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==Cadre Mercenary== ===Why Play Cadre Mercenary=== *'''Pros''' **Orders and cover is a defining feature of Kill Team(9E), using Conceal while behind cover to not get shot down before switching to engage to go on the attack. Kroot is very good at manipulating its current orders. *'''Cons''' **Your defenses are lacking unless you make extensive use of cover. ===CM Rules=== *'''Masters of Camouflage:''' Your operative's Defence jumps form a weak 6+ to a respectable and strong 4+ when in cover. Even if you can position yourself to shoot a hiding Kroot, they are still hard to take down with gunfire. ===CM Wargear=== *'''Kroot Hunting Rifle (3 EP):''' Kroot Heavy rifle that deals a mortal wound on a crit. Silent allows you to shoot while Concealed, which you'll often be. *'''0-1 Sure-Foot Charm (2 EP):''' Fixes only having 1 GA by letting an operative that also started within 3"/square of the bearer to activate after bearer has gone. *'''Skinning Blade (2 EP):''' Upgrade meant more for the carnivores, giving their melee weapon +1 attack and crit damage. *'''Trophy Pistol (3 EP):''' close range Kroot rifle pistol with Balanced and Blast. used to clean up closely huddled enemies. *'''Bolas (3 EP):''' Grants a short-range throw that subtracts -1 AP from target if you beat its wounds on 3d6. ===CM Units=== This Seek & Destroy/Infiltration/Recon fireteam is composed of: *1 Kroot Carnivore Leader **12 of the following: ***7-12 Kroot Carnivore Warrior ***0-4 Kroot Hound ***0-1 Krootox (counts as two selections) *'''Kroot Carnivore Leader (Combat, Marksman, Scout):''' +1 to his WS/BS and wound compared to normal Carnivores. *'''Kroot Carnivore Warrior (Combat, Marksman, Scout):''' Comparable to an elite human (2 APL, GA 1, W8, a 4+ save only when in cover). Armed with the equivalent of a Bolter and Marine Fist, decent when taking out guardsmen and the like. It will go down quickly when not behind a wall, so you'll often be playing a game of the Floor is lava. *'''Kroot Hound (Staunch, Scout):''' Your Kroot version of a good boy. It's not sentient enough to perform mission action or given equipment but its job is to get into melee with its exceptionally fast movement speed and use his rending fangs. *'''Krootox (Combat, Staunch, Marksman):''' Can feel a little cheating - Guardsmen can't take a sentinel but you get a bird-like gorilla with a High powered rifle. It's a pretty fierce linebacker, packing a mountain of wounds on a reliable 4+ save and meaty fists with Brutal to overwhelm defenses. Its gun is also pretty nice with Rending to guarantee a few crits. ===CM Ploy=== <tabs> <tab name="Strategic Ploys"> *'''Hunting Call (1 CP):''' All operatives can re-roll an attack dice when performing a fight action. *'''Patient Stalkers (1 CP):''' Operatives with the conceal order can charge this Turning point. *'''Fieldcraft (1 CP):''' For the Turing point, Kroot Carnivores can spend an AP to change their orders. Lets them take a mission or attack action before fading back to being Concealed. *'''Perfect Ambush (1 CP):''' During the first Turning point, all your operatives can change their orders when they activate. Allows for a mix-up of orders after seeing what the opponent is doing. Good Idea of starting everyone as Concealed so the enemy can't shoot them, then switch to engage when you shoot them back. </tab> <tab name="Tactical Ploys"> *'''A Gory Feast (1 CP):''' When an operative incapacitates an enemy in melee, gain +1 APL and heal D6 wounds. *'''Brute Strength (1 CP):''' When a Krootox performs a Normal move, Dash, Fall back, or Charge action, it can move through Light parts of Terrain and past other operatives. Makes this monkey chicken very mobile and very dangerous. </tab> </tabs> ===CM Strategies=== Just expect to lose, alot, especially in your first 5 or so games. '''Basic Strategy''' Play the objective, due to your crap armor and low chance to actually hurt anyone with your guns, playing the objective and choosing your Tac Ops wisely is the way to win as Kroot, they are definitely the high skill floor faction for this game, keep your sniper annoying and poking the enemies so they are forced to take him out, while your houhds and Krootox draw fire away. '''Skinning Knife Spam''' You can always just fit as much skinning knives as you can, concealing your carnivores until its the right time to strike, with good rolls you can gimp a Grey Knight pretty bad in one combat round. '''Counterplay''' Get the objectives before they do and laugh your ass off while you out damage them. ===CM Sample Lists=== Krootox and the hounds are required, pure carnivores isnt enough unless youre a conga line god.
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