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===Dedicated Transport=== *'''Wave Serpent:''' All those Serpents you definitely didn't get during 6th Edition have been made great again. It is still the most survivable Grav-Tank, but now by a larger margin: not only does it have an extra wound compared to its shorter brethren, ye olde Serpent Shield will now reduce any multiple damage results by 1 (to a minimum of 1). Firing it off (and disabling the shield in the process) [[Awesome | will basically auto-cast the Smite psychic power]]. Any weapons loadout you slap on it will be useful, be it the cheap triple Shuriken Cannon for some Bladestorm goodness or Bright Lances to hunt tanks (don't forget to take a Crystal Targeting Matrix if you opt for a Heavy Weapon), you won't be disappointed. At now only 28 points, Twin Starcannons are a good choice for scaring the hell out of TEQs and Primaris Marines. Missile Launchers are as versatile as ever and Scatter lasers will threaten infantry of all types well. So basically just take what your Army might need. Oh, and did we mention that it's our main transport? The one that brings Fire Dragons, Banshees and Wraithguard to their targets? **'''Chapter Approved 2018''': One of the few Craftworld units that got a point increase as opposed to a decrease, but by only 13 points. And let's be real, they kinda deserve it. <div class="toccolours mw-collapsible mw-collapsed" style="10> '''Weapon Loadout Options''': Wave Serpents have a fairly basic selection of weapons to mount on its chassis. Like every other tank based on the Falcon, it features an underslung twin-linked shuriken catapult that can be swapped out for a single shuriken cannon. As it is your dedicated transport, it does eschew some of the more specialized and unique weapons in exchange for a twin heavy weapon. The only real downside to these twin weapons is that they count as a single weapon; even if they're effectively just two heavy weapons strapped together, they both must target the same unit when firing. <div class="mw-collapsible-content"> *'''Twin-Linked Shuriken Catapults''' **Your default underslung gun has its uses in those Falcons that intend to get up closer to the enemy to drop off a squad of Aspect Warriors and is the best choice for Wave Serpents looking to keep it cheap. The wounding potential this has is fairly comparable to the cannon and honestly is preferable unless you want to run triple cannons for the range and strength synergy. *'''(Twin) Shuriken Cannon''' **Upgrading the underslung gun into a shuriken cannon is generally not necessary, as your Wave Serpent will often be trying to get in close to drop off its payload of aspect or wraith melee units in enemy lines. If you're planning on taking a Wave Serpent to primarily act as a durable tank that doesn't take up your precious heavy support slots, the extra range the cannon has over the catapults is certainly welcome. The twinned version mounted on the turret is an excellent and reasonably priced choice for transporting units quickly, since you can still contribute their firepower even while advancing. Obviously pairs perfectly with the underslung cannon. *'''Twin Scatter Laser''' **Your cheapest and best anti-GEQ choice, the twin scatter laser lets you blast 8 S6 shots at ranges that surpass any shuriken variant available to you. Even with the accuracy dip brought on from the constant moving, the rate of fire alone will still help put a dent in any infantry you scoot past. *'''Twin Starcannon''' **A good middle of the road option, the twin starcannon seems a little lackluster compared to your other options in this slot. Being twinned does give it a serious boost however, as 4 S6 AP-3 shots will virtually erase any MSU MEQ squad you come across, with the underslung catapults/cannon able to clean up the rest of what's left. *'''Twin Bright Lance''' **A good choice that gives your Wave Serpent a fairly effective anti-tank/monster option for a workable price. It serves fairly nicely as a tank/transport cracker if you're carting around Banshees/Wraithblades and ''can'' give embarked Fire Dragons/Wraithguard an extra push if whatever they tried to blow up managed to survive their efforts. It does face fairly stiff competition from the twin AML though. *'''Twin Aeldari Missile Launcher''' **If you have the points, the twin AML is your most flexible choice and one certainly worth considering if you can afford it. Either 2 S8 shots or 2D6 S4 shots let your Wave Serpent threaten a wide variety of targets. It also grants your Wave Serpent the ability to double down on its passenger's focus (like anti-tank Fire Dragons or anti-horde Howling Banshees) or help cover up their shortcomings (like using the 2D6 shots against that 10 man Scion squad that tumbled out of the Taurox Prime your dragons just popped open) </div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="10> '''Vehicle Upgrade Options''': Your Wave Serpent and its sister tanks are the only ones who actually have their pick of the vehicle upgrades still available. Unlike most of those tanks, most of these are actually useful to the Wave Serpent and warrant a look if points allow. <div class="mw-collapsible-content"> *'''Crystal Targeting Matrix''' **A fantastic choice that lets your Wave Serpent close in without completely sacrificing accuracy in order to do so. Arguably essential to the serpent that's transporting Aspect Warriors about, though don't take this if you just plan on sticking with shuriken weapons. *'''Soul Stones''' **Wave Serpents, being a defensive tank possibly carrying cargo worth more than it is, definitely want to purchase these if at all possible (especially if you're running Iyanden or Alaitoc). The Serpent Shield pairs beautifully with these, since it reduces the number of FNP rolls you'll need to make against anything dealing more than 1 damage to the tank. *'''Star Engines''' **A nifty but somewhat unnecessary upgrade. Wave Serpents have pretty good movement on their own already, but these can help them close the distance to its destination much more quickly for its riders' sake. Consider just sticking with shuricannons if you're going with this upgrade so that it can still fire all its weapons while advancing. *'''Vectored Engines''' **Kind of a similar boat as the star engines. They stack well with them, the Serpent Shield and with Alaitoc's attribute, making the Serpent even harder to take down. Taking advantage of these does effectively restrict your weapon loadout to shuricannons if you want to actually have the serpent contribute any firepower, however. </div> </div>
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