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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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===Troop=== *'''Traitor Guardsman''' - Literally just Cultists. That said, they have twice the armour save at 5+, higher ld, are a little less expensive with the stipulation that you can't customize them so your stuck with 3x melee+pistol(including the sergeant), 3x lasguns and a flamer also you can have a max of 2 units of 7 of them. Overall way better than csm cultists but not as good as SoA cultists, but not going to win you any games although good if you need some cheap troops. *'''Black Legionnaires''' - A unit of Chaos Space Marines, but only two can be taken. Their bolters and bolt pistols with chainswords leaves them pretty lackluster, if versatile. That said, in an army of low-save, morale-vulnerable hordes, having a single unit of morale-immune Marines to sit back and hold objectives is somewhat appealing, especially considering the pair costs only 26 points. *'''Chaos Beastmen''' - A unit of ''very'' choppy MEQs. They have the unique - and appealing - ability in which every time they charge, they gain one attack and one strength. Additionally every time they fight (RAW implies this includes your opponents fight phase), they gain an extra attack in melee. This makes them an ultimate suicide berzerkers - costing only 24 points for the squad of 4, it would be quite practical to have them running behind a moving gunline of mutant rabble, who would soak up stray gunfire and overwatch, then follow up the charge with these monsters. The gods have blessed us indeed. *'''Cultists''' - A unit of 7 cultists with autoguns, frag & krak grenades, a grenade launcher and a heavy stubber while the leader has a chainsword & stub carbine (18", pistol 3 str 4). These guys and girls give some decent firesupport for cqc army for only 35 points, A bargain for the amount of special weapons they have. Sit them in the on objectives while other units hold the enemy back or make a full detachment of these which sadly cannot be buffed but still cheaper than any other troop choice in the game and decent guns. Has the slaves to mallex rule so if you take mallex they don't take a detachment slot.
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