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===Things you should note about 7th edition=== * Assaults are still random, however charging through cover has become more forgiving. This is not anything close to enough for Dark Eldar assault armies to become good. Stick to shooting. **On the bright side, you can now take Harlequin allies to do what your Wyches should have been doing all along. Yay. Also on the subject of allies, Banshee Masks now cancel out overwatch. [[Troll|You mad, Tau?]] * Pinning cancels out overwatch, Dark Eldar's Craftworld Battle Brothers have many pinning weapons and you have leadership shenanigans. [[Just As Planned|Hello there, Tau player, heh heh heh...]] * Most mission types have a 50/50 chance of being nightfighting now. We can see in the motherfucking dark. We are also some of the best alpha strikers in the game. Though Night Fighting was nerfed hard, taking some of the edge off DE Night Vision. * Also, alpha striking while going second is safer now due to Nightfighting and the more forgiving deep strike rules. * Using Jink saves causes the vehicle to fire snap shots in the next shooting phase. However, this doesn't affect the embarked unit. Put Night Shields on your Raiders and Jink like there's no tomorrow for the delicious 3+ cover save, protecting the squishy troops within. (**The new FAQ states that a unit embarked on a transport that Jinks does not count as having Jinked.) * The new damage table makes it significantly harder to explode a vehicle. This might sound good at first given how many transports dark eldar armies tend to run, but it's not. Your boats still get glanced to death by bolters, and enemy tanks are harder to kill. Worse, your transports are open-topped so flamers will barbeque your infantry through the transport anyway. * Ignores Cover weapons are your archnemesis. Besides Tau, an army of particular note are the Grey Knights and their Interceptor/Cleansing Flame/Incinerator shenanigans. Beware: Grey Knights are basically faster than you (teleporting and deep striking) and on turn 1 they can deep strike all of their dudes onto your paper boats without scattering if you deployed close enough (e.g. not on the edges of the table). They will annihilate you in one turn of shooting/psychic burninating. Play smart, stay the hell away, and unleash the poison storm.
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