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===Melee Weapons=== The following is a list of melee weapons that may be found in various armies across Tamriel. Melee weapons are used in close combat, unless specifically stated otherwise. A model must make its attacks in close close combat with any melee weapons that it has equipped, dividing the attacks between multiple equipped melee weapons as its controlling player chooses. '''Hand Weapon''' Hand Weapons are basic one-handed melee weapons: swords, maces, hatchets, clubs, and the like. A model using a Hand Weapon strikes in combat normally. Hand Weapons can be dual wielded, being one-handed melee weapons. Parry: A model wielding a Hand Weapon with a Shield may attempt to Parry. This is covered later, in the Shield rules section(see page XX) *'''Dagger''' Daggers a special type of Hand Weapon with two additional special rules: Assassin's Weapon: If an Invisible model attacks with a Dagger, or a model that charged or counter-attacked this turn and began its charge(or was charged and counter-attacked) in Area Terrain or a building attacks with a Dagger, the Dagger gains the Killing Blow special rule that round. Easily Overwhelmed: Models with Shields may re-roll failed armor saves and failed attempts to Parry(see page XX) against wounds caused by a Dagger. A Dagger may not be dual wielded except with another Dagger. '''Spear''' Spears are long-reaching one-handed melee weapons designed for defensive formations of infantry. They can be dual wielded with each other, but not with other classes of weapons. Phalanx: Models using Spears may fight in 3 ranks, rather than just two, as long as all models in those ranks are armed with Phalanx weapons. In other words, instead of having to be in base contact either with the enemy or a friendly model in base contact with the enemy in order to fight, a model with a Spear can fight in close combat if it is in base contact with a friendly model with Phalanx that is in base contact with a third friendly model with Phalanx, who is in base contact with the enemy. Wall of Death: Attacks with a Spear get +1 Strength +1 AP against charging or counter-attacking Cavalry. '''Halberd''' Halberds and Poleaxes require two hands, and strike with +1 Strength. Phalanx: Halberds count as Phalanx weapons(see rules for Spears above); however, they themselves cannot fight in extra ranks. Wall of Death: Attacks with Halberds and Poleaxes get +1 Strength +1 AP against charging or counter-attacking Cavalry. '''Pike''' Pikes require two hands and are Phalanx weapons(see rules for Spears above). Heavy Phalanx: Models using Pikes may fight in 3 ranks, rather than just two, as long as all models in those ranks are armed with Phalanx weapons(see rules for Spears above). Models armed with Pikes may fight in both the 3rd and 4th ranks instead, as long as out of the three models counted for Phalanx between them and the enemy, the closest two models to them are also armed with Pikes. The models in actual base contact with the enemy need not be armed with Phalanx weapons in this case, as long as the three ranks counted behind them are armed with Pikes. Wall of Death: Attacks with Pikes get +2 Strength +2 AP against charging or counter-attacking Cavalry and charging or counter-attacking Monstrous Cavalry. '''Great Weapon''' Great Weapons are massive, two-handed weapons wielded by the strongest of warriors. There are three types of Great Weapons normally available to models: *'''Greatsword''' Greatswords strike with +1 Strength, and have the Critical Strike and Unwieldy special rules *'''Battle Axe''' Battle Axes strike with +2 Strength, and have the Unwieldy special rule *'''War Hammer''' War Hammers strike with +2 Strength, +2 AP, and have the Very Unwieldy special rule '''Lance''' A Lance is a one-handed melee weapon that can never be dual wielded. If the model armed with a Lance is mounted, the Lance strikes with +2 Strength +2 AP when charging or counter-attacking
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