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===[[_Age_of_Sigmar#Death|Death]]=== ====[[Warhammer:_Age_of_Sigmar#Legions_of_Nagash|Legions of Nagash]]==== [[File:WCLON.jpg|300px|right]] [[Warcry/Tactics/Legions of Nagash|Legions of Nagash]] tactics. More like Deathrattle & friends but whatever. Using the Necromancer as centre point, the Skeletons and Grave Guard are meant to drown your enemy in bodies... which is the same as in AoS, really. * '''[Double] Shambling Horde:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to half the value of this ability, rounding up. (All) * '''[Double] Chosen Champion:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1 to the Attacks and Strength of attack actions made by this fighter this activation. (Seneschal and Skeleton Champion) * '''[Double] Cursed Weapon:''' Until the end of this fighters activation, add 1 damage to their hits and critical hits for attacks with a range of 3 or less. (Seneschal and Grave Guard) * '''[Triple] Necrotic Siphon:''' Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability. Then remove double that amount from this fighter. (Necromancer) * '''[Triple] Summon Undead:''' Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader) * '''[Quad] Vanhel's Danse Macabre:''' A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader) ====[[Nighthaunt]]==== [[File:WCNH.jpeg|300px|right]] [[Warcry/Tactics/Nighthaunt|Nighthaunt]] tactics. The dead souls of Allpoints were mostly a local hazard than a threat, but then Nagash contacted them with a deal... Revolving mostly on the Starter set's stuff (Chainrasps, Stalkers & Reapers) plus Spirit hosts; so if you have the bigger ones, you're set. Attrition is their key, using their great defense, but meager offense. * '''[Double] Aura of Dread:''' Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, subtract 1 from the strength of their attacks. A fighter can only be targeted by this ability once per battle round. (All) * '''[Double] Soul-Marked Prey:''' Pick a visible enemy fighter within 3", with 1 or more damage allocated to them. Until the end of the battle, round add 1 to the strength of any attacks against them by friendly fighters. A fighter can only be targeted by this ability once per battle round. (Grimghast Reaper) * '''[Double] Chilling Horde:''' A fighter can use this ability only if there is a visible friendly fighter with the minion runemark within 3" of them. Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation. (minions - Dreadwarden, Chainrasp) * '''[Triple] Frightful Touch:''' Until the end of this activation, count any hits done by this fighter as critical hits instead. (Spirit Host) * '''[Triple] Spectral Summons:''' Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader) * '''[Quad] Reaped Like Corn:''' Allocate damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Grimghast Reaper) ====[[Flesh-Eater Courts]]==== [[File:WCFEC.jpg|300px|right]] [[Warcry/Tactics/Flesh-Eater Courts|Flesh-Eater Courts]] tactics. Deluded as they are, some ghouls think to go [[Bretonnia|on a quest]] to Eightpoints and bring some of their friends with them. A fast warband, but don't expect much from the ghouls, unlike their Crypt Horrors who are slower but hit like a truck. Or pay more for Crypt Flayers for the best of both worlds! * '''[Double] Feeding Frenzy:''' A fighter can only use this ability if an enemy fighter has been taken down by one of their attacks this activation. Remove damage from this fighter equal to the value of the ability. (All) * '''[Double] Skewering Strike:''' Add 1 to the strength of the next attack made by this fighter this activation with a Range of 3 or less. If that attack scores a critical hit, until the end of the battle round the target fighter cannot make move or disengage actions. (Crypt Infernal, Crypt Flayer) * '''[Double] Chosen of the King:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Until the end of this fighter's activation add 2 to the Attacks characteristic of attack actions made by this fighter that have a Range of 3 or less. (Crypt Haunter, Crypt Horror) * '''[Triple] Bringer of Death:''' Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when they use this ability, until the end of the battle round. (Leader) * '''[Triple] Death Scream:''' Roll 1 dice for each visible enemy fighter within 8". On a 5 allocate 1 damage to them, on a 6 allocate damage to them equal to the value of this ability. (Crypt Infernal, Crypt Flayer) * '''[Quad] The Royal Hunt:''' This fighter makes a bonus move action, then they can make a bonus attack action. In addition, add 1 to the Attacks characteristic of that attack action if this fighter is within 1" of a visible friendly fighter. (All) ====[[Ossiarch Bonereapers]]==== [[File:WCOB.jpg|300px|right]] [[Warcry/Tactics/Ossiarch Bonereapers|Ossiarch Bonereapers]] tactics. With their Mortarch leading a mass invasion of the Eightpoints, itβs only fitting that smaller squads of Bonereapers would splinter off from the main legions to secure secondary objectives and scout out potential tithing sites. * '''[Double] Nadrite Weapon''': Add 1 to the damage points for each hit and critical hit from attack actions made by this fighter this activation that have a range characteristic of 3 or less * '''[Double] Form Shield Wall''': Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. In addition, until the end of the battle round, add 1 tot he Toughness characteristic of friendly fighters with the Bulwark runemark while they are within 3" of this fighter. * '''[Double] Hunt and Kill''': A fighter can use this ability only if there is a visible enemy fighter within 6" of them. This fighter makes a bonus move action and must finish closer to the closest visible enemy fighter than they were at the start of that move action. * '''[Triple] Deathrider Charge''': until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter. Allocate a number of damage points to that fighter equal to the value of this ability. * '''[Triple] Unstoppable Advance''': Until the end of the battle round, add half the value of this ability (rounding up) to the move characteristic of friendly fighters that are in the same battle group as this fighter. * '''[Quad] Blade-strike Aspect''': Add the value of this ability to the Attacks characteristic of attack actions made by this fighter this activation.
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