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===With Allies=== ==== Some general advice ==== While primaris look good on paper, they are still not exactly worth their points, unless you are hell-bent on playing a pure DW army. The codex greatly encourages getting your DW units right into your enemy's face, where you deal maximum damage with plasmas, meltas, frag cannons, and bolters. While your kill teams race towards the enemy in their Corvus Blackstars and Land Raiders, you need something that actually wants to sit back and can contribute efficiently to the fight. One of the biggest problems any DW player will face is that you won't have many units on the table at the beginning of the game. Thus, it's really easy for your opponent to focus fire on lone Corvus or a Raider, destroying it first turn and leaving your kill teams far away from the enemy and exposed. That is where Ad Mech and Guard comes in. Both factions have cheap troops that want to stay back (Skitarii snipers, Infantry Squads with heavy weapons), have excellent sources of long-range firepower that will ruin your opponents day if not dealt with (Cadian HWTs, Leman Russes, Basilisks, Onager Dune Crawlers). For example, for 670 points you can field 4 infantry squads, 2 company commanders, and 3 Leman Russ Battle Tanks. Use your Kill Teams as scalpels - eliminating key enemy threats while your allies deal with the rest of enemies army (Hammer of The Emperor Style). It's fluffy, looks cool, and is brutally efficient. ==== Inquisition ==== An IMPERIUM force can include a single INQUISITOR in one of their detachments without breaking "pure army" rules, and they can also hitch a ride in your vehicles. They have access to a unique [[Warhammer_40,000/Tactics/Imperium(8E)#Telesthesia_Discipline|psyker discipline]], that includes '''Terrify''', which ''turns off overwatch''. They're kinda squishy to be used as a warlord, especially when stuck in with a front-line melee unit, however, they have a nifty 1CP (!) [[Warhammer_40,000/Tactics/Imperium(8E)#Stratagems_3|stratagem]] that allows them to take ''both'' a warlord trait ''and'' (as long as they are not a named characters) a [[Warhammer_40,000/Tactics/Imperium(8E)#Relics|relic]]. The '''Blackshroud''' might be a good choice, as its -1 to wound makes this character pretty much immune to sniper mortal wounds. Selecting the [[Warhammer_40,000/Tactics/Imperium(8E)#Special_Rules_4|'''Ordo Hereticus''']] makes the '''No Escape''' [[Warhammer_40,000/Tactics/Imperium(8E)#Warlord_Traits|Warlord Trait]] available, a 6" heroic intervention and ''enemy units can't fall back'' on a 4+. Alternatively, the [[Warhammer_40,000/Tactics/Imperium(8E)#Special_Rules_4|'''Ordo Xenos''']]' [[Warhammer_40,000/Tactics/Imperium(8E)#Warlord_Traits|Warlord Trait]] Esoteric Lore generates a CP on a 5+ whenever your ''opponent'' uses a stratagem. Best of all, they're super-cheap, starting at a mere 55pts. Unfortunately, there are only two deepstrike options: Hector Rex and the expensive [[Warhammer_40,000/Tactics/Imperium(8E)#Special_Rules_4|'''Ordo Malleus''']] terminator. Of course you can pop them in a Deathwatch drop pod with your killteam, so it's not all bad news. The top choices: *Basic Inquisitor - CP farming - '''Mental Interrogation''' psychic power, '''Esoteric Lore''' warlord trait and '''Seize For Interrogation''' stratagem; switch the bolt pistol for a '''Boltgun''' and take the '''Blackshroud''' Relic. If you want some support swap '''Mental Interrogation''' for '''Terrify'''. Cheap (55 points and 1CP), consistent with the fluff (Ordo Xenos and Deathwatch BFF!), maximizes your stratagem usage, and the best choice if you are short on points. *Hector Rex - Deny the witch - '''Psychic Mastery''' warlord trait: knows 3, casts 3 and denies 4 (with +1 within 12"). Powers should be: '''Mental Interrogation''' to generate CP, '''Terrify''' to bypass overwatch, and '''Dominate'''. Tanky (2+/3++), can deep strike, and he is BRUTAL vs daemons. Amazing if you have enough points (100 points and 1CP) available. ====Space Marines==== [[FAIL|Because the Deathwatch were not granted a Super Doctrine]], they can ally in Space Marines without sacrificing anything. [[Category:Warhammer 40000 Tactics(8E)]] [[Category: Space Marines]] {{Warhammer_40k_Tactics}}
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