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Warhammer 40,000/7th Edition Tactics/Necrons
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===Come the Apocalypse=== *'''Tyranids''' - If you want to bring them, you're probably bringing Flyrants. Which are good, but you should feel bad for doing this. *'''Eldar''' - Our age-old enemy brings Jetbike troops and Psychic power. That's not necessarily bad, but it's also nothing special. You need to dump a lot of points into them to get any of the "fun" stuff (Wave Serpent spam, Wraithknights). *'''Dark Eldar''' - Actually workable. Perfect Deep Striking means you don't need to be close, and you can bring a lot of special weapons that Necrons lack, like Meltas, Poison, and Lance weaponry. *'''Daemons''' - Lots of MCs, lots of Psychic Dice. You ''can'' take a small/cheap contingent of them, but to get any of the fun toys (Princes, Greater Daemons, Deathstars), you need to throw a lot of points into them. Pass. *'''Space Marine (and DA/SW/BA/GK)''' - You already have a lot of the same stuff. There are a few fun first-strike options here that Necrons don't get, though. Scouts give you snipers that can start shooting while the rest of your army is slogging across the battlefield or waiting to come from (deep strike) reserves. A pair of tactical squads in drop pods gives you a first turn set of immortal-equivalents already in the fray and a second set that will get to plant safely wherever, each for a total cost less than the Night Scythe you'd plant real Immortals with. If you're already in the area, the Stormraven is well worth the price of a Monolith with vastly superior mobility, firepower, and the ability to do anti air. Take Iron Hands chapter tactics, which gives a baby Reanimation Protocols to most Marines and It Will Not Die to vehicles in the detachment, and model them as alt-crons for luls and rage. (I suppose those would be MEq'crons.) *'''Imperial Guard''' - Why not play Renegades and Heretics? If your group doesn't allow Forge World, then this is a poor, poor substitute. *'''Knights''' - Well.... Knights are never a bad thing. Take three while you're at it. Necrons are ok missing points for cheap Superheavies. Bonus points if you combine AdLance with an Obelisk and troll your opponents with 24 Superheavy Hull Points, all of which can have Invuln saves.
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