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===The Ennead=== Long ago, in a distant land <s>I, Aku, the shapeshifting master of darkness</s> okay, that's enough of that. Anyway, back in the day, the rest of Ra's pantheon ruled Egypt too. But when the modern Ra decided to bully Anubis into saving his friend from a curse, Anubis punished his hubris by putting their own relics of power into the hands of various grave-robbers, creating the modern supervillainous incarnation of the Ennead. The Ennead are, in more ways than one, a progenitor of the "Team villain" format that would come out an expansion or two later. Rather than one main villain with a big ol' pile of health, the Ennead are all separate targets with roughly as much power and health as the heroes. At the start of the game, you're only fighting as many of them as there are starting heroes, but more and more of them show up as more and more of their deck summons them out of the Temple of the Ennead. Their other gimmick is the way their powers trigger. Rather than each villain attacking each turn (unless you try the fight in Challenge mode), each card in their deck (which is all One-shots, by the by) has one of three symbols printed on it. These symbols activate different effects for different members of the Ennead. And, of course, two of them play extra cards, so they can potentially trigger lots more attacks or heals or whatever from their friends. And if the game drags on long enough for all nine of them to be in play, ''then'' they all start regenerating. As with Team Villain mode, this fight's all about target prioritization. Concentrate all firepower on one member of the Ennead at a time, until they're down, then move on to the others. Remember, their greatest weakness is their inability to coordinate compared to your thinking human brain. Also, in a neat twist, they all have incapacitated effects just like the heroes. Some of which actually help you too, so even from beyond the grave they step on each others' toes.
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