Editing
Warhammer 40,000/9th Edition Tactics/Necrons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Dynasty-specific Special Characters==== *'''[[Image:Imotekh Model.jpg|175px|right|]] [[Imotekh the Stormlord]] - {{W40kKeyword|Sautekh}}:''' Overlord with an extra wound, 2+ Sv, and a buffed Staff of Light (+1S +1AP +1D). As a Phaeron he can use MWBD twice a turn, '''Lord of the Storm''' allows you to pick a model (but not {{W40kKeyword|CHARACTER}} unless it is the closest model) within 48" and roll D6, with the target receiving 3 mortal wounds on a 4+. You also roll a D6 for each unit within 6" on a roll of 4+ the unit suffers D3 mortal wounds. He also gives you 2 free CP if he's your Warlord. He is a viable choice for many armies, his true place is in an army with lots of {{W40kKeyword|SAUTEKH}} {{W40kKeyword|Core}}, but his Lord of the Storm ability and extra CPs makes him a good choice even if you are not getting the absolute most out of him, especially now with the diminished number of CPs around. *'''Kutlakh the World Killer (Legends) (Forge World) - {{W40kKeyword|MAYNARKH}}:''' This is what we have instead of the Maynarkh Dynasty army, an Overlord with a Phylactery and an extra wound. He has a standard Staff of Light and the Obsidax a sword that can very well cut through any non-monster character with relative ease thanks to its S:6 AP:-3 and D:3. He can re-roll hits against units with lower leadership than him, so he's almost always hitting on 2+ re-rolling ones. Costing only 20 points more than a normal Overlord (5 of which are the Phylactery), he can be a nice choice if you're going for a cc army with maybe some inspiration of flayed ones, though the fact that he's legends means you can only use it in narrative games or if your opponent agrees to it. *'''[[Image:Zahndrekh_Model.png|125px|right|]] [[Nemesor Zahndrekh]] - {{W40kKeyword|Sautekh}}:''' Overlord with an extra wound, 2+ Sv and a Staff of Light. His Counter tactics rule is now a once-per-game ability to stop a stratagem from being used for a full battle round. He can also hand out a possibly random buff at the start of each of your turns to a {{W40kKeyword|SAUTEKH CORE}} unit within 9" (+1 A, re-roll charge rolls or +1 BS) until the start of your next turn. If someone is relying on a particular stratagem at a particular time, this guy will ruin their day, and the chance to pick his upgrade (equal or less than their his Ld on 3d6) rather than it always being random has made him a more interesting choice than before, especially since many units are now {{W40kKeyword|CORE}}. *'''Toholk the Blinded (Legends) (Forge World) - {{W40kKeyword|MAYNARKH}}:''' Vehicle support Cryptek. In the Command phase, he grants one {{W40kKeyword|MAYNARKH}} {{W40kKeyword|VEHICLE}} within 6" of him a Phylactery wound regen instead of normal living metal, which makes him sort of a Technomancer with mantle but with half the movement (fun fact: despite the lore and his rules pointing to him being a Chronomancer, his keyword is instead Technomancer, so thanks GW for the proofreading). His greatest ability is that he can reduce the cost of a Stratagem you use by 1 Command Point, which lets you conserve your points for even more stratagems, though it can only be used once during the game. For weapons, he has the standard Chronomancer Aeonstave plus a Transdimensional Beamer but with a BS of just 5+ (but somehow a WS of 3+...) you probably won't do much with them. Being legend, he has the same problem as Kutlakh in regards to list building. *'''[[Image:Vargard Obyron miniature.jpg|175px|right|]] [[Vargard Obyron]] - {{W40kKeyword|Sautekh}}:''' Lord with WS 2+, 2 extra wounds, 1 extra A and a 2+ Sv, as well as Dimensional Translocation, which is an interesting change. He gets to Fight if he dies before making his attacks. When partnered with Zahndrekh he doesn't take up a Role slot and benefits Zahndrekh from Look Out, Sir even if he's just one model, and you can move Vargard Obyron across the board to be within 3" of Nemesor Zahndrekh from anywhere on the board, and with no restrictions on how close to the enemy he can be.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information