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====Stratagems==== <tabs> <tab name="Battle Tactics"> *'''Deathwing Assault (1CP):''' Used in the Shooting Phase on a {{W40kKeyword|Deathwing}} unit that was set up on the Battlefield on the same turn, add 1 to wound rolls with its attacks made with ranged weapons. *'''Full Throttle (1/2CP):''' Used in the Movement phase after a {{W40kKeyword|Ravenwing}} unit advances. It makes a Normal Move of up to 12" but cannot shoot or declare a charge that turn. Costs 1CP with a unit of 5 models or fewer, 2CP with 6+ models. *'''Intractable (2CP):''' Use this Stratagem in the Movement Phase when a {{W40kKeyword|Dark Angels}} unit is selected to fall back. Until the end of the turn, that unit is eligible to shoot. In addition, if they're Inner Circle they automatically pass the Ld test to fall back. *'''Line Unbreakable (1CP):''' Use this Stratagem at the start of the Fight Phase. Select one {{W40kKeyword|Dark Angels Infantry}} unit from your army. Until the end of that phase, that unit can only be selected as a target for melee attacks if the attacking model is within Engagement Range of the unit. This one's interesting. It forces only models in base contact to attack, you can't receive attacks from the second line of an assault. Use this to stymie hordes of Tyranids, Daemons, and Orks. *'''Wrath of the Lion (2CP):''' Used in the Command Phase if a combat doctrine's active in your army. Until your next Command Phase, each time a {{W40kKeyword|Dark Angels}} unit in your army makes an attack with a weapon specified by the active doctrine, unmodified wound rolls of 6 improve the AP characteristic of that weapon by 1 (for example, a 6 to wound makes a Bolt Rifle AP-3 in the Tactical Doctrine). </tab> <tab name="Epic Deed"> *'''High-Speed Focus (1CP):''' Use this Stratagem in your opponent's Shooting phase when you allocate a ranged attack to a {{W40kKeyword|Ravenwing Vehicle}} model in your army. Until the start of your next turn, that model has a 4++ against ranged attacks. *'''No Foe Too Great to Subdue (2CP):''' Use this Stratagem in the Fight phase, when a {{W40kKeyword|Deathwing Knights}} unit is chosen to fight. Add 1 to the attack's wound roll and improve the AP by 1 when targeting enemy vehicles or Monsters. </tab> <tab name="Requisition"> *'''Honoured by the Rock (1CP):''' Obligatory "give a Successor Chapter access to a Dark Angels relic" stratagem. Can only be used once. *'''Marked for Command (1CP):''' Use this Stratagem before the Battle. Select one Ravenwing Huntmaster or Knight Master model or a {{W40kKeyword|Dark Angels}} model in your army that has the word Sergeant in their profile. That model can have the Master-crafted Weapon, Digital Weapons, Atonement, or Bolts of Judgement relic. Each relic must be unique, and you cannot use this stratagem to give a model two relics. You can only use this Stratagem once. Give a Sergeant with a Power Fist Master-crafted Weapon for a "budget" Thunderhammer. Or, give a Knight Master's Flail of the Unforgiven flat 3 damage that can overspill. *'''Paragon of the chapter (1CP):''' Obligatory extra Warlord Trait stratagem for a single non-named character in your army, exclusively from the chapter's own WT table. This stratagem can only be used once. </tab> <tab name="Strategic Ploy"> *'''The Hunt (2/3CP):''' Use this Stratagem at the start of the first battle round, but before the first turn begins. Select one {{W40kKeyword|Ravenwing}} unit from your army. That unit can make a Normal move as if it were your Movement phase, but cannot end that move within 9" of an enemy unit. 2CP if the unit contains 5 or fewer models, 3CP for a unit of 6+ models. ''Aka <u>turn one charge''</u>. *'''Secret Agenda (1CP):''' Use this Stratagem after selecting Secondary Objectives or Agendas. Do not reveal one of your selections to your opponent. The first time you score VP or experience points for it, reveal it to your opponent. Note that you must still have a record of your objectives. *'''Swift Strike (2/3CP):''' Use this Stratagem in the Fight Phase after a {{W40kKeyword|Ravenwing}} unit from your army has fought. If that unit is within Engagement range of an enemy unit, it may immediately make a Fall Back move as if they were in the movement phase. Otherwise they make make a normal move as if it were the Movement phase. 2CP for a unit of 5 or fewer models, 3CP for a unit of 6+ models. **With this a unit can fight and escape retribution, especially if they manage to reach cover or a line of sight blocker. **You can use an enemy unit as a springboard. Charge them, do whatever, then "fall back" towards where you really want your unit to go. *'''Tactical Appraisal (1CP):''' Used in the Command Phase. Pick a single {{W40kKeyword|Dark Angels}} unit within 6" of your warlord. Change that unit's combat doctrine to any one of your choice for that turn. Cheaper than '''Adaptive Strategy''' and better than the similar effect of the '''Brilliant Strategist''' WT. *'''Targeting Guidance (2CP):''' Used in the shooting phase. Select a single enemy unit within 18" of a {{W40kKeyword|Ravenwing Land Speeder}} or {{W40kKeyword|Ravenwing Storm Speeder}} unit in your army. Until the end of the phase, friendly {{W40kKeyword|Dark Angels}} units in your army get +1 to hit rolls when targeting that unit. Similar to the Datalink Telemetry rule Land Speeders have, but benefitting all your army instead of just Whirlwinds. ''Strictly weaker than its past incarnation which let you re-roll hit rolls against it.'' </tab> <tab name="Wargear"> *'''Stasis Shell (2CP):''' Use this stratagem in the Shooting Phase when a {{W40kKeyword|Ravenwing}} model in your army shoots with its Ravenwing Grenade Launcher. You can only make 1 attack with that weapon. If it hits, the target is caught in stasis and until the start of your next turn. While a unit (excluding vehicle and Monster units) is caught in stasis, it ''cannot fall back''. This is critical for locking units in with your Deathwing. **It's best used by your Ravenwing characters, whom can all be armed with a Ravenwing grenade launcher instead of a plasma talon you would never supercharge in fear of accidentaly losing the character. *'''Weapons From The Dark Age (2CP):''' Use this stratagem in the shooting phase. Add 1 to the damage characteristic of a unit's plasma weapons. </tab> </tabs>
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