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====Elites==== *'''Grotesques:''' Massively scary. They have an impressive statline complete with A4 WS3+ S5 and T5 W4 Sv6+/5+++ for 35 points and you can take 3-6 per unit. For armament they come stock with a Flesh Gauntlet - S+1(6) AP0 D1, nat 6 to wound is +1 MW - and a Monstrous Cleaver: A+1 SU(5) AP-2 D2 (and of course they have Blade Artists, so nat 6 to wound improves AP by 1) . The Cleaver does very well indeed against T4 and less while the Flesh Gauntlet does well against T3 and high invulnerable saves units with W1. Can also take Liquifiers by swapping out their Cleavers and paying points. **As a general rule, anything Grotesques would do in melee, Incubi do ''better'', even when you perform fancy tricks that require your coven. Problem is, they're ''far'' too expensive as Liquifier platforms now that Dark Technomancers won't make it worth the effort. You can apply The Torturer's Craft strat to Grotesques if you're Prophets of Flesh, and Incubi have no strat that's remotely as good, but it's a whopping 2CP. That's just about the only way to make Grotesques worth taking, though. ***Alternate take: Grotesques at T5 (T6 with a Haemonculus nearby) are far more resilient than Incubi. If you need to look down a board quarter against some Necron Wraiths, look to Grotesques to tarpit their tarpit. For roughly the same points as 5 Incubi a MSU of Grotesques give you twice the wounds at twice the toughness. **If you dislike the models or failcast resin, or aren't made of money, the '''Crypt Horrors''' and '''Stormfiends''' from AoS are nice plastic alternatives.
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