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Warhammer 40,000/8th Edition Tactics/Imperial Knights
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====Universal==== *'''Endless Fury:''' Replaces an Avenger Gatling Cannon. 36" Heavy 14 S6 AP-2 2 D, and unmodified hit rolls of 6 count as being two hits. **Gives you on average 11.67 hits compared to the normal gatling cannons 8 hits, giving you a total of 9.72 and 6.66 dead GEQ's respectively. The extra 3.67 hits can be useful and is nearly a 50% improvement on the standard gatling cannon, and also helps against negative hit modifiers since the bonus hit triggers on a natural roll of 6. **should give you at least 4 hits on overwatch, which isn't huge, but if your opponent gets very unlucky could put a big hole in his TH/SS terminators *'''Judgement:''' Replaces Stormspear Rocket Pod. Flat out upgrade for it, as it becomes AP-3 and allows rerolls to hit. *'''Ravager:''' Replaces a Reaper Chainsword. Is S+8 AP-4 D6 and allows the Knight holding it to re-roll 1s to hit. **Hitting with 16 strength lets you wound things like Land Raiders and enemy Knights on a 2+, without suffering the -1 to hit from the Thunderstrike Gauntlet. Re-rolling ones is a nice bonus, but you have other sources of re-rolls. **This is your best melee weapon if you don't already have a source of rerolls, especially on a Gallant. **House Krast's Household Tradition improves this, letting it re-roll all failed hits. *'''Skyshield:''' Replaces a Twin Icarus Autocannon. 60" Heavy 6 S7 AP-2 2 D, otherwise identical to the regular twin Icarus Autocannon. **Underwhelming as the normal Icarus cannon is a bit meh, and is outstripped by your missile launchers. *'''The Paragon Gauntlet:''' Replaces a Thunderstrike Gauntlet. Sx2 AP-4 8 D, and with no hit roll penalty either! **A flat upgrade over the basic version and your best melee weapon, combine with additional re-rolls and bonusβ to hit and your knight can lay even a warlord Titan low. Best suited to the knight gallant due to its base 5 attacks but it does render the reaper chainsword useless. *'''Sanctuary:''' The user's Ion Shield invulnerable save works against melee weapons as well as ranged weapons. Good on a Knight that expects to go up against enemies with powerful melee attacks. **Superior to the Armour of the Sainted Ion against high ap ranged and melee attacks but does not improve your resilience to low ap attacks or melee attacks. *'''Armor of the Sainted Ion:''' Grants your knight a 2+ armor save. Doesn't get simpler than that. **While seemingly underwhelming in comparison to other flashier relics, it's deceptively great. You gain a significant edge against swarms of low strength, low ap fire, and combined with your ion shields a -3 ap attack is exactly the same. Also good against massed low/medium ap melee attacks, as a -3 ap melee weapon will trigger the 5+ armor save Sanctuary grants. Always take this over sanctuary since -4 or better AP in combat is very rare and -1 or 2 is quite common even on anti-tank weapons. Since this also helps with shooting this is definitely the better option. **Combine with the Ion Bulwark Warlord Trait to make any knight you want a tough son-of-a-bitch to crack. Slap it on a Castellan or Valiant and no one even bothers to shoot at it. Who wants to fire at a 2+, 4++, T8, 28 wound monster? Nobody, that's who (Unless they have soulburners). All the while your Castellan/Valiant survives. Turn 3 comes around--all your opponents anti-tank is dead and you have this monster roaming about fucking up whatever it damn well feels like. **Still worry about massed melee with the above option though, since your Castellan still only has WS+4, so if your opponent floods in enough dudes you will still die due to sheer numbers.
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