodied value and becoming insubstantial until encounter's end at the start of your next turn. You can benefit from this feature once per day. Your 26th level Utility Power is '''Rejuvenate the Land''', a Daily Utility which can be activated as a minor action. It affects all allies in a close burst 5, and each target can choose to lose 1 or 2 healing surges. For each healing surge lost in this manner, one target regains hit points as though they had spent a healing surge and can make a saving throw against one "save ends" effect. Additionally, the targeted area becomes a zone that lasts until the end of your next turn (sustain minor); enemies treat this zone as difficult terrain and allies that end their turn in it regain 10 hit points and gain a +2 bonus to any saving throws until the start of their next turn. Your 30th level feature is '''Pyreen's Restoration''', which means that any ally which starts their turn adjacent to you can immediately make a saving throw against one "save ends" effect they are suffering; if they fail their saving throw, you can transfer that affliction to yourself as a free action.
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